2018-10-07 03:42:33 +00:00
|
|
|
#pragma once
|
2017-07-10 04:55:51 +00:00
|
|
|
|
|
|
|
#include "RetroTypes.hpp"
|
|
|
|
#include "CharacterCommon.hpp"
|
|
|
|
#include "CBodyState.hpp"
|
|
|
|
#include "CAdditiveBodyState.hpp"
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace urde {
|
2017-07-10 04:55:51 +00:00
|
|
|
class CActor;
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
class CBodyStateInfo {
|
|
|
|
friend class CBodyController;
|
|
|
|
std::map<pas::EAnimationState, std::unique_ptr<CBodyState>> x0_stateMap;
|
|
|
|
pas::EAnimationState x14_state = pas::EAnimationState::Invalid;
|
|
|
|
CBodyController* x18_bodyController = nullptr;
|
|
|
|
std::vector<std::pair<pas::EAnimationState, std::unique_ptr<CAdditiveBodyState>>> x1c_additiveStates;
|
|
|
|
pas::EAnimationState x2c_additiveState = pas::EAnimationState::AdditiveIdle;
|
|
|
|
float x30_maxPitch = 0.f;
|
|
|
|
bool x34_24_changeLocoAtEndOfAnimOnly;
|
|
|
|
std::unique_ptr<CBodyState> SetupRestrictedFlyerBodyStates(int stateId, CActor& actor);
|
|
|
|
std::unique_ptr<CBodyState> SetupNewFlyerBodyStates(int stateId, CActor& actor);
|
|
|
|
std::unique_ptr<CBodyState> SetupWallWalkerBodyStates(int stateId, CActor& actor);
|
|
|
|
std::unique_ptr<CBodyState> SetupPitchableBodyStates(int stateId, CActor& actor);
|
|
|
|
std::unique_ptr<CBodyState> SetupFlyerBodyStates(int stateId, CActor& actor);
|
|
|
|
std::unique_ptr<CBodyState> SetupRestrictedBodyStates(int stateId, CActor& actor);
|
|
|
|
std::unique_ptr<CBodyState> SetupBiPedalBodyStates(int stateId, CActor& actor);
|
|
|
|
|
2017-07-10 04:55:51 +00:00
|
|
|
public:
|
2018-12-08 05:30:43 +00:00
|
|
|
CBodyStateInfo(CActor& actor, EBodyType type);
|
|
|
|
float GetLocomotionSpeed(pas::ELocomotionAnim anim) const;
|
|
|
|
float GetMaxSpeed() const;
|
|
|
|
float GetMaximumPitch() const { return x30_maxPitch; }
|
|
|
|
void SetMaximumPitch(float pitch) { x30_maxPitch = pitch; }
|
|
|
|
bool GetLocoAnimChangeAtEndOfAnimOnly() const { return x34_24_changeLocoAtEndOfAnimOnly; }
|
|
|
|
void SetLocoAnimChangeAtEndOfAnimOnly(bool s) { x34_24_changeLocoAtEndOfAnimOnly = s; }
|
|
|
|
CBodyState* GetCurrentState();
|
|
|
|
const CBodyState* GetCurrentState() const;
|
|
|
|
pas::EAnimationState GetCurrentStateId() const { return x14_state; }
|
|
|
|
void SetState(pas::EAnimationState s);
|
|
|
|
CAdditiveBodyState* GetCurrentAdditiveState();
|
|
|
|
pas::EAnimationState GetCurrentAdditiveStateId() const { return x2c_additiveState; }
|
|
|
|
void SetAdditiveState(pas::EAnimationState s);
|
|
|
|
bool ApplyHeadTracking() const;
|
2017-07-10 04:55:51 +00:00
|
|
|
};
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace urde
|