Initial fixNES integration

This commit is contained in:
Jack Andersen 2018-02-01 13:19:34 -10:00
parent c84845c9a5
commit 93fc2d8072
28 changed files with 1515 additions and 321 deletions

3
.gitmodules vendored
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@ -34,3 +34,6 @@
[submodule "rapidjson"]
path = rapidjson
url = https://github.com/Tencent/rapidjson.git
[submodule "NESEmulator/fixNES"]
path = NESEmulator/fixNES
url = https://github.com/jackoalan/fixNES.git

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@ -199,7 +199,9 @@ add_definitions(-DZE_ATHENA_TYPES=1)
set(ZEUS_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/specter/zeus/include)
include_directories(${ATHENA_INCLUDE_DIR} ${LOGVISOR_INCLUDE_DIR} ${HECL_INCLUDE_DIR}
${NOD_INCLUDE_DIR} ${ZEUS_INCLUDE_DIR} ${BOO_INCLUDE_DIR} ${AMUSE_INCLUDE_DIR}
${SPECTER_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
${SPECTER_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/NESEmulator)
add_subdirectory(NESEmulator)
add_subdirectory(DataSpec)
add_subdirectory(kabufuda)
include_directories(${KABUFUDA_INCLUDE_DIR})

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@ -97,7 +97,7 @@ target_link_libraries(urde
UrdeLocales
UrdeIcons
UrdeBadging
RuntimeCommon
RuntimeCommon NESEmulator
specter specter-fonts freetype ${DATA_SPEC_LIBS}
hecl-full hecl-blender-addon
athena-core nod logvisor athena-libyaml amuse boo

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@ -0,0 +1,6 @@
include_directories(${CMAKE_SOURCE_DIR}/DataSpec ${CMAKE_SOURCE_DIR}/Runtime ${CMAKE_CURRENT_SOURCE_DIR})
file(GLOB MAPPER_SRCS fixNES/mapper/*.c)
add_library(NESEmulator CNESEmulator.hpp CNESEmulator.cpp CNESShader.hpp CNESShader.cpp malloc.h
fixNES/apu.c fixNES/audio_fds.c fixNES/audio_mmc5.c fixNES/audio_vrc6.c fixNES/audio_vrc7.c
fixNES/audio_n163.c fixNES/audio_s5b.c fixNES/cpu.c fixNES/ppu.c fixNES/mem.c fixNES/input.c
fixNES/mapper.c fixNES/mapperList.c fixNES/fm2play.c fixNES/vrc_irq.c ${MAPPER_SRCS})

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@ -0,0 +1,804 @@
#include "CNESEmulator.hpp"
#include "CNESShader.hpp"
#include "CGameState.hpp"
#include "Input/CFinalInput.hpp"
#include "logvisor/logvisor.hpp"
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include <cstdbool>
#include <cstring>
#include "malloc.h"
#include <cinttypes>
#include <cctype>
#include <ctime>
#include <cmath>
static urde::MP1::CNESEmulator* EmulatorInst = nullptr;
extern "C"
{
#include "fixNES/mapper.h"
#include "fixNES/cpu.h"
#include "fixNES/ppu.h"
#include "fixNES/mem.h"
#include "fixNES/input.h"
#include "fixNES/fm2play.h"
#include "fixNES/apu.h"
#include "fixNES/audio_fds.h"
#include "fixNES/audio_vrc7.h"
#include "fixNES/mapper_h/nsf.h"
/*
* Copyright (C) 2017 FIX94
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*/
#define WINDOWS_BUILD 1
#define DEBUG_HZ 0
#define DEBUG_MAIN_CALLS 0
#define DEBUG_KEY 0
#define DEBUG_LOAD_INFO 1
std::chrono::steady_clock::time_point s_tp = std::chrono::steady_clock::now();
static std::chrono::milliseconds::rep GetTickCount()
{
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - s_tp).count();
}
static const char *VERSION_STRING = "fixNES Alpha v1.0.5";
static char window_title[256];
static char window_title_pause[256];
enum {
FTYPE_UNK = 0,
FTYPE_NES,
FTYPE_NSF,
FTYPE_FDS,
FTYPE_QD,
#if ZIPSUPPORT
FTYPE_ZIP,
#endif
};
static void nesEmuFdsSetup(uint8_t *src, uint8_t *dst);
static int emuFileType = FTYPE_UNK;
static char emuFileName[1024];
static uint8_t *emuNesROM = NULL;
static uint32_t emuNesROMsize = 0;
static char emuSaveName[1024];
static uint8_t *emuPrgRAM = NULL;
static uint32_t emuPrgRAMsize = 0;
//used externally
uint32_t textureImage[0xF000];
bool nesPause = false;
bool ppuDebugPauseFrame = false;
bool doOverscan = true;
bool nesPAL = false;
bool nesEmuNSFPlayback = false;
static bool inPause = false;
static bool inOverscanToggle = false;
static bool inResize = false;
static bool inDiskSwitch = false;
static bool inReset = false;
#if WINDOWS_BUILD
//#include <windows.h>
//typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
//PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
#if DEBUG_HZ
static int emuFrameStart = 0;
static int emuTimesCalled = 0;
static int emuTotalElapsed = 0;
#endif
#if DEBUG_MAIN_CALLS
static int emuMainFrameStart = 0;
static int emuMainTimesCalled = 0;
static int emuMainTimesSkipped = 0;
static int emuMainTotalElapsed = 0;
#endif
#endif
#define DOTS 341
#define VISIBLE_DOTS 256
#define VISIBLE_LINES 240
static uint32_t linesToDraw = VISIBLE_LINES;
static const uint32_t visibleImg = VISIBLE_DOTS*VISIBLE_LINES*4;
static uint8_t scaleFactor = 2;
static bool emuSaveEnabled = false;
static bool emuFdsHasSideB = false;
static uint32_t mainLoopRuns;
static uint32_t mainLoopPos;
static uint16_t ppuCycleTimer;
static uint16_t cpuCycleTimer;
//from input.c
extern uint8_t inValReads[8];
//from mapper.c
extern bool mapperUse78A;
//from m32.c
extern bool m32_singlescreen;
static volatile bool emuRenderFrame = false;
//used externally
bool emuSkipVsync = false;
bool emuSkipFrame = false;
//static uint32_t mCycles = 0;
static uint16_t mainClock = 1;
static uint16_t apuClock = 1;
static uint16_t ppuClock = 1;
static uint16_t vrc7Clock = 1;
extern bool fdsSwitch;
int audioUpdate()
{
if (!EmulatorInst)
return 0;
return EmulatorInst->audioUpdate();
}
}
namespace urde::MP1
{
bool CNESEmulator::EmulatorConstructed = false;
static logvisor::Module Log("CNESEmulator");
#define NESEMUP_ROM_OFFSET 0xa3f8
#define METROID_PAL false
#define METROID_MAPPER 1
#define METROID_SAVE_ENABLED false
#define METROID_TRAINER false
#define METROID_PRG_SIZE (8 * 0x4000)
#define METROID_CHR_SIZE (0 * 0x2000)
#define METROID_PRG_RAM_SIZE 0x2000
CNESEmulator::CNESEmulator()
{
if (EmulatorConstructed)
Log.report(logvisor::Fatal, "Attempted constructing more than 1 CNESEmulator");
EmulatorConstructed = true;
CDvdFile NESEmuFile("NESemuP.rel");
if (NESEmuFile)
{
m_nesEmuPBuf.reset(new u8[0x20000]);
m_dvdReq = NESEmuFile.AsyncSeekRead(m_nesEmuPBuf.get(), 0x20000, ESeekOrigin::Begin, NESEMUP_ROM_OFFSET);
}
else
{
Log.report(logvisor::Fatal, "Unable to open NESemuP.rel");
}
}
void CNESEmulator::InitializeEmulator()
{
emuNesROMsize = 0x20000;
emuNesROM = (uint8_t*)malloc(emuNesROMsize);
DecompressROM(m_nesEmuPBuf.get(), emuNesROM);
m_nesEmuPBuf.reset();
puts(VERSION_STRING);
strcpy(window_title, VERSION_STRING);
memset(textureImage,0,visibleImg);
emuFileType = FTYPE_UNK;
memset(emuFileName,0,1024);
memset(emuSaveName,0,1024);
nesPAL = METROID_PAL;
uint8_t mapper = METROID_MAPPER;
emuSaveEnabled = METROID_SAVE_ENABLED;
bool trainer = METROID_TRAINER;
uint32_t prgROMsize = METROID_PRG_SIZE;
uint32_t chrROMsize = METROID_CHR_SIZE;
emuPrgRAMsize = METROID_PRG_RAM_SIZE;
emuPrgRAM = (uint8_t*)malloc(emuPrgRAMsize);
uint8_t *prgROM = emuNesROM;
if(trainer)
{
memcpy(emuPrgRAM+0x1000,prgROM,0x200);
prgROM += 512;
}
uint8_t *chrROM = NULL;
if(chrROMsize)
{
chrROM = emuNesROM+prgROMsize;
if(trainer) chrROM += 512;
}
apuInitBufs();
cpuInit();
ppuInit();
memInit();
apuInit();
inputInit();
ppuSetNameTblVertical();
#if DEBUG_LOAD_INFO
printf("Used Mapper: %i\n", mapper);
printf("PRG: 0x%x bytes PRG RAM: 0x%x bytes CHR: 0x%x bytes\n", prgROMsize, emuPrgRAMsize, chrROMsize);
#endif
if(!mapperInit(mapper, prgROM, prgROMsize, emuPrgRAM, emuPrgRAMsize, chrROM, chrROMsize))
{
printf("Mapper init failed!\n");
free(emuNesROM);
return;
}
#if DEBUG_LOAD_INFO
printf("Trainer: %i Saving: %i VRAM Mode: Vertical\n", trainer, emuSaveEnabled);
#endif
sprintf(window_title, "%s NES - %s\n", nesPAL ? "PAL" : "NTSC", VERSION_STRING);
sprintf(window_title_pause, "%s (Pause)", window_title);
#if WINDOWS_BUILD
#if DEBUG_HZ
emuFrameStart = GetTickCount();
#endif
#if DEBUG_MAIN_CALLS
emuMainFrameStart = GetTickCount();
#endif
#endif
cpuCycleTimer = nesPAL ? 16 : 12;
//do full frame per update loop
ppuCycleTimer = nesPAL ? 5 : 4;
mainLoopRuns = nesPAL ? DOTS*ppuCycleTimer : DOTS*ppuCycleTimer;
//mainLoopRuns *= ppuLinesTotal;
mainLoopPos = mainLoopRuns;
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
{
m_texture = ctx.newDynamicTexture(VISIBLE_DOTS, linesToDraw,
boo::TextureFormat::RGBA8,
boo::TextureClampMode::ClampToEdgeNearest);
Vert verts[4] =
{
{{-1.f, -1.f, 0.f}, {0.f, 1.f}},
{{-1.f, 1.f, 0.f}, {0.f, 0.f}},
{{ 1.f, -1.f, 0.f}, {1.f, 1.f}},
{{ 1.f, 1.f, 0.f}, {1.f, 0.f}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_shadBind = CNESShader::BuildShaderDataBinding(ctx, m_vbo, m_uniBuf, m_texture);
return true;
});
//double useFreq = 223740;
double useFreq = apuGetFrequency();
m_booVoice = CAudioSys::GetVoiceEngine()->allocateNewStereoVoice(useFreq, this);
m_booVoice->start();
uint32_t apuBufSz = apuGetBufSize();
m_audioBufBlock.reset(new u8[apuBufSz * NUM_AUDIO_BUFFERS]);
for (int i=0 ; i<NUM_AUDIO_BUFFERS ; ++i)
m_audioBufs[i] = m_audioBufBlock.get() + apuBufSz * i;
EmulatorInst = this;
}
void CNESEmulator::DeinitializeEmulator()
{
//printf("\n");
emuRenderFrame = false;
m_booVoice->stop();
m_booVoice.reset();
apuDeinitBufs();
if(emuNesROM != NULL)
{
if(!nesEmuNSFPlayback && fdsEnabled)
{
FILE *save = fopen(emuSaveName, "wb");
if(save)
{
if(emuFdsHasSideB)
fwrite(emuNesROM,1,0x20000,save);
else
fwrite(emuNesROM,1,0x10000,save);
fclose(save);
}
}
free(emuNesROM);
}
emuNesROM = NULL;
if(emuPrgRAM != NULL)
{
if(emuSaveEnabled)
{
FILE *save = fopen(emuSaveName, "wb");
if(save)
{
fwrite(emuPrgRAM,1,emuPrgRAMsize,save);
fclose(save);
}
}
free(emuPrgRAM);
}
emuPrgRAM = NULL;
//printf("Bye!\n");
EmulatorInst = nullptr;
}
CNESEmulator::~CNESEmulator()
{
if (EmulatorInst)
DeinitializeEmulator();
EmulatorConstructed = false;
}
int CNESEmulator::audioUpdate()
{
uint8_t *data = apuGetBuf();
if(data != NULL && m_procBufs)
{
--m_procBufs;
memmove(m_audioBufs[m_headBuf], data, apuGetBufSize());
//printf("PUSH\n");
++m_headBuf;
if (m_headBuf == NUM_AUDIO_BUFFERS)
m_headBuf = 0;
}
//if (!m_procBufs)
//printf("OVERRUN\n");
return m_procBufs;
}
static const size_t AudioFrameSz = 2 * sizeof(int16_t);
size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data)
{
size_t remFrames = frames;
while (remFrames)
{
if (m_posInBuf == apuGetBufSize())
{
++m_tailBuf;
if (m_tailBuf == NUM_AUDIO_BUFFERS)
m_tailBuf = 0;
m_posInBuf = 0;
++m_procBufs;
//printf("POP\n");
}
if (m_procBufs == NUM_AUDIO_BUFFERS)
{
memset(data, 0, remFrames * AudioFrameSz);
//printf("UNDERRUN\n");
return frames;
}
size_t copySz = std::min(apuGetBufSize() - m_posInBuf, remFrames * AudioFrameSz);
memmove(data, m_audioBufs[m_tailBuf] + m_posInBuf, copySz);
data += copySz / sizeof(int16_t);
m_posInBuf += copySz;
remFrames -= copySz / AudioFrameSz;
}
return frames;
}
#define CATCHUP_SKIP 1
#if CATCHUP_SKIP
static int catchupFrames = 0;
#endif
void CNESEmulator::NesEmuMainLoop()
{
int start = GetTickCount();
int loopCount = 0;
do
{
if((!emuSkipVsync && emuRenderFrame) || nesPause)
{
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesSkipped++;
#endif
//printf("LC RENDER: %d\n", loopCount);
m_texture->load(textureImage, visibleImg);
emuRenderFrame = false;
#if CATCHUP_SKIP
if (catchupFrames)
--catchupFrames;
else
#endif
break;
}
++loopCount;
if(mainClock == cpuCycleTimer)
{
//runs every 8th cpu clock
if(apuClock == 8)
{
if(!apuCycle())
{
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesSkipped++;
#endif
#if CATCHUP_SKIP
catchupFrames = 0;
#endif
//printf("LC SKIP\n");
break;
}
apuClock = 1;
}
else
apuClock++;
//runs every cpu cycle
apuClockTimers();
//main CPU clock
if(!cpuCycle())
exit(EXIT_SUCCESS);
//mapper related irqs
if(mapperCycle != NULL)
mapperCycle();
//mCycles++;
//channel timer updates
apuLenCycle();
mainClock = 1;
}
else
mainClock++;
if(ppuClock == ppuCycleTimer)
{
if(!ppuCycle())
exit(EXIT_SUCCESS);
if(ppuDrawDone())
{
//printf("%i\n",mCycles);
//mCycles = 0;
emuRenderFrame = true;
if(fm2playRunning())
fm2playUpdate();
#if (WINDOWS_BUILD && DEBUG_HZ)
emuTimesCalled++;
int end = GetTickCount();
emuTotalElapsed += end - emuFrameStart;
if(emuTotalElapsed >= 1000)
{
printf("\r%iHz ", emuTimesCalled);
emuTimesCalled = 0;
emuTotalElapsed = 0;
}
emuFrameStart = end;
#endif
if(ppuDebugPauseFrame)
{
ppuDebugPauseFrame = false;
nesPause = true;
}
if(nesEmuNSFPlayback)
nsfVsync();
}
ppuClock = 1;
}
else
ppuClock++;
if(fdsEnabled)
fdsAudioMasterUpdate();
if(vrc7enabled)
{
if(vrc7Clock == 432)
{
vrc7AudioCycle();
vrc7Clock = 1;
}
else
vrc7Clock++;
}
if ((loopCount % 5000) == 0 && GetTickCount() - start >= 14)
{
#if CATCHUP_SKIP
if (catchupFrames < 50)
++catchupFrames;
#endif
break;
}
}
while(true);
int end = GetTickCount();
printf("%dms\n", end - start);
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesCalled++;
int end = GetTickCount();
//printf("%dms\n", end - start);
emuMainTotalElapsed += end - emuMainFrameStart;
if(emuMainTotalElapsed >= 1000)
{
printf("\r%i calls, %i skips ", emuMainTimesCalled, emuMainTimesSkipped);
fflush(stdout);
emuMainTimesCalled = 0;
emuMainTimesSkipped = 0;
emuMainTotalElapsed = 0;
}
emuMainFrameStart = end;
#endif
}
static void nesEmuFdsSetup(uint8_t *src, uint8_t *dst)
{
memcpy(dst, src, 0x38);
memcpy(dst+0x3A, src+0x38, 2);
uint16_t cDiskPos = 0x3E;
uint16_t cROMPos = 0x3A;
do
{
if(src[cROMPos] != 0x03)
break;
memcpy(dst+cDiskPos, src+cROMPos, 0x10);
uint16_t copySize = (*(uint16_t*)(src+cROMPos+0xD))+1;
cDiskPos+=0x12;
cROMPos+=0x10;
memcpy(dst+cDiskPos, src+cROMPos, copySize);
cDiskPos+=copySize+2;
cROMPos+=copySize;
} while(cROMPos < 0xFFDC && cDiskPos < 0xFFFF);
printf("%04x -> %04x\n", cROMPos, cDiskPos);
}
void CNESEmulator::DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen, u8 descrambleSeed,
u32 checkDataLen, u32 checksumMagic)
{
for (int i=0 ; i<256 ; ++i)
{
descrambleSeed += dataIn[i];
dataIn[i] = descrambleSeed;
}
for (int i=0 ; i<128 ; ++i)
std::swap(dataIn[255 - i], dataIn[i]);
struct BitstreamState
{
u32 x0_remBits = 0;
u32 x4_lastByte;
u8* x8_ptr;
BitstreamState(u8* ptr) : x8_ptr(ptr) {}
} bState = {dataIn + 256};
u8* dataOutAlpha = dataOut;
while (dataOutLen != 0)
{
u32 r12 = 0;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
u32 r11 = r12 << 1;
if (bState.x4_lastByte & 0x80)
r11 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (r11 == 1)
{
r12 = 0;
for (int i=0 ; i<4 ; ++i)
{
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
}
*dataOutAlpha++ = dataIn[r12 + 73];
}
else
{
r12 = 0;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r11 = r12 << 1;
if (bState.x4_lastByte & 0x80)
r11 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (r11 == 1)
{
r12 = 0;
for (int i=0 ; i<3 ; ++i)
{
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
}
*dataOutAlpha++ = dataIn[r12 + 9];
}
else
{
r12 = 0;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r11 = r12 << 1;
if (bState.x4_lastByte & 0x80)
r11 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (r11 == 1)
{
r12 = 0;
for (int i=0 ; i<3 ; ++i)
{
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
}
*dataOutAlpha++ = dataIn[r12 + 1];
}
else
{
*dataOutAlpha++ = dataIn[0];
}
}
}
--dataOutLen;
}
u32 tmpWord = 0;
for (int i=0 ; i<checkDataLen ; ++i)
{
tmpWord ^= dataOut[i];
for (int j=0 ; j<8 ; ++j)
{
if (tmpWord & 0x1)
tmpWord = (tmpWord >> 1) ^ checksumMagic;
else
tmpWord = (tmpWord >> 1);
}
}
dataOut[checkDataLen - 1] = (tmpWord >> 8) & 0xff;
dataOut[checkDataLen - 2] = tmpWord & 0xff;
}
void CNESEmulator::ProcessUserInput(const CFinalInput& input, int)
{
inValReads[BUTTON_UP] = input.DDPUp() | input.DLAUp();
inValReads[BUTTON_DOWN] = input.DDPDown() | input.DLADown();
inValReads[BUTTON_LEFT] = input.DDPLeft() | input.DLALeft();
inValReads[BUTTON_RIGHT] = input.DDPRight() | input.DLARight();
inValReads[BUTTON_A] = input.DA();
inValReads[BUTTON_B] = input.DB();
inValReads[BUTTON_SELECT] = input.DZ();
inValReads[BUTTON_START] = input.DStart();
if (input.PL())
x20_wantsQuit = true;
}
void CNESEmulator::Update()
{
if (!EmulatorInst)
{
if (m_dvdReq && m_dvdReq->IsComplete())
{
m_dvdReq.reset();
InitializeEmulator();
}
}
else
{
NesEmuMainLoop();
}
}
static const float NESAspect = VISIBLE_DOTS / float(VISIBLE_LINES);
void CNESEmulator::Draw(const zeus::CColor& mulColor, bool filtering)
{
if (!EmulatorInst)
return;
float aspect = g_Viewport.x8_width / float(g_Viewport.xc_height);
float widthFac = NESAspect / aspect;
Uniform uniform = {zeus::CMatrix4f{}, mulColor};
uniform.m_matrix[0][0] = widthFac;
m_uniBuf->load(&uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_shadBind);
CGraphics::DrawArray(0, 4);
}
void CNESEmulator::LoadState(const u8* state)
{
memmove(x39_loadState, state, 18);
x38_stateLoaded = true;
}
}

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@ -0,0 +1,81 @@
#ifndef __URDE_CNESEMULATOR_HPP__
#define __URDE_CNESEMULATOR_HPP__
#include "RetroTypes.hpp"
#include "zeus/CColor.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "boo/audiodev/IAudioVoice.hpp"
#include "zeus/CMatrix4f.hpp"
namespace urde
{
class CFinalInput;
class IDvdRequest;
namespace MP1
{
#define NUM_AUDIO_BUFFERS 10
class CNESEmulator : public boo::IAudioVoiceCallback
{
static bool EmulatorConstructed;
std::unique_ptr<u8[]> m_nesEmuPBuf;
std::shared_ptr<IDvdRequest> m_dvdReq;
struct Vert
{
zeus::CVector3f m_pos;
zeus::CVector2f m_uv;
};
struct Uniform
{
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::ObjToken<boo::ITextureD> m_texture;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IShaderDataBinding> m_shadBind;
std::unique_ptr<u8[]> m_audioBufBlock;
u8* m_audioBufs[NUM_AUDIO_BUFFERS];
int m_headBuf = 0;
int m_tailBuf = 0;
int m_procBufs = NUM_AUDIO_BUFFERS;
size_t m_posInBuf = 0;
boo::ObjToken<boo::IAudioVoice> m_booVoice;
bool x20_wantsQuit = false;
u8 x21_saveState[18];
bool x34_wantsLoad = false;
bool x38_stateLoaded = false;
u8 x39_loadState[18];
static void DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen = 0x20000, u8 descrambleSeed = 0xe9,
u32 checkDataLen = 0x1FFFC, u32 checksumMagic = 0xA663);
void InitializeEmulator();
void DeinitializeEmulator();
void NesEmuMainLoop();
public:
CNESEmulator();
~CNESEmulator();
void ProcessUserInput(const CFinalInput& input, int);
void Update();
void Draw(const zeus::CColor& mulColor, bool filtering);
void LoadState(const u8* state);
const u8* GetSaveState() const { return x21_saveState; }
bool WantsQuit() const { return x20_wantsQuit; }
bool WantsLoad() const { return x34_wantsLoad; }
int audioUpdate();
void preSupplyAudio(boo::IAudioVoice& voice, double dt) {}
size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data);
};
}
}
#endif // __URDE_CNESEMULATOR_HPP__

337
NESEmulator/CNESShader.cpp Normal file
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@ -0,0 +1,337 @@
#include "CNESShader.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde::MP1
{
boo::ObjToken<boo::IShaderPipeline> CNESShader::g_Pipeline;
boo::ObjToken<boo::IVertexFormat> CNESShader::g_VtxFmt;
static const char* VS_GLSL =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"layout(location=0) in vec4 posIn;\n"
"layout(location=1) in vec4 uvIn;\n"
"\n"
"UBINDING0 uniform TexuredQuadUniform\n"
"{\n"
" mat4 mtx;\n"
" vec4 color;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = color;\n"
" vtf.uv = uvIn.xy;\n"
" gl_Position = mtx * vec4(posIn.xyz, 1.0);\n"
" gl_Position = FLIPFROMGL(gl_Position);\n"
"}\n";
static const char* FS_GLSL =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D tex;\n"
"void main()\n"
"{\n"
" colorOut = vtf.color * vec4(texture(tex, vtf.uv).bgr, 1.0);\n"
"}\n";
#if _WIN32
static const char* VS_HLSL =
"struct VertData\n"
"{\n"
" float4 posIn : POSITION;\n"
" float4 uvIn : UV;\n"
"};\n"
"\n"
"cbuffer TexuredQuadUniform : register(b0)\n"
"{\n"
" float4x4 mat;\n"
" float4 color;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uv : UV;\n"
"};\n"
"\n"
"VertToFrag main(in VertData v)\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.color = color;\n"
" vtf.uv = v.uvIn.xy;\n"
" vtf.position = mul(mat, float4(v.posIn.xyz, 1.0));\n"
" return vtf;\n"
"}\n";
static const char* FS_HLSL =
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uv : UV;\n"
"};\n"
"\n"
"Texture2D tex : register(t0);\n"
"SamplerState samp : register(s3);\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" return vtf.color * float4(tex.Sample(samp, vtf.uv).bgr, 1.0);\n"
"}\n";
#endif
#if BOO_HAS_METAL
static const char* VS_METAL =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct VertData\n"
"{\n"
" float4 posIn [[ attribute(0) ]];\n"
" float4 uvIn [[ attribute(1) ]];\n"
"};\n"
"\n"
"struct TexuredQuadUniform\n"
"{\n"
" float4x4 mat;\n"
" float4 color;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 position [[ position ]];\n"
" float4 color;\n"
" float2 uv;\n"
"};\n"
"\n"
"vertex VertToFrag vmain(VertData v [[ stage_in ]], constant TexuredQuadUniform& tqu [[ buffer(2) ]])\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.color = tqu.color;\n"
" vtf.uv = v.uvIn.xy;\n"
" vtf.position = tqu.mat * float4(v.posIn.xyz, 1.0);\n"
" return vtf;\n"
"}\n";
static const char* FS_METAL =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct VertToFrag\n"
"{\n"
" float4 position [[ position ]];\n"
" float4 color;\n"
" float2 uv;\n"
"};\n"
"\n"
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
" sampler clampSamp [[ sampler(3) ]],\n"
" texture2d<float> tex [[ texture(0) ]])\n"
"{\n"
" return vtf.color * float4(tex.sample(clampSamp, vtf.uv).bgr, 1.0);\n"
"}\n";
#endif
#if BOO_HAS_GL
void CNESShader::Initialize(boo::GLDataFactory::Context& ctx)
{
const char* texNames[] = {"tex"};
const char* uniNames[] = {"TexuredQuadUniform"};
g_Pipeline = ctx.newShaderPipeline(VS_GLSL, FS_GLSL, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
}
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::GLDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{vbo.get(), nullptr, boo::VertexSemantic::Position4},
{vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
return ctx.newShaderDataBinding(g_Pipeline,
ctx.newVertexFormat(2, VtxVmt), vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
#endif
#if _WIN32
void CNESShader::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
g_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
g_Pipeline = ctx.newShaderPipeline(VS_HLSL, FS_HLSL, nullptr, nullptr, nullptr,
g_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
}
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::ID3DDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex)
{
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
#endif
#if BOO_HAS_METAL
void CNESShader::Initialize(boo::MetalDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
g_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
g_Pipeline = ctx.newShaderPipeline(VS_METAL, FS_METAL, nullptr, nullptr,
g_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
}
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::MetalDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex)
{
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
return ctx.newShaderDataBinding(g_Pipeline, g_VtxFmt,
vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
#endif
#if BOO_HAS_VULKAN
void CNESShader::Initialize(boo::VulkanDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
g_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
g_Pipeline = ctx.newShaderPipeline(VS_GLSL, FS_GLSL, g_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
}
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::VulkanDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex)
{
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal,
filter.m_booTex->type() == boo::TextureType::Render), s_VtxFmt,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
#endif
boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex)
{
switch (ctx.platform())
{
#if BOO_HAS_GL
case boo::IGraphicsDataFactory::Platform::OpenGL:
return BuildShaderDataBinding(static_cast<boo::GLDataFactory::Context&>(ctx), vbo, uniBuf, tex);
#endif
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
return BuildShaderDataBinding(static_cast<boo::ID3DDataFactory::Context&>(ctx), vbo, uniBuf, tex);
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
return BuildShaderDataBinding(static_cast<boo::MetalDataFactory::Context&>(ctx), vbo, uniBuf, tex);
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
return BuildShaderDataBinding(static_cast<boo::VulkanDataFactory::Context&>(ctx), vbo, uniBuf, tex);
#endif
default:
return {};
}
}
void CNESShader::Initialize()
{
if (!CGraphics::g_BooFactory)
return;
CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
switch (ctx.platform())
{
#if BOO_HAS_GL
case boo::IGraphicsDataFactory::Platform::OpenGL:
Initialize(static_cast<boo::GLDataFactory::Context&>(ctx));
break;
#endif
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx));
break;
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
Initialize(static_cast<boo::MetalDataFactory::Context&>(ctx));
break;
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx));
break;
#endif
default: break;
}
return true;
});
}
void CNESShader::Shutdown()
{
g_Pipeline.reset();
g_VtxFmt.reset();
}
}

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@ -0,0 +1,57 @@
#ifndef URDE_CNESSHADER_HPP
#define URDE_CNESSHADER_HPP
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/Vulkan.hpp"
namespace urde::MP1
{
class CNESShader
{
public:
#if BOO_HAS_GL
static void Initialize(boo::GLDataFactory::Context& ctx);
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::GLDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex);
#endif
#if _WIN32
static void Initialize(boo::ID3DDataFactory::Context& ctx);
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::ID3DDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex);
#endif
#if BOO_HAS_METAL
static void Initialize(boo::MetalDataFactory::Context& ctx);
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::MetalDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex);
#endif
#if BOO_HAS_VULKAN
static void Initialize(boo::VulkanDataFactory::Context& ctx);
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::VulkanDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex);
#endif
static void Initialize();
static void Shutdown();
static boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::ObjToken<boo::IGraphicsBufferS> vbo,
boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
boo::ObjToken<boo::ITextureD> tex);
static boo::ObjToken<boo::IShaderPipeline> g_Pipeline;
static boo::ObjToken<boo::IVertexFormat> g_VtxFmt;
};
}
#endif // URDE_CNESSHADER_HPP

1
NESEmulator/fixNES Submodule

@ -0,0 +1 @@
Subproject commit 25527a513dc635fa87014970618fbfb7dfe3e5c6

10
NESEmulator/malloc.h Normal file
View File

@ -0,0 +1,10 @@
#ifndef URDE_NESEMULATOR_MALLOC_H
#define URDE_NESEMULATOR_MALLOC_H
#ifdef __APPLE__
#include <stdlib.h>
#else
#include <../include/malloc.h>
#endif
#endif // URDE_NESEMULATOR_MALLOC_H

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@ -76,7 +76,7 @@ public:
void StartMixing()
{
m_voice->start();
//m_voice->start();
}
void StopMixing()
{

View File

@ -1223,9 +1223,9 @@ void CFrontEndUI::SFusionBonusFrame::DoAdvance(CGuiTableGroup* caller)
}
else if (g_GameState->SystemOptions().GetPlayerBeatFusion())
{
x8_action = EAction::None;
//x8_action = EAction::None;
CSfxManager::SfxStart(1094, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
//x8_action = EAction::PlayNESMetroid;
x8_action = EAction::PlayNESMetroid;
}
else
{
@ -1564,15 +1564,15 @@ bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi)
void CFrontEndUI::SNesEmulatorFrame::Draw(CSaveGameScreen* saveUi) const
{
zeus::CColor mulColor = zeus::CColor::skWhite;
bool doDraw = (saveUi && saveUi->GetUIType() != CSaveGameScreen::EUIType::SaveReady) ? false : true;
bool blackout = saveUi && saveUi->GetUIType() != CSaveGameScreen::EUIType::SaveReady;
if (doDraw)
if (blackout)
mulColor = zeus::CColor::skBlack;
else if (x8_quitScreen)
mulColor = zeus::CColor{0.376470f, 0.376470f, 0.376470f, 1.f};
x4_nesEmu->Draw(mulColor, x15_enableFiltering);
if (!doDraw && x8_quitScreen)
if (!blackout && x8_quitScreen)
x8_quitScreen->Draw();
if (x10_remTime >= 7.5f)
@ -2007,7 +2007,7 @@ CFrontEndUI::CFrontEndUI()
m_touchBar = NewFrontEndUITouchBar();
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
x14_phase = EPhase::ExitFrontEnd;
//x14_phase = EPhase::ExitFrontEnd;
}
void CFrontEndUI::StartSlideShow(CArchitectureQueue& queue)
@ -2533,7 +2533,7 @@ static const float AudioFadeTimeB[] =
CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
{
if (xdc_saveUI && x50_curScreen >= EScreen::FileSelect)
if (xdc_saveUI && (x50_curScreen >= EScreen::FileSelect || true))
{
switch (xdc_saveUI->Update(dt))
{
@ -2636,6 +2636,11 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
}
break;
}
else
{
xec_emuFrme = std::make_unique<SNesEmulatorFrame>();
xdc_saveUI->ResetCardDriver();
}
if (xd2_deferSlideShow)
{

View File

@ -11,7 +11,6 @@ set(MP1_SOURCES
CTweaks.hpp CTweaks.cpp
CInGameTweakManager.hpp CInGameTweakManager.cpp
CGBASupport.hpp CGBASupport.cpp
CNESEmulator.hpp CNESEmulator.cpp
CMainFlow.hpp CMainFlow.cpp
CMFGame.hpp CMFGame.cpp
CPlayMovie.hpp CPlayMovie.cpp

View File

@ -1,228 +0,0 @@
#include "CNESEmulator.hpp"
#include "CGameState.hpp"
#include <cstring>
namespace urde::MP1
{
void CNESEmulator::DescrambleROM(u8* dataIn, u8* dataOut, u32 dataOutLen, u8 descrambleInit,
u32 descramble2Len, u32 descramble2Magic)
{
for (int i=0 ; i<256 ; ++i)
{
descrambleInit += dataIn[i];
dataIn[i] = descrambleInit;
}
for (int i=0 ; i<128 ; ++i)
std::swap(dataIn[255 - i], dataIn[i]);
struct BitstreamState
{
u32 x0_remBits = 0;
u32 x4_lastByte;
u8* x8_ptr;
BitstreamState(u8* ptr) : x8_ptr(ptr) {}
} bState = {dataIn + 256};
u8* dataOutAlpha = dataOut;
while (dataOutLen != 0)
{
u32 r12 = 0;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
u32 r11 = r12 << 1;
if (bState.x4_lastByte & 0x80)
r11 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (r11 == 1)
{
r12 = 0;
for (int i=0 ; i<4 ; ++i)
{
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
}
*dataOutAlpha++ = dataIn[r12 + 73];
}
else
{
r12 = 0;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r11 = r12 << 1;
if (bState.x4_lastByte & 0x80)
r11 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (r11 == 1)
{
r12 = 0;
for (int i=0 ; i<3 ; ++i)
{
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
}
*dataOutAlpha++ = dataIn[r12 + 9];
}
else
{
r12 = 0;
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r11 = r12 << 1;
if (bState.x4_lastByte & 0x80)
r11 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
if (r11 == 1)
{
r12 = 0;
for (int i=0 ; i<3 ; ++i)
{
if (bState.x0_remBits == 0)
{
bState.x4_lastByte = *bState.x8_ptr;
bState.x8_ptr += 1;
bState.x0_remBits = 8;
}
r12 <<= 1;
if (bState.x4_lastByte & 0x80)
r12 |= 1;
bState.x4_lastByte <<= 1;
bState.x0_remBits -= 1;
}
*dataOutAlpha++ = dataIn[r12 + 1];
}
else
{
*dataOutAlpha++ = dataIn[0];
}
}
}
--dataOutLen;
}
u32 tmpWord = 0;
for (int i=0 ; i<descramble2Len ; ++i)
{
tmpWord ^= dataOut[i];
for (int j=0 ; j<8 ; ++j)
{
if (tmpWord & 0x1)
tmpWord = (tmpWord >> 1) ^ descramble2Magic;
else
tmpWord = (tmpWord >> 1);
}
}
dataOut[descramble2Len - 1] = (tmpWord >> 8) & 0xff;
dataOut[descramble2Len - 2] = tmpWord & 0xff;
}
void CNESEmulator::ProcessUserInput(const CFinalInput& input, int)
{
}
void CNESEmulator::Update()
{
}
void CNESEmulator::Draw(const zeus::CColor& mulColor, bool filtering)
{
}
void CNESEmulator::LoadState(const u8* state)
{
memmove(x39_loadState, state, 18);
x38_stateLoaded = true;
}
}

View File

@ -1,36 +0,0 @@
#ifndef __URDE_CNESEMULATOR_HPP__
#define __URDE_CNESEMULATOR_HPP__
#include "RetroTypes.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
class CFinalInput;
namespace MP1
{
class CNESEmulator
{
bool x20_wantsQuit = false;
u8 x21_saveState[18];
bool x34_wantsLoad = false;
bool x38_stateLoaded = false;
u8 x39_loadState[18];
static void DescrambleROM(u8* dataIn, u8* dataOut, u32 dataOutLen = 0x20000, u8 descrambleInit = 0xe9,
u32 descramble2Len = 0x1FFFC, u32 descramble2Magic = 0xA663);
public:
void ProcessUserInput(const CFinalInput& input, int);
void Update();
void Draw(const zeus::CColor& mulColor, bool filtering);
void LoadState(const u8* state);
const u8* GetSaveState() const { return x21_saveState; }
bool WantsQuit() const { return x20_wantsQuit; }
bool WantsLoad() const { return x34_wantsLoad; }
};
}
}
#endif // __URDE_CNESEMULATOR_HPP__

View File

@ -18,6 +18,7 @@
#include "Graphics/Shaders/CAABoxShader.hpp"
#include "Graphics/Shaders/CWorldShadowShader.hpp"
#include "Graphics/Shaders/CParticleSwooshShaders.hpp"
#include "NESEmulator/CNESShader.hpp"
#include "Audio/CStreamAudioManager.hpp"
#include "CGBASupport.hpp"
@ -297,6 +298,7 @@ CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory,
TMultiBlendShader<CTextSupportShader>::Initialize();
TMultiBlendShader<CScanLinesFilter>::Initialize();
TMultiBlendShader<CRandomStaticFilter>::Initialize();
CNESShader::Initialize();
}
void CMain::RegisterResourceTweaks()
@ -693,6 +695,7 @@ void CMain::Shutdown()
TMultiBlendShader<CScanLinesFilter>::Shutdown();
TMultiBlendShader<CRandomStaticFilter>::Shutdown();
CFluidPlaneShader::Shutdown();
CNESShader::Shutdown();
CGraphics::ShutdownBoo();
ShutdownDiscord();
}

View File

@ -326,7 +326,7 @@ void CAuxWeapon::Fire(float dt, bool underwater, CPlayerState::EBeamId currentBe
CWeapon::EProjectileAttrib attrib = CWeapon::EProjectileAttrib::None;
if (chargeState == EChargeState::Charged)
attrib = CGameProjectile::GetBeamAttribType(type) | CWeapon::EProjectileAttrib::Unknown1;
attrib = CGameProjectile::GetBeamAttribType(type) | CWeapon::EProjectileAttrib::ComboShot;
if (chargeState == EChargeState::Normal)
{

View File

@ -43,9 +43,6 @@ public:
void DeleteProjectileLight(CStateManager&);
void CreateProjectileLight(std::string_view, const CLight&, CStateManager&);
void Chase(float, CStateManager&);
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, int) const
{ return EWeaponCollisionResponseTypes::Projectile; }
TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
};
}

View File

@ -235,14 +235,12 @@ void CGunWeapon::Fire(bool underwater, float dt, EChargeState chargeState, const
if (chargeState == EChargeState::Charged)
attribs |= CWeapon::EProjectileAttrib::Charged;
/*
CEnergyProjectile* proj = new CEnergyProjectile(true, x144_weapons[int(chargeState)], x1c0_weaponType,
xf, x1c8_playerMaterial, dInfo, mgr.AllocateUniqueId(),
kInvalidAreaId, x1c4_playerId, homingTarget, attribs,
underwater, scale, {}, -1, false);
mgr.AddObject(proj);
proj->Think(dt, mgr);
*/
if (chargeState == EChargeState::Charged)
{

View File

@ -1,5 +1,7 @@
#include "CWeapon.hpp"
#include "World/CActorParameters.hpp"
#include "World/CScriptWater.hpp"
#include "CStateManager.hpp"
#include "TCastTo.hpp"
namespace urde
@ -10,7 +12,7 @@ CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId owner, EWeap
const CMaterialList& mList, const CDamageInfo&, EProjectileAttrib attribs, CModelData&& mData)
: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList,
CActorParameters::None(), kInvalidUniqueId)
, xf8_(filter)
, xf8_filter(filter)
{
}
@ -19,4 +21,93 @@ void CWeapon::Accept(urde::IVisitor& visitor)
visitor.Visit(this);
}
void CWeapon::Think(float dt, CStateManager& mgr)
{
x148_curTime += dt;
if ((xe8_projectileAttribs & EProjectileAttrib::DamageFalloff) == EProjectileAttrib::DamageFalloff)
{
float damMul = std::max(0.f, 1.f - x148_curTime * x14c_damageFalloffSpeed);
x12c_curDamageInfo.SetDamage(x110_origDamageInfo.GetDamage() * damMul);
x12c_curDamageInfo.SetRadius(x110_origDamageInfo.GetRadius() * damMul);
x12c_curDamageInfo.SetKnockBackPower(x110_origDamageInfo.GetKnockBackPower() * damMul);
x12c_curDamageInfo.SetWeaponMode(x110_origDamageInfo.GetWeaponMode());
x12c_curDamageInfo.SetNoImmunity(false);
}
else
{
x12c_curDamageInfo = x110_origDamageInfo;
}
CEntity::Think(dt, mgr);
}
void CWeapon::Render(const CStateManager&) const
{
// Empty
}
EWeaponCollisionResponseTypes CWeapon::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, int) const
{
return EWeaponCollisionResponseTypes::Projectile;
}
void CWeapon::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr)
{
bool doRipple = true;
float mag = 0.f;
switch (xf0_weaponType)
{
case EWeaponType::Power:
mag = 0.1f;
break;
case EWeaponType::Ice:
mag = 0.3f;
break;
case EWeaponType::Wave:
mag = 0.1f;
break;
case EWeaponType::Plasma:
break;
case EWeaponType::Missile:
mag = 0.5f;
break;
case EWeaponType::Phazon:
mag = 0.1f;
break;
default:
doRipple = false;
break;
}
if ((xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::None &&
state != EFluidState::InFluid)
mag += 0.5f;
if ((xe8_projectileAttribs & EProjectileAttrib::Charged) != EProjectileAttrib::None)
mag += 0.25f;
if (mag > 1.f)
mag = 1.f;
if (doRipple)
{
zeus::CVector3f pos = GetTranslation();
pos.z = water.GetTriggerBoundsWR().max.z;
if ((xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::None)
{
if (!water.CanRippleAtPoint(pos))
doRipple = false;
}
else if (state == EFluidState::InFluid)
{
doRipple = false;
}
if (doRipple)
{
water.GetFluidPlane().AddRipple(mag, x8_uid, pos, water, mgr);
mgr.GetFluidPlaneManager()->CreateSplash(x8_uid, mgr, water, pos, mag,
state == EFluidState::EnteredFluid || state == EFluidState::LeftFluid);
}
}
}
}

View File

@ -21,11 +21,12 @@ public:
Wave = (1 << 4),
Plasma = (1 << 5),
Phazon = (1 << 6),
Unknown1 = (1 << 7),
ComboShot = (1 << 7),
Bombs = (1 << 8),
PowerBombs = (1 << 9),
ArmCannon = (1 << 11),
BigStrike = (1 << 12),
DamageFalloff = (1 << 13),
StaticInterference = (1 << 14),
KeepInCinematic = (1 << 17),
};
@ -35,12 +36,12 @@ private:
TUniqueId xec_ownerId;
EWeaponType xf0_weaponType;
u32 xf4_;
CMaterialFilter xf8_;
CMaterialFilter xf8_filter;
u32 x10c_;
CDamageInfo x110_;
CDamageInfo x12c_;
float x148_;
float x14c_;
CDamageInfo x110_origDamageInfo;
CDamageInfo x12c_curDamageInfo;
float x148_curTime;
float x14c_damageFalloffSpeed;
float x150_damageDuration;
float x154_interferenceDuration;
public:
@ -49,27 +50,25 @@ public:
const CMaterialList& mList, const CDamageInfo&, EProjectileAttrib attribs, CModelData&& mData);
virtual void Accept(IVisitor &visitor);
bool HasAttrib(EProjectileAttrib) const;
bool HasAttrib(EProjectileAttrib attrib) const
{ return (int(xe8_projectileAttribs) & int(attrib)) == int(attrib); }
EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
const CMaterialFilter& GetFilter() const;
void SetFilter(const CMaterialFilter&);
const CMaterialFilter& GetFilter() const { return xf8_filter; }
void SetFilter(const CMaterialFilter& filter) { xf8_filter = filter; }
TUniqueId GetOwnerId() const { return xec_ownerId; }
void SetOwnerId(TUniqueId oid) { xec_ownerId = oid; }
EWeaponType GetType() const;
const CDamageInfo& GetDamageInfo() const;
CDamageInfo& DamageInfo();
void SetDamageInfo(const CDamageInfo&);
EWeaponType GetType() const { return xf0_weaponType; }
const CDamageInfo& GetDamageInfo() const { return x12c_curDamageInfo; }
CDamageInfo& DamageInfo() { return x12c_curDamageInfo; }
void SetDamageInfo(const CDamageInfo& dInfo) { x12c_curDamageInfo = dInfo; }
float GetDamageDuration() const { return x150_damageDuration; }
float GetInterferenceDuration() const { return x154_interferenceDuration; }
void Think(float, CStateManager &) {}
void Render(const CStateManager&) const {}
void Think(float, CStateManager &);
void Render(const CStateManager&) const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, int) const
{
return EWeaponCollisionResponseTypes::Default;
}
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) {}
const CWeaponMode&, int) const;
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr);
};
ENABLE_BITWISE_ENUM(CWeapon::EProjectileAttrib)
}

View File

@ -43,14 +43,18 @@ public:
CDamageInfo& operator=(const DataSpec::SShotParam& other);
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
float GetRadius() const { return x10_radius; }
void SetRadius(float r) { x10_radius = r; }
float GetKnockBackPower() const { return x14_knockback; }
void SetKnockBackPower(float k) { x14_knockback = k; }
float GetDamage() const { return x8_damage; }
void SetDamage(float d) { x8_damage = d; }
float GetDamage(const CDamageVulnerability& dVuln) const;
float GetRadiusDamage() const { return xc_radiusDamage; }
float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
bool NoImmunity() const { return x18_noImmunity; }
void SetNoImmunity(bool b) { x18_noImmunity = b; }
void MultiplyDamage(float m)
{
x8_damage *= m;

View File

@ -1,4 +1,7 @@
#include "CFluidPlaneManager.hpp"
#include "CScriptWater.hpp"
#include "CExplosion.hpp"
#include "CStateManager.hpp"
namespace urde
{
@ -14,7 +17,11 @@ CFluidPlaneManager::CFluidPlaneManager()
void CFluidPlaneManager::CFluidProfile::Clear()
{
x0_ = 0.f;
x4_ = 0.f;
x8_ = 0.f;
xc_ = 0.f;
x10_ = 0.f;
}
void CFluidPlaneManager::StartFrame(bool b)
@ -25,7 +32,14 @@ void CFluidPlaneManager::StartFrame(bool b)
void CFluidPlaneManager::Update(float dt)
{
x11c_uvT += dt;
x0_rippleManager.Update(dt);
for (CSplashRecord& record : x18_splashes)
{
record.SetTime(record.GetTime() + dt);
if (record.GetTime() > 9999.f)
record.SetTime(9999.f);
}
}
float CFluidPlaneManager::GetLastRippleDeltaTime(TUniqueId rippler) const
@ -35,13 +49,47 @@ float CFluidPlaneManager::GetLastRippleDeltaTime(TUniqueId rippler) const
float CFluidPlaneManager::GetLastSplashDeltaTime(TUniqueId splasher) const
{
return 0.f;
float newestTime = 9999.f;
for (const CSplashRecord& record : x18_splashes)
if (record.GetUniqueId() == splasher && newestTime > record.GetTime())
newestTime = record.GetTime();
return newestTime;
}
void CFluidPlaneManager::CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
const zeus::CVector3f& pos, float factor, bool)
const zeus::CVector3f& pos, float factor, bool sfx)
{
if (water.CanRippleAtPoint(pos))
{
float oldestTime = 0.f;
CSplashRecord* oldestRecord = nullptr;
for (CSplashRecord& record : x18_splashes)
{
if (record.GetTime() > oldestTime)
{
oldestRecord = &record;
oldestTime = record.GetTime();
}
}
if (oldestRecord)
*oldestRecord = CSplashRecord(0.f, splasher);
else
x18_splashes.emplace_back(0.f, splasher);
float splashScale = water.GetSplashEffectScale(factor);
if (water.GetSplashEffect(factor))
{
CExplosion* expl = new CExplosion(*water.GetSplashEffect(factor), mgr.AllocateUniqueId(), true,
CEntityInfo(water.GetAreaIdAlways(), CEntity::NullConnectionList),
"Splash", zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, pos),
1, zeus::CVector3f{splashScale}, water.GetSplashColor());
mgr.AddObject(expl);
}
if (sfx)
{
CSfxManager::AddEmitter(water.GetSplashSound(factor), pos, zeus::CVector3f::skUp,
true, false, 0x7f, kInvalidAreaId);
}
}
}
u8 CFluidPlaneManager::RippleValues[64][64] = {};

View File

@ -13,11 +13,14 @@ class CFluidPlaneManager
{
class CSplashRecord
{
float x0_time = 0.f;
TUniqueId x4_id;
public:
CSplashRecord(TUniqueId id);
void SetTime(float t);
float GetTime() const;
TUniqueId GetUniqueId() const;
CSplashRecord(float time, TUniqueId id) : x0_time(time), x4_id(id) {}
void SetTime(float t) { x0_time = t; }
float GetTime() const { return x0_time; }
void SetUniqueId(TUniqueId id) { x4_id = id; }
TUniqueId GetUniqueId() const { return x4_id; }
};
CRippleManager x0_rippleManager;
@ -28,6 +31,11 @@ class CFluidPlaneManager
class CFluidProfile
{
float x0_ = 0.f;
float x4_ = 0.f;
float x8_ = 0.f;
float xc_ = 0.f;
float x10_ = 0.f;
public:
void Clear();
};
@ -46,7 +54,7 @@ public:
float GetLastRippleDeltaTime(TUniqueId rippler) const;
float GetLastSplashDeltaTime(TUniqueId splasher) const;
void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
const zeus::CVector3f& pos, float factor, bool);
const zeus::CVector3f& pos, float factor, bool sfx);
rstl::reserved_vector<CSplashRecord, 32>& SplashRecords() { return x18_splashes; }
const CRippleManager& GetRippleManager() const { return x0_rippleManager; }
CRippleManager& RippleManager() { return x0_rippleManager; }

View File

@ -23,7 +23,12 @@ void CRippleManager::SetTime(float)
void CRippleManager::Update(float dt)
{
for (CRipple& ripple : x4_ripples)
{
ripple.SetTime(ripple.GetTime() + dt);
if (ripple.GetTime() > 9999.f)
ripple.SetTime(9999.f);
}
}
float CRippleManager::GetLastRippleDeltaTime(TUniqueId rippler) const

View File

@ -552,14 +552,14 @@ EWeaponCollisionResponseTypes CScriptWater::GetCollisionResponseType(const zeus:
return EWeaponCollisionResponseTypes::Water;
}
s16 CScriptWater::GetSplashSound(float dt) const
u16 CScriptWater::GetSplashSound(float mag) const
{
return x298_splashSounds[GetSplashIndex(dt)];
return x298_splashSounds[GetSplashIndex(mag)];
}
const std::experimental::optional<TLockedToken<CGenDescription>>& CScriptWater::GetSplashEffect(float dt) const
const std::experimental::optional<TLockedToken<CGenDescription>>& CScriptWater::GetSplashEffect(float mag) const
{
return x264_splashEffects[GetSplashIndex(dt)];
return x264_splashEffects[GetSplashIndex(mag)];
}
float CScriptWater::GetSplashEffectScale(float dt) const
@ -572,9 +572,9 @@ float CScriptWater::GetSplashEffectScale(float dt) const
return ((1.f - s) * (s * kSplashScales[idx * 2])) + kSplashScales[idx];
}
u32 CScriptWater::GetSplashIndex(float dt) const
u32 CScriptWater::GetSplashIndex(float mag) const
{
auto idx = u32(dt * 3.f);
auto idx = u32(mag * 3.f);
return (idx < 3 ? idx : idx - 1);
}

View File

@ -106,7 +106,7 @@ public:
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, int) const;
s16 GetSplashSound(float) const;
u16 GetSplashSound(float) const;
const std::experimental::optional<TLockedToken<CGenDescription>>& GetSplashEffect(float) const;
float GetSplashEffectScale(float) const;
u32 GetSplashIndex(float) const;

2
hecl

@ -1 +1 @@
Subproject commit 2490ec82ae2ee1777852fa5322fdf244913cbc7b
Subproject commit 3454e81f97ae951b85cd4a9e18bb800f6123163e