metaforce/Runtime/Graphics/Shaders/CWorldShadowShader.hpp

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#pragma once
#include <optional>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
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namespace metaforce {
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class CWorldShadowShader {
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aurora::gfx::TextureHandle m_tex;
std::optional<CTexturedQuadFilter> m_prevQuad;
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u32 m_w, m_h;
struct Uniform {
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
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// boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
// boo::ObjToken<boo::IShaderDataBinding> m_zDataBind;
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Uniform m_uniform;
public:
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static void Initialize();
static void Shutdown();
explicit CWorldShadowShader(u32 w, u32 h);
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void bindRenderTarget();
void drawBase(float extent);
void lightenShadow();
void blendPreviousShadow();
void resolveTexture();
u32 GetWidth() const { return m_w; }
u32 GetHeight() const { return m_h; }
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const aurora::gfx::TextureHandle& GetTexture() const { return m_tex; }
};
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} // namespace metaforce