metaforce/Runtime/Graphics/Shaders/CEnvFxShaders.hpp

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#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace urde
{
class CEnvFxManager;
class CEnvFxManagerGrid;
class CEnvFxShaders
{
public:
struct Instance
{
zeus::CVector3f positions[4];
zeus::CColor color;
zeus::CVector2f uvs[4];
};
struct Uniform
{
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zeus::CMatrix4f mv;
zeus::CMatrix4f proj;
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zeus::CMatrix4f envMtx;
zeus::CColor moduColor;
};
private:
static boo::ObjToken<boo::IShaderPipeline> m_snowPipeline;
static boo::ObjToken<boo::IShaderPipeline> m_underwaterPipeline;
public:
static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CEnvFxManager& fxMgr, CEnvFxManagerGrid& grid);
};
}