metaforce/DataSpec/DNAMP1/ScriptObjects/PlayerActor.hpp

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#ifndef _DNAMP1_PLAYERACTOR_HPP_
#define _DNAMP1_PLAYERACTOR_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct PlayerActor : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
Value<atVec3f> unknown1;
Value<atVec3f> scanOffset;
Value<float> unknown2;
Value<float> unknown3;
HealthInfo healthInfo;
DamageVulnerability damageVulnerability;
UniqueID32 model;
AnimationParameters animationParameters;
ActorParameters actorParameters;
Value<bool> unknown4;
Value<bool> unknown5;
Value<bool> unknown6;
Value<bool> unknown7;
struct PlayerParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Vector<bool, DNA_COUNT(propertyCount)> bools;
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} playerParameters;
Value<atUint32> unknown8;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
{
actorParameters.addCMDLRigPairs(addTo, animationParameters.getCINF(pakRouter));
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
{
if (model)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
ent->name = name + "_model";
}
animationParameters.nameANCS(pakRouter, name + "_animp");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
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};
}
}
#endif