metaforce/Runtime/World/CEntity.cpp

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#include "Runtime/World/CEntity.hpp"
#include "Runtime/CStateManager.hpp"
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namespace urde {
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const std::vector<SConnection> CEntity::NullConnectionList;
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CEntity::CEntity(TUniqueId uniqueId, const CEntityInfo& info, bool active, std::string_view name)
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: x4_areaId(info.GetAreaId())
, x8_uid(uniqueId)
, xc_editorId(info.GetEditorId())
, x10_name(name)
, x20_conns(info.GetConnectionList())
, x30_24_active(active)
, x30_25_inGraveyard(false)
, x30_26_scriptingBlocked(false)
, x30_27_inUse(x4_areaId != kInvalidAreaId) {}
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void CEntity::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) {
switch (msg) {
case EScriptObjectMessage::Activate:
if (!GetActive()) {
SetActive(true);
SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None);
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}
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break;
case EScriptObjectMessage::Deactivate:
if (GetActive()) {
SetActive(false);
SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None);
}
break;
case EScriptObjectMessage::ToggleActive:
if (GetActive()) {
SetActive(false);
SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None);
} else {
SetActive(true);
SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None);
}
break;
default:
break;
}
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}
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void CEntity::SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage skipMsg) {
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for (const SConnection& conn : x20_conns) {
if (conn.x0_state == state && conn.x4_msg != skipMsg) {
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stateMgr.SendScriptMsg(x8_uid, conn.x8_objId, conn.x4_msg, state);
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}
}
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}
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} // namespace urde