metaforce/Runtime/Graphics/CLineRendererShaders.hpp

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#ifndef __PSHAG_CLINERENDERERSHADERS_HPP__
#define __PSHAG_CLINERENDERERSHADERS_HPP__
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#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/Metal.hpp"
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#include "boo/graphicsdev/Vulkan.hpp"
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namespace urde
{
class CLineRenderer;
class CLineRendererShaders
{
public:
struct IDataBindingFactory
{
virtual void BuildShaderDataBinding(CLineRenderer& renderer, boo::IShaderPipeline* pipeline,
boo::ITexture* texture)=0;
};
private:
static boo::IShaderPipeline* m_texAlpha;
static boo::IShaderPipeline* m_texAdditive;
static boo::IShaderPipeline* m_noTexAlpha;
static boo::IShaderPipeline* m_noTexAdditive;
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static boo::IVertexFormat* m_texVtxFmt;
static boo::IVertexFormat* m_noTexVtxFmt;
static std::unique_ptr<IDataBindingFactory> m_bindFactory;
static boo::GraphicsDataToken m_gfxToken;
public:
static IDataBindingFactory* Initialize(boo::GLDataFactory& factory);
#if _WIN32
static IDataBindingFactory* Initialize(boo::ID3DDataFactory& factory);
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#endif
#if BOO_HAS_METAL
static IDataBindingFactory* Initialize(boo::MetalDataFactory& factory);
#endif
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#if BOO_HAS_VULKAN
static IDataBindingFactory* Initialize(boo::VulkanDataFactory& factory);
#endif
static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(CLineRenderer& renderer, boo::ITexture* texture, bool additive);
};
}
#endif // __PSHAG_CLINERENDERERSHADERS_HPP__