2016-10-01 19:00:16 +00:00
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#ifndef __URDE_CGAMELIGHT_HPP__
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#define __URDE_CGAMELIGHT_HPP__
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#include "CActor.hpp"
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namespace urde
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{
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class CGameLight : public CActor
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{
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TUniqueId xe8_parentId;
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CLight xec_light;
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2017-05-18 10:58:15 +00:00
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u32 x13c_loadedIdx;
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u32 x140_priority;
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2017-01-21 06:03:37 +00:00
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float x144_lifeTime;
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2016-10-01 19:00:16 +00:00
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public:
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CGameLight(TUniqueId, TAreaId, bool, const std::string&, const zeus::CTransform&, TUniqueId, const CLight&, u32,
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u32, float);
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2017-01-21 06:03:37 +00:00
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void Accept(IVisitor &visitor);
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2016-10-01 19:00:16 +00:00
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void Think(float, CStateManager&);
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void SetLightPriorityAndId();
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void SetLight(const CLight&);
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CLight GetLight() const;
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2017-04-13 19:28:31 +00:00
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TUniqueId GetParentId() const { return xe8_parentId; }
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2016-10-01 19:00:16 +00:00
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};
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}
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#endif // __URDE_CGAMELIGHT_HPP__
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