metaforce/Runtime/World/CWorldLight.hpp

45 lines
1.0 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2016-04-26 10:40:56 +00:00
#include "Graphics/CLight.hpp"
namespace urde
{
class CWorldLight
{
2017-01-21 15:46:51 +00:00
public:
enum class EWorldLightType
{
LocalAmbient,
Directional,
Custom,
Spot,
Spot2,
LocalAmbient2,
};
private:
EWorldLightType x0_type = EWorldLightType::Spot2;
2016-04-26 10:40:56 +00:00
zeus::CVector3f x4_color;
zeus::CVector3f x10_position;
zeus::CVector3f x1c_direction;
float x28_q = 0.f;
float x2c_cutoffAngle = 0.f;
float x30_ = 0.f;
bool x34_castShadows = false;
float x38_ = 0.f;
EFalloffType x3c_falloff = EFalloffType::Linear;
float x40_ = 0.f;
public:
CWorldLight(const CWorldLight&) = default;
CWorldLight(CInputStream& in);
EWorldLightType GetLightType() const { return x0_type; }
const zeus::CVector3f& GetDirection() const { return x1c_direction; }
const zeus::CVector3f& GetPosition() const { return x10_position; }
bool DoesCastShadows() const { return x34_castShadows; }
2016-04-26 10:40:56 +00:00
CLight GetAsCGraphicsLight() const;
};
}