metaforce/Runtime/Graphics/Shaders/TShaderDecl.hpp

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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut);
#if _WIN32
static TShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif
#if BOO_HAS_METAL
static TShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif
#if BOO_HAS_VULKAN
static TShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif