2018-10-07 03:42:33 +00:00
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#pragma once
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2017-04-07 05:35:09 +00:00
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2019-09-29 02:22:12 +00:00
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#include <array>
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2019-09-28 02:53:03 +00:00
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#include <vector>
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2019-09-29 00:30:53 +00:00
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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2019-09-28 02:53:03 +00:00
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#include <zeus/CColor.hpp>
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2019-09-29 00:30:53 +00:00
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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2017-04-07 05:35:09 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2019-09-29 00:30:53 +00:00
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class CTexture;
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2017-04-07 05:35:09 +00:00
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2018-12-08 05:30:43 +00:00
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class CRadarPaintShader {
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2017-04-07 05:35:09 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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struct Instance {
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2019-09-29 02:22:12 +00:00
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std::array<zeus::CVector3f, 4> pos;
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std::array<zeus::CVector2f, 4> uv;
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2018-12-08 05:30:43 +00:00
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zeus::CColor color;
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};
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2017-04-07 05:35:09 +00:00
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private:
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2018-12-08 05:30:43 +00:00
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boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
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const CTexture* m_tex = nullptr;
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size_t m_maxInsts = 0;
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2017-04-07 05:35:09 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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static void Initialize();
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static void Shutdown();
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void draw(const std::vector<Instance>& instances, const CTexture* tex);
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2017-04-07 05:35:09 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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