metaforce/DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp

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#ifndef __DNACOMMON_ITWEAKPLAYERGUN_HPP__
#define __DNACOMMON_ITWEAKPLAYERGUN_HPP__
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#include "ITweak.hpp"
#include "zeus/CAABox.hpp"
namespace DataSpec
{
struct SShotParam : BigYAML
{
DECL_YAML
Value<atUint32> weaponType = -1;
Value<float> damage = 0.f;
Value<float> radiusDamage = 0.f;
Value<float> radius = 0.f;
Value<float> knockback = 0.f;
virtual bool Charged() const { return false; }
virtual bool Comboed() const { return false; }
virtual bool InstaKill() const { return false; }
};
struct SComboShotParam : SShotParam
{
DECL_YAML
bool Comboed() const { return true; }
};
struct SChargedShotParam : SShotParam
{
DECL_YAML
bool Charged() const { return true; }
};
struct ITweakPlayerGun : ITweak
{
DECL_YAML
virtual float GetX24() const = 0; // x24
virtual float GetX28() const = 0; // x28
virtual float GetX2c() const = 0; // x2c
virtual float GetX30() const = 0; // x30
virtual float GetX34() const = 0; // x34
virtual float GetX38() const = 0; // x38
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virtual float GetGunNotFiringTime() const=0;
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virtual float GetRichochetDamage(atUint32) const = 0;
};
}
#endif // __DNACOMMON_ITWEAKPLAYERGUN_HPP__