metaforce/Runtime/Weapon/CPlasmaProjectile.cpp

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#include "CPlasmaProjectile.hpp"
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#include "TCastTo.hpp"
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namespace urde {
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CPlasmaProjectile::CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const CBeamInfo& bInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, u32 w1,
bool b1, EProjectileAttrib attribs)
: CBeamProjectile(wDesc, name, wType, xf, bInfo.x18_, bInfo.x1c_, bInfo.x38_, matType, dInfo, uid, aid, owner, attribs,
b1) {}
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void CPlasmaProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CPlasmaProjectile::Fire(const zeus::CTransform&, CStateManager&, bool) { SetActive(true); }
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} // namespace urde