metaforce/Runtime/Character/CMetaAnimRandom.hpp

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#pragma once
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#include "IMetaAnim.hpp"
#include "IOStreams.hpp"
namespace urde
{
class CMetaAnimRandom : public IMetaAnim
{
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using RandomData = std::vector<std::pair<std::shared_ptr<IMetaAnim>, u32>>;
RandomData x4_randomData;
static RandomData CreateRandomData(CInputStream& in);
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public:
CMetaAnimRandom(CInputStream& in);
EMetaAnimType GetType() const {return EMetaAnimType::Random;}
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const;
std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const;
};
}