metaforce/Runtime/Graphics/Shaders/CLineRendererShaders.hpp

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#pragma once
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde
{
class CLineRenderer;
class CLineRendererShaders
{
static boo::ObjToken<boo::IShaderPipeline> m_texAlpha;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAlpha;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditive;
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static boo::ObjToken<boo::IShaderPipeline> m_texAlphaZ;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZ;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZ;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZ;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZGEqual;
public:
static void Initialize();
static void Shutdown();
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest,
bool zGEqual);
};
}