metaforce/DataSpec/DNACommon/Tweaks/ITweakGame.hpp

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#pragma once
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#include "ITweak.hpp"
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namespace DataSpec
{
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struct ITweakGame : ITweak
{
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virtual std::string_view GetWorldPrefix() const = 0;
virtual bool GetSplashScreensDisabled() const = 0;
virtual float GetFirstPersonFOV() const = 0;
virtual float GetPressStartDelay() const = 0;
virtual float GetWavecapIntensityNormal() const = 0;
virtual float GetWavecapIntensityPoison() const = 0;
virtual float GetWavecapIntensityLava() const = 0;
virtual float GetRippleIntensityNormal() const = 0;
virtual float GetRippleIntensityPoison() const = 0;
virtual float GetRippleIntensityLava() const = 0;
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virtual float GetFluidEnvBumpScale() const = 0;
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virtual float GetWaterFogDistanceBase() const = 0;
virtual float GetWaterFogDistanceRange() const = 0;
virtual float GetGravityWaterFogDistanceBase() const = 0;
virtual float GetGravityWaterFogDistanceRange() const = 0;
virtual float GetHardModeDamageMultiplier() const = 0;
virtual float GetHardModeWeaponMultiplier() const = 0;
};
}