metaforce/Runtime/Graphics/Shaders/TShaderDecl.hpp

18 lines
1.1 KiB
C++

static TShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut);
#if _WIN32
static TShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif
#if BOO_HAS_METAL
static TShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif
#if BOO_HAS_VULKAN
static TShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut);
#endif