metaforce/NESEmulator/CNESShader.hpp

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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde::MP1
{
class CNESShader
{
public:
static void Initialize();
static void Shutdown();
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex);
static boo::ObjToken<boo::IShaderPipeline> g_Pipeline;
};
}