2019-12-22 20:04:07 +00:00
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#include "Runtime/GuiSys/CTargetingManager.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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2017-04-02 03:03:37 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-04-02 03:03:37 +00:00
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2018-12-08 05:30:43 +00:00
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CTargetingManager::CTargetingManager(const CStateManager& mgr) : x0_targetReticule(mgr) {}
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2017-04-02 03:03:37 +00:00
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2020-05-03 01:56:55 +00:00
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bool CTargetingManager::CheckLoadComplete() const {
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return x0_targetReticule.CheckLoadComplete() && x21c_orbitPointMarker.CheckLoadComplete();
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2017-04-03 01:39:23 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CTargetingManager::Update(float dt, const CStateManager& stateMgr) {
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x0_targetReticule.Update(dt, stateMgr);
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x21c_orbitPointMarker.Update(dt, stateMgr);
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2017-04-03 01:39:23 +00:00
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}
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2020-04-10 01:28:50 +00:00
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void CTargetingManager::Draw(const CStateManager& mgr, bool hideLockon) {
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2019-02-24 07:15:54 +00:00
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CGraphics::SetAmbientColor(zeus::skWhite);
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2018-12-08 05:30:43 +00:00
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CGraphics::DisableAllLights();
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x21c_orbitPointMarker.Draw(mgr);
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const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
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zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
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CGraphics::SetViewPointMatrix(camXf);
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zeus::CFrustum frustum;
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frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
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2019-01-23 07:52:19 +00:00
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g_Viewport.aspect, 1.f, 100.f));
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2018-12-08 05:30:43 +00:00
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g_Renderer->SetClippingPlanes(frustum);
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g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height, curCam->GetNearClipDistance(),
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curCam->GetFarClipDistance());
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x0_targetReticule.Draw(mgr, hideLockon);
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2017-05-18 19:27:21 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CTargetingManager::Touch() { x0_targetReticule.Touch(); }
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2017-05-18 19:27:21 +00:00
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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