metaforce/Runtime/Character/CTransitionDatabaseGame.cpp

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#include "CTransitionDatabaseGame.hpp"
#include "CTransition.hpp"
#include "CHalfTransition.hpp"
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namespace urde {
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CTransitionDatabaseGame::CTransitionDatabaseGame(const std::vector<CTransition>& transitions,
const std::vector<CHalfTransition>& halfTransitions,
const std::shared_ptr<IMetaTrans>& defaultTrans)
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: x10_defaultTrans(defaultTrans) {
x14_transitions.reserve(transitions.size());
for (const CTransition& trans : transitions)
x14_transitions.emplace_back(trans.GetAnimPair(), trans.GetMetaTrans());
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x24_halfTransitions.reserve(halfTransitions.size());
for (const CHalfTransition& trans : halfTransitions)
x24_halfTransitions.emplace_back(trans.GetId(), trans.GetMetaTrans());
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}
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const std::shared_ptr<IMetaTrans>& CTransitionDatabaseGame::GetMetaTrans(u32 a, u32 b) const {
auto it = std::find_if(x14_transitions.cbegin(), x14_transitions.cend(),
[&](const std::pair<std::pair<u32, u32>, std::shared_ptr<IMetaTrans>>& elem) -> bool {
return elem.first.first == a && elem.first.second == b;
});
if (it != x14_transitions.cend())
return it->second;
return x10_defaultTrans;
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}
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} // namespace urde