mirror of https://github.com/AxioDL/metaforce.git
205 lines
5.2 KiB
C++
205 lines
5.2 KiB
C++
#ifndef HECLRUNTIME_HPP
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#define HECLRUNTIME_HPP
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#include <memory>
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#include <vector>
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#include <atomic>
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#include "HECL.hpp"
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namespace HECL
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{
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namespace Runtime
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{
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class Entity
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{
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public:
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enum Type
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{
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ENTITY_NONE,
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ENTITY_OBJECT,
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ENTITY_GROUP
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};
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private:
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Type m_type;
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const std::string& m_path;
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bool m_loaded = false;
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friend class Group;
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friend class ObjectBase;
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Entity(Type type, const std::string& path)
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: m_type(type), m_path(path) {}
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public:
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/**
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* @brief Get type of runtime object
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* @return Type enum
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*/
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inline Type getType() const {return m_type;}
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/**
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* @brief Get database entity path
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* @return Path string
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*/
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inline const std::string& getPath() const {return m_path;}
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/**
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* @brief Determine if object is fully loaded and constructed
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* @return true if so
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*/
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inline bool isLoaded() const {return m_loaded;}
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};
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/**
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* @brief Interface representing a load-ordered group of runtime objects
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*
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* HLPK files perform all data retrieval using the notion of 'groups'
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* Groups are a collection of data objects that have been sequentially packed
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* in the package file and are constructed in the indexed order of the group.
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*
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* RuntimeGroup objects are internally created and weakly-referenced by CRuntime.
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* RuntimeObject objects are weakly-referenced by RuntimeGroup; they're strongly
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* referenced by application systems as long as they're needed.
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*
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* DO NOT CONSTRUCT THIS DIRECTLY!!
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*/
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class Group : public Entity
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{
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public:
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typedef std::vector<std::weak_ptr<const class RuntimeObjectBase>> GroupObjectsVector;
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private:
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friend class HECLRuntime;
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GroupObjectsVector m_objects;
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Group(const std::string& path)
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: Entity(ENTITY_GROUP, path) {}
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public:
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inline const GroupObjectsVector& getObjects() const {return m_objects;}
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};
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/**
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* @brief Base object to subclass for integrating with key runtime operations
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*
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* All runtime objects are provided with IDataObject pointers to their database
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* entries. Subclasses register themselves with a type registry so instances
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* are automatically constructed when performing operations like runtime-integration.
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*
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* DO NOT CONSTRUCT THIS OR SUBCLASSES DIRECTLY!!
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*/
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class ObjectBase : public Entity
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{
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std::shared_ptr<const Group> m_parent;
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protected:
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/**
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* @brief Optional subclass method called on background thread or in response to interrupt when data is ready
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* @param data fully-loaded data buffer
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* @param len length of buffer
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* @return true when data is successfully integrated into the runtime
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*/
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virtual bool _objectFinishedLoading(const void* data, size_t len)
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{(void)data;(void)len;return true;}
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/**
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* @brief Optional subclass method called in response to reference-count dropping to 0
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*/
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virtual void _objectWillUnload() {}
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public:
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ObjectBase(const Group* group, const std::string& path)
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: Entity(ENTITY_OBJECT, path), m_parent(group) {}
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/**
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* @brief Get parent group of object
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* @return Borrowed pointer of parent RuntimeGroup
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*/
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inline const Group* getParentGroup() {return m_parent.get();}
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};
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/**
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* @brief Loadable/Bindable runtime texture class
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*/
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class Texture
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{
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};
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/**
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* @brief Bindable runtime material class
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*/
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class Material
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{
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};
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/**
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* @brief Bindable runtime mesh surface
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*/
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class MeshSurface
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{
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};
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/**
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* @brief Loadable data representation containing vertex buffers, surfaces and shader refs
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*/
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class MeshObject
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{
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public:
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};
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/**
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* @brief HLPK Runtime data-management root
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*
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* Interface for controlling runtime data-operations like object lookup
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* and burst load-transactions using HLPK packages. The runtime's
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* implementation automatically constructs RuntimeObjectBase and
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* RuntimeGroup instances as needed.
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*/
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class Runtime
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{
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public:
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/**
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* @brief Constructs the HECL runtime root
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* @param hlpkDirectory directory to search for .hlpk files
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*/
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Runtime(const SystemString& hlpkDirectory);
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~Runtime();
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/**
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* @brief Structure indicating the load status of an object group
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*/
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struct SGroupLoadStatus
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{
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std::atomic_bool done;
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std::atomic_size_t completedObjects;
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std::atomic_size_t totalObjects;
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};
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/**
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* @brief Begin a synchronous group-load transaction
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* @param pathHash Hashed path string to perform lookup
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* @return Shared reference to the loading/loaded object
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*
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* This method blocks until the entire containing-group is loaded.
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* Paths to groups or individual objects are accepted.
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*/
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std::shared_ptr<Entity> loadSync(const Hash& pathHash);
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/**
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* @brief Begin an asynchronous group-load transaction
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* @param pathHash Hashed path string to perform lookup
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* @param statusOut Optional atomically-pollable structure updated with status fields
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* @return Shared reference to the loading/loaded object
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*
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* This method returns once all group entity stubs are constructed.
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* Paths to groups or individual objects are accepted.
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*/
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std::shared_ptr<Entity> loadAsync(const Hash& pathHash,
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SGroupLoadStatus* statusOut=NULL);
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};
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}
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}
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#endif // HECLRUNTIME_HPP
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