metaforce/DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp

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#ifndef __DNACOMMON_ITWEAKPLAYER_HPP__
#define __DNACOMMON_ITWEAKPLAYER_HPP__
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#include "ITweak.hpp"
#include "zeus/CAABox.hpp"
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namespace DataSpec
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{
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struct ITweakPlayer : ITweak
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{
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virtual float GetX50() const=0;
virtual float GetX54() const=0;
virtual float GetX58() const=0;
virtual float GetX5C() const=0;
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virtual float GetNormalGravAccel() const=0;
virtual float GetFluidGravAccel() const=0;
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virtual float GetHudLagAmount() const=0;
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virtual float GetOrbitNormalDistance() const=0;
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virtual float GetOrbitDistanceThreshold() const=0;
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virtual uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const=0;
virtual uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const=0;
virtual uint32_t GetOrbitScreenBoxCenterX(int zone) const=0;
virtual uint32_t GetOrbitScreenBoxCenterY(int zone) const=0;
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virtual uint32_t GetOrbitZoneIdealX(int zone) const=0;
virtual uint32_t GetOrbitZoneIdealY(int zone) const=0;
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virtual float GetOrbitNearX() const=0;
virtual float GetOrbitNearZ() const=0;
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virtual float GetOrbitZRange() const=0;
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virtual float GetScanningRange() const=0; // x218
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virtual bool GetScanFreezesGame() const=0; // x21c_25
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virtual bool GetFiringCancelsCameraPitch() const=0;
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virtual bool GetAssistedAimingIgnoreHorizontal() const=0;
virtual bool GetAssistedAimingIgnoreVertical() const=0;
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virtual float GetAimMaxDistance() const=0;
virtual float GetAimThresholdDistance() const=0;
virtual float GetAimBoxWidth() const=0;
virtual float GetAimBoxHeight() const=0;
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virtual float GetAimAssistHorizontalAngle() const=0;
virtual float GetAimAssistVerticalAngle() const=0;
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virtual float GetScanningFrameSenseRange() const=0;
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virtual bool GetGunButtonTogglesHolster() const=0;
virtual bool GetGunNotFiringHolstersGun() const=0;
virtual float GetPlayerHeight() const=0; // x26c
virtual float GetPlayerXYHalfExtent() const=0; // x270
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virtual bool GetX228_24() const=0; // x228_24
virtual float GetX274() const=0; // x274
virtual float GetX278() const=0; // x278
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virtual float GetPlayerBallHalfExtent() const=0; // x27c
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virtual float GetOrbitDistanceMax() const=0;
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virtual float GetGrappleSwingLength() const=0;
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virtual float GetGrappleSwingPeriod() const=0;
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virtual float GetGrapplePullSpeedMin() const=0;
virtual float GetMaxGrappleLockedTurnAlignDistance() const=0;
virtual float GetGrapplePullSpeedProportion() const=0;
virtual float GetGrapplePullSpeedMax() const=0;
virtual float GetGrappleLookCenterSpeed() const=0;
virtual float GetMaxGrappleTurnSpeed() const=0;
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virtual float GetGrappleJumpForce() const=0;
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virtual float GetGrappleReleaseTime() const=0;
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virtual uint32_t GetGrappleJumpMode() const=0;
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virtual bool InvertGrappleTurn() const=0;
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virtual float GetX124() const=0; // x134
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virtual float GetX184() const=0; // x184
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virtual float GetX1fc() const=0;
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virtual float GetX288() const=0; // x288
virtual float GetX28c() const=0; // x28c
virtual float GetX290() const=0; // x290
virtual float GetX294() const=0; // x294
virtual float GetX298() const=0; // x298
virtual float GetX29C() const=0; // x29c
virtual float GetX280() const=0; // x280
virtual float GetX2B0() const=0; // x2b0
virtual float GetX138() const=0; // x138
virtual float GetX14C() const=0; // x14c
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virtual float GetLeftLogicalThreshold() const=0;
virtual float GetRightLogicalThreshold() const=0;
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virtual float GetX164(int type) const=0;
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virtual float GetFrozenTimeout() const=0;
virtual uint32_t GetIceBreakJumpCount() const=0;
virtual float GetVariaDamageReduction() const=0;
virtual float GetGravityDamageReduction() const=0;
virtual float GetPhazonDamageReduction() const=0;
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};
}
#endif // __DNACOMMON_ITWEAKPLAYER_HPP__