metaforce/hecl/include/HECL/Runtime.hpp

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#ifndef HECLRUNTIME_HPP
#define HECLRUNTIME_HPP
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#include <memory>
#include <vector>
#include <atomic>
#include "HECL.hpp"
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namespace HECL
{
namespace Runtime
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{
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class Entity
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{
public:
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enum Type
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{
ENTITY_NONE,
ENTITY_OBJECT,
ENTITY_GROUP
};
private:
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Type m_type;
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const std::string& m_path;
bool m_loaded = false;
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friend class Group;
friend class ObjectBase;
Entity(Type type, const std::string& path)
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: m_type(type), m_path(path) {}
public:
/**
* @brief Get type of runtime object
* @return Type enum
*/
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inline Type getType() const {return m_type;}
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/**
* @brief Get database entity path
* @return Path string
*/
inline const std::string& getPath() const {return m_path;}
/**
* @brief Determine if object is fully loaded and constructed
* @return true if so
*/
inline bool isLoaded() const {return m_loaded;}
};
/**
* @brief Interface representing a load-ordered group of runtime objects
*
* HLPK files perform all data retrieval using the notion of 'groups'
* Groups are a collection of data objects that have been sequentially packed
* in the package file and are constructed in the indexed order of the group.
*
* RuntimeGroup objects are internally created and weakly-referenced by CRuntime.
* RuntimeObject objects are weakly-referenced by RuntimeGroup; they're strongly
* referenced by application systems as long as they're needed.
*
* DO NOT CONSTRUCT THIS DIRECTLY!!
*/
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class Group : public Entity
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{
public:
typedef std::vector<std::weak_ptr<const class RuntimeObjectBase>> GroupObjectsVector;
private:
friend class HECLRuntime;
GroupObjectsVector m_objects;
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Group(const std::string& path)
: Entity(ENTITY_GROUP, path) {}
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public:
inline const GroupObjectsVector& getObjects() const {return m_objects;}
};
/**
* @brief Base object to subclass for integrating with key runtime operations
*
* All runtime objects are provided with IDataObject pointers to their database
* entries. Subclasses register themselves with a type registry so instances
* are automatically constructed when performing operations like runtime-integration.
*
* DO NOT CONSTRUCT THIS OR SUBCLASSES DIRECTLY!!
*/
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class ObjectBase : public Entity
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{
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std::shared_ptr<const Group> m_parent;
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protected:
/**
* @brief Optional subclass method called on background thread or in response to interrupt when data is ready
* @param data fully-loaded data buffer
* @param len length of buffer
* @return true when data is successfully integrated into the runtime
*/
virtual bool _objectFinishedLoading(const void* data, size_t len)
{(void)data;(void)len;return true;}
/**
* @brief Optional subclass method called in response to reference-count dropping to 0
*/
virtual void _objectWillUnload() {}
public:
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ObjectBase(const Group* group, const std::string& path)
: Entity(ENTITY_OBJECT, path), m_parent(group) {}
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/**
* @brief Get parent group of object
* @return Borrowed pointer of parent RuntimeGroup
*/
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inline const Group* getParentGroup() {return m_parent.get();}
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};
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/**
* @brief Loadable/Bindable runtime texture class
*/
class Texture
{
};
/**
* @brief Bindable runtime material class
*/
class Material
{
};
/**
* @brief Bindable runtime mesh surface
*/
class MeshSurface
{
};
/**
* @brief Loadable data representation containing vertex buffers, surfaces and shader refs
*/
class MeshObject
{
public:
};
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/**
* @brief HLPK Runtime data-management root
*
* Interface for controlling runtime data-operations like object lookup
* and burst load-transactions using HLPK packages. The runtime's
* implementation automatically constructs RuntimeObjectBase and
* RuntimeGroup instances as needed.
*/
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class Runtime
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{
public:
/**
* @brief Constructs the HECL runtime root
* @param hlpkDirectory directory to search for .hlpk files
*/
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Runtime(const SystemString& hlpkDirectory);
~Runtime();
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/**
* @brief Structure indicating the load status of an object group
*/
struct SGroupLoadStatus
{
std::atomic_bool done;
std::atomic_size_t completedObjects;
std::atomic_size_t totalObjects;
};
/**
* @brief Begin a synchronous group-load transaction
* @param pathHash Hashed path string to perform lookup
* @return Shared reference to the loading/loaded object
*
* This method blocks until the entire containing-group is loaded.
* Paths to groups or individual objects are accepted.
*/
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std::shared_ptr<Entity> loadSync(const Hash& pathHash);
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/**
* @brief Begin an asynchronous group-load transaction
* @param pathHash Hashed path string to perform lookup
* @param statusOut Optional atomically-pollable structure updated with status fields
* @return Shared reference to the loading/loaded object
*
* This method returns once all group entity stubs are constructed.
* Paths to groups or individual objects are accepted.
*/
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std::shared_ptr<Entity> loadAsync(const Hash& pathHash,
SGroupLoadStatus* statusOut=NULL);
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};
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}
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}
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#endif // HECLRUNTIME_HPP