metaforce/Runtime/Graphics/Shaders/CMapSurfaceShader.hpp

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#pragma once
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#include "Runtime/GCNTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
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namespace urde {
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class CMapSurfaceShader {
struct Uniform {
zeus::CMatrix4f mtx;
zeus::CColor color;
};
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boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
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public:
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static void Initialize();
static void Shutdown();
CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx, const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo);
void draw(const zeus::CColor& color, u32 start, u32 count);
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};
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} // namespace urde