#include "CGSFreeLook.hpp"
#include "CStateManager.hpp"
#include "Character/CAnimData.hpp"
namespace urde
{
s32 CGSFreeLook::GetSetId() const
return -1;
}
bool CGSFreeLook::Update(CAnimData& animData, float dt, CStateManager& mgr)
return false;
u32 CGSFreeLook::SetAnim(CAnimData&, s32, s32, s32, CStateManager&, float)
return 0;