metaforce/Runtime/MP1/CPauseScreenBlur.cpp

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#include "CPauseScreenBlur.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "Audio/CSfxManager.hpp"
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namespace urde::MP1
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{
CPauseScreenBlur::CPauseScreenBlur()
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: x4_mapLightQuarter(g_SimplePool->GetObj("TXTR_MapLightQuarter"))
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{
x50_25_gameDraw = true;
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}
void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
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{
switch (state)
{
case EInGameGuiState::Zero:
case EInGameGuiState::InGame:
SetState(EState::InGame);
break;
case EInGameGuiState::MapScreen:
SetState(EState::MapScreen);
break;
case EInGameGuiState::PauseSaveGame:
SetState(EState::SaveGame);
break;
case EInGameGuiState::PauseHUDMessage:
SetState(EState::HUDMessage);
break;
case EInGameGuiState::PauseGame:
case EInGameGuiState::PauseLogBook:
SetState(EState::Pause);
break;
default: break;
}
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}
void CPauseScreenBlur::SetState(EState state)
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{
if (x10_prevState == EState::InGame && state != EState::InGame)
{
CSfxManager::SetChannel(CSfxManager::ESfxChannels::PauseScreen);
if (state == EState::HUDMessage)
CSfxManager::SfxStart(1415, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
else if (state == EState::MapScreen)
CSfxManager::SfxStart(1378, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x18_blurAmt = FLT_EPSILON;
}
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if (state == EState::InGame && (x10_prevState != EState::InGame || x14_nextState != EState::InGame))
{
CSfxManager::SetChannel(CSfxManager::ESfxChannels::Game);
if (x10_prevState == EState::HUDMessage)
CSfxManager::SfxStart(1416, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
else if (x10_prevState == EState::MapScreen)
CSfxManager::SfxStart(1380, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x18_blurAmt = -1.f;
}
x14_nextState = state;
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}
void CPauseScreenBlur::OnBlurComplete(bool b)
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{
if (x14_nextState == EState::InGame && !b)
return;
x10_prevState = x14_nextState;
if (x10_prevState == EState::InGame)
x50_25_gameDraw = true;
}
void CPauseScreenBlur::Update(float dt, const CStateManager& stateMgr, bool b)
{
if (x10_prevState == x14_nextState)
return;
if (x18_blurAmt < 0.f)
x18_blurAmt = std::min(0.f, 2.f * dt + x18_blurAmt);
else
x18_blurAmt = std::min(1.f, 2.f * dt + x18_blurAmt);
if (x18_blurAmt == 0.f || x18_blurAmt == 1.f)
OnBlurComplete(b);
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if (x18_blurAmt == 0.f && b)
{
x1c_camBlur.DisableBlur(0.f);
}
else
{
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x1c_camBlur.SetBlur(EBlurType::HiBlur,
g_tweakGui->GetPauseBlurFactor() * std::fabs(x18_blurAmt), 0.f);
x50_24_blurring = true;
}
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}
void CPauseScreenBlur::Draw(const CStateManager&) const
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{
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const_cast<CCameraBlurPass&>(x1c_camBlur).Draw(true);
float t = std::fabs(x18_blurAmt);
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if (x1c_camBlur.GetCurrType() != EBlurType::NoBlur)
{
zeus::CColor filterColor =
zeus::CColor::lerp(zeus::CColor::skWhite, g_tweakGuiColors->GetPauseBlurFilterColor(), t);
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const_cast<CTexturedQuadFilter&>(m_quarterFilter).DrawFilter(EFilterShape::FullscreenQuarters,
filterColor, t);
zeus::CColor scanLinesColor =
zeus::CColor::lerp(zeus::CColor::skWhite, zeus::CColor(0.75f, 1.f), t);
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const_cast<CScanLinesFilterEven&>(m_linesFilter).draw(scanLinesColor);
}
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if (x50_24_blurring /*&& x1c_camBlur.x2d_noPersistentCopy*/)
{
const_cast<CPauseScreenBlur*>(this)->x50_24_blurring = false;
const_cast<CPauseScreenBlur*>(this)->x50_25_gameDraw = false;
}
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}
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}