metaforce/Runtime/MP1/World/CPuddleToadGamma.hpp

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#pragma once
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#include "World/CPatterned.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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namespace urde::MP1
{
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class CPuddleToadGamma final : public CPatterned
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{
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static constexpr std::string_view mMouthLocatorName = "MOUTH_LCTR_SDK"sv;
static constexpr std::string_view mBellyLocatorName = "SAMUS_POS_LCTR_SDK"sv;
static const zeus::CVector3f skBellyOffset;
u32 x568_ = 0;
float x56c_ = 0.f;
CDamageInfo x570_;
CDamageInfo x58c_;
float x5a8_;
float x5ac_;
float x5b0_;
zeus::CVector3f x5b4_;
float x5c0_;
float x5c4_;
float x5c8_;
zeus::CVector3f x5cc_;
zeus::CVector3f x5d8_;
std::unique_ptr<CCollidableOBBTreeGroup> x5e4_collisionTreePrim;
bool x5e8_24_ : 1;
bool x5e8_25_ : 1;
bool x5e8_26_ : 1;
void SetSolid(CStateManager&, bool);
static void CenterPlayer(CStateManager&, const zeus::CVector3f&, float);
void ShootPlayer(CStateManager&, float);
void SuckPlayer(CStateManager&, float);
bool PlayerInVortexArea(const CStateManager&);
void SetPlayerPosition(CStateManager&, const zeus::CVector3f&);
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public:
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DEFINE_PATTERNED(PuddleToad)
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CPuddleToadGamma(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
const CActorParameters& aParms, float f1, float f2, float f3, const zeus::CVector3f& v1,
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float f4, float f5, float f6, const CDamageInfo& dInfo1, const CDamageInfo& dInfo2, CAssetId dcln);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float dt, CStateManager& mgr);
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
const CDamageVulnerability*
GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const;
const CDamageVulnerability* GetDamageVulnerability() const { return &CDamageVulnerability::ImmuneVulnerabilty(); }
const CCollisionPrimitive* GetCollisionPrimitive() const;
zeus::CTransform GetPrimitiveTransform() const;
void InActive(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void Suck(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
void Crouch(CStateManager&, EStateMsg, float);
bool InAttackPosition(CStateManager&, float);
bool SpotPlayer(CStateManager&, float);
bool ShouldAttack(CStateManager&, float);
bool LostInterest(CStateManager&, float);
bool Inside(CStateManager&, float);
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};
}