metaforce/DataSpec/DNAMP1/ScriptObjects/FishCloud.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1 {
struct FishCloud : IScriptObject {
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> volume;
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Value<bool> active;
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UniqueID32 model;
AnimationParameters animationParameters;
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Value<atUint32> numBoids;
Value<float> speed;
Value<float> separationRadius;
Value<float> cohesionMagnitude;
Value<float> alignmentWeight;
Value<float> separationMagnitude;
Value<float> weaponRepelMagnitude;
Value<float> playerRepelMagnitude;
Value<float> containmentMagnitude;
Value<float> scatterVel;
Value<float> maxScatterAngle;
Value<float> weaponRepelDampingSpeed;
Value<float> playerRepelDampingSpeed;
Value<float> containmentRadius;
Value<atUint32> updateShift;
Value<atVec4f> color; // CColor
Value<bool> killable;
Value<float> weaponKillRadius;
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UniqueID32 deathParticle1;
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Value<atUint32> deathParticle1Count;
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UniqueID32 deathParticle2;
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Value<atUint32> deathParticle2Count;
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UniqueID32 deathParticle3;
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Value<atUint32> deathParticle3Count;
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UniqueID32 deathParticle4;
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Value<atUint32> deathParticle4Count;
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Value<atUint32> deathSFX;
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Value<bool> repelFromThreats;
Value<bool> hotInThermal;
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
if (model) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
ent->name = name + "_model";
}
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animationParameters.nameANCS(pakRouter, name + "_animp");
if (deathParticle1) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deathParticle1);
ent->name = name + "_deathParticle1";
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}
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if (deathParticle2) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deathParticle2);
ent->name = name + "_deathParticle2";
}
if (deathParticle3) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deathParticle3);
ent->name = name + "_deathParticle3";
}
if (deathParticle4) {
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deathParticle4);
ent->name = name + "_deathParticle4";
}
}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
g_curSpec->flattenDependencies(model, pathsOut);
animationParameters.depANCS(pathsOut);
g_curSpec->flattenDependencies(deathParticle1, pathsOut);
g_curSpec->flattenDependencies(deathParticle2, pathsOut);
g_curSpec->flattenDependencies(deathParticle3, pathsOut);
g_curSpec->flattenDependencies(deathParticle4, pathsOut);
}
};
} // namespace DataSpec::DNAMP1