metaforce/DataSpec/DNAMP1/ScriptObjects/Eyeball.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1 {
struct Eyeball : IScriptObject {
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
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Value<atUint32> flavor;
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Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
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Value<float> attackDelay;
Value<float> attackStartTime;
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UniqueID32 wpsc;
DamageInfo damageInfo;
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UniqueID32 beamContactFxId;
UniqueID32 beamPulseFxId;
UniqueID32 beamTextureId;
UniqueID32 beamGlowTextureId;
Value<atUint32> anim0;
Value<atUint32> anim1; // always ff
Value<atUint32> anim2; // always ff
Value<atUint32> anim3; // always ff
Value<atUint32> beamSfx;
Value<bool> attackDisabled;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
if (wpsc) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc);
ent->name = name + "_wpsc";
}
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if (beamContactFxId) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamContactFxId);
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ent->name = name + "_part1";
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}
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if (beamPulseFxId) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamPulseFxId);
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ent->name = name + "_part2";
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}
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if (beamTextureId) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamTextureId);
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ent->name = name + "_tex1";
}
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if (beamGlowTextureId) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamGlowTextureId);
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ent->name = name + "_tex2";
}
patternedInfo.nameIDs(pakRouter, name + "_patterned");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
g_curSpec->flattenDependencies(wpsc, pathsOut);
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g_curSpec->flattenDependencies(beamContactFxId, pathsOut);
g_curSpec->flattenDependencies(beamPulseFxId, pathsOut);
g_curSpec->flattenDependencies(beamTextureId, pathsOut);
g_curSpec->flattenDependencies(beamGlowTextureId, pathsOut);
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patternedInfo.depIDs(pathsOut);
actorParameters.depIDs(pathsOut, lazyOut);
}
void gatherScans(std::vector<Scan>& scansOut) const { actorParameters.scanIDs(scansOut); }
};
} // namespace DataSpec::DNAMP1