#include "CResFactory.hpp"
namespace Retro
{
void CResFactory::Build(const SObjectTag&, const CVParamTransfer&)
}
void CResFactory::BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**)
void CResFactory::CancelBuild(const SObjectTag&)
bool CResFactory::CanBuild(const SObjectTag&)
const SObjectTag& CResFactory::GetResourceIdByName(const char*) const