metaforce/Runtime/Graphics/Shaders/CRadarPaintShader.hpp

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#pragma once
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#include <array>
#include <vector>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
class CTexture;
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class CRadarPaintShader {
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public:
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struct Instance {
std::array<zeus::CVector3f, 4> pos;
std::array<zeus::CVector2f, 4> uv;
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zeus::CColor color;
};
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private:
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boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
const CTexture* m_tex = nullptr;
size_t m_maxInsts = 0;
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public:
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static void Initialize();
static void Shutdown();
void draw(const std::vector<Instance>& instances, const CTexture* tex);
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};
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} // namespace urde