metaforce/Runtime/CGameHintInfo.hpp

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#ifndef __URDE_CGAMEHINTINFO_HPP__
#define __URDE_CGAMEHINTINFO_HPP__
#include "RetroTypes.hpp"
#include "IFactory.hpp"
namespace urde
{
class CGameHintInfo
{
public:
struct SHintLocation
{
ResId x0_mlvlId = -1;
ResId x4_mreaId = -1;
TAreaId x8_areaId = kInvalidAreaId;
ResId xc_stringId = -1;
SHintLocation(CInputStream&, s32);
};
class CGameHint
{
std::string x0_name;
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float x10_immediateTime;
float x14_normalTime;
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ResId x18_stringId;
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float x1c_continueDelayTime;
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std::vector<SHintLocation> x20_locations;
public:
CGameHint(CInputStream&, s32);
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float GetNormalTime() const { return x14_normalTime; }
float GetImmediateTime() const { return x10_immediateTime; }
float GetContinueDelayTime() const { return x1c_continueDelayTime; }
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const std::string& GetName() const { return x0_name; }
ResId GetStringID() const { return x18_stringId; }
const std::vector<SHintLocation>& GetLocations() const { return x20_locations; }
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};
private:
std::vector<CGameHint> x0_hints;
public:
CGameHintInfo(CInputStream&, s32);
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const std::vector<CGameHint>& GetHints() const { return x0_hints; }
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static int FindHintIndex(const char* str);
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};
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream&, const CVParamTransfer, CObjectReference*);
}
#endif // __URDE_CGAMEHINTINFO_HPP__