metaforce/Runtime/MP1/World/CWarWasp.cpp

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#include "CWarWasp.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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#include "TCastTo.hpp"
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namespace urde::MP1
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{
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CWarWasp::CWarWasp(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor,
CPatterned::EColliderType collider, const CDamageInfo& dInfo1, const CActorParameters& actorParms,
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CAssetId weapon, const CDamageInfo& dInfo2, CAssetId particle, u32 w3)
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: CPatterned(ECharacter::WarWasp, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, collider,
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EBodyType::Flyer, actorParms, false)
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{
}
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void CWarWasp::Accept(IVisitor& visitor) { visitor.Visit(this); }
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}