2022-02-25 07:45:25 +00:00
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#pragma once
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2022-02-27 02:18:58 +00:00
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#include "Runtime/Graphics/CCubeModel.hpp"
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#include "Runtime/Graphics/CPVSVisSet.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/IRenderer.hpp"
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/Graphics/CFont.hpp"
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2022-02-25 07:45:25 +00:00
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#include <list>
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namespace metaforce {
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class IObjectStore;
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class IFactory;
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class CCubeRenderer final : public IRenderer {
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// TODO function for controlling x318_26_requestRGBA6
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// then these can be removed
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friend class CMorphBallShadow;
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friend class CWorldTransManager;
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struct CAreaListItem {
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const std::vector<CMetroidModelInstance>* x0_geometry;
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const CAreaRenderOctTree* x4_octTree;
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/* originally auto_ptrs of vectors */
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std::unordered_map<CAssetId, TCachedToken<CTexture>> x8_textures;
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std::vector<CCubeModel*> x10_models;
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int x18_areaIdx;
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/* Per-area octree-word major, light bits minor */
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std::vector<u32> x1c_lightOctreeWords;
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CAreaListItem(const std::vector<CMetroidModelInstance>* geom, const CAreaRenderOctTree* octTree,
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std::unordered_map<CAssetId, TCachedToken<CTexture>>&& textures, std::vector<CCubeModel*>&& models,
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int areaIdx);
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};
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struct CFogVolumeListItem {
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zeus::CTransform x0_transform;
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zeus::CColor x30_color;
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zeus::CAABox x34_aabb;
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TLockedToken<CModel> x4c_model;
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// bool x58_b; Optional for model token
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const CSkinnedModel* x5c_skinnedModel = nullptr;
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CFogVolumeListItem(const zeus::CTransform& xf, const zeus::CColor& color, const zeus::CAABox& aabb,
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const TLockedToken<CModel>* model, const CSkinnedModel* sModel)
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: x0_transform(xf), x30_color(color), x34_aabb(aabb), x5c_skinnedModel(sModel) {
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if (model)
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x4c_model = *model;
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}
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};
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private:
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IFactory& x8_factory;
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IObjectStore& xc_store;
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2022-02-27 02:18:58 +00:00
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CFont x10_font{1.f};
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2022-02-25 07:45:25 +00:00
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// u32 x18_ = 0;
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std::list<CAreaListItem> x1c_areaListItems;
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// TODO x34...x40
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zeus::CFrustum x44_frustumPlanes; // {zeus::skIdentityMatrix4f, 1.5707964f, 1.f, 1.f, false, 100.f}
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TDrawableCallback xa8_drawableCallback = nullptr;
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void* xac_drawableCallbackUserData = nullptr;
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zeus::CPlane xb0_viewPlane{0.f, 1.f, 0.f, 0.f};
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enum class EPVSMode : u8 { Mask, PVS, PVSAndMask } xc0_pvsMode = EPVSMode::Mask;
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std::optional<CPVSVisSet> xc8_pvs;
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// bool xdc_;
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u32 xe0_pvsAreaIdx = UINT32_MAX;
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CTexture xe4_blackTex{ETexelFormat::RGB565, 4, 4, 1};
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u32 x14c_ = 0;
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CTexture x150_reflectionTex{ETexelFormat::IA8, 32, 32, 1};
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CTexture x1b8_fogVolumeRamp{ETexelFormat::I8, 256, 256, 1};
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CTexture x220_sphereRamp{ETexelFormat::I8, 32, 32, 1};
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// CGraphicsPalette x288_thermoPalette{1, 16};
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CRandom16 x2a8_thermalRand{20};
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std::list<CFogVolumeListItem> x2ac_fogVolumes;
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std::list<std::pair<zeus::CVector3f, float>> x2c4_spaceWarps;
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u32 x2dc_reflectionAge = 2;
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zeus::CColor x2e0_ = zeus::skWhite;
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zeus::CVector3f x2e4_ = zeus::skForward;
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float x2f0_thermalVisorLevel = 1.f;
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zeus::CColor x2f4_thermColor{1.f, 0.f, 1.f, 1.f};
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float x2f8_thermColdScale = 0.f; // ??? byte in code
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zeus::CColor x2fc_tevReg1Color{1.f, 0.f, 1.f, 1.f};
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std::vector<CLight> x300_dynamicLights;
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u32 x310_phazonSuitMaskCountdown = 0;
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CTexture* x314_phazonSuitMask = nullptr;
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bool x318_24_refectionDirty : 1 = false;
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bool x318_25_drawWireframe : 1 = false;
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bool x318_26_requestRGBA6 : 1 = false;
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bool x318_27_currentRGBA6 : 1 = false;
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bool x318_28_disableFog : 1 = false;
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bool x318_29_thermalVisor : 1 = false;
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bool x318_30_inAreaDraw : 1 = false;
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bool x318_31_persistRGBA6 : 1 = false;
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void GenerateReflectionTex();
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void GenerateFogVolumeRampTex();
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void GenerateSphereRampTex();
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void LoadThermoPalette();
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void ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, const CTexture& maskTex,
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const CTexture& indTex, const zeus::CColor& modColor, float scale, float offX,
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float offY);
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void ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor, const CTexture& maskTex);
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void DoPhazonSuitIndirectAlphaBlur(float blurRadius, float f2, const TLockedToken<CTexture>& indTex);
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public:
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CCubeRenderer(IObjectStore& store, IFactory& resFac);
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~CCubeRenderer() override;
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void AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, const CAreaRenderOctTree* octTree,
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int areaIdx) override;
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void EnablePVS(const CPVSVisSet& set, u32 areaIdx) override;
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void DisablePVS() override;
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void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) override;
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void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) override;
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void DrawSortedGeometry(int areaIdx, int mask, int targetMask) override;
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void DrawStaticGeometry(int areaIdx, int mask, int targetMask) override;
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void DrawAreaGeometry(int areaIdx, int mask, int targetMask) override;
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void PostRenderFogs() override;
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void SetModelMatrix(const zeus::CTransform& xf) override;
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void AddParticleGen(CParticleGen& gen) override;
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void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) override;
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void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) override;
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void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
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EDrawableSorting sorting) override;
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void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
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void SetWorldViewpoint(const zeus::CTransform& xf) override;
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void SetPerspective(float fovy, float aspect, float znear, float zfar) override;
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void SetPerspective(float fovy, float width, float height, float znear, float zfar) override;
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std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool centered, float znear, float zfar) override;
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void SetClippingPlanes(const zeus::CFrustum& frustum) override;
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void SetViewport(int left, int bottom, int width, int height) override;
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void SetDepthReadWrite(bool read, bool write) override {
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CGraphics::SetDepthWriteMode(read, ERglEnum::LEqual, write);
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}
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void SetBlendMode_AdditiveAlpha() override {
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::One, ERglLogicOp::Clear);
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}
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void SetBlendMode_AlphaBlended() override {
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha,
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ERglLogicOp::Clear);
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}
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void SetBlendMode_ColorMultiply() override {
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::Zero, ERglBlendFactor::SrcColor, ERglLogicOp::Clear);
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}
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void SetBlendMode_InvertDst() override {
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::InvSrcColor, ERglBlendFactor::Zero,
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ERglLogicOp::Clear);
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}
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void SetBlendMode_InvertSrc() override {
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CGraphics::SetBlendMode(ERglBlendMode::Logic, ERglBlendFactor::One, ERglBlendFactor::Zero, ERglLogicOp::InvCopy);
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}
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void SetBlendMode_NoColorWrite() override {
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::Zero, ERglBlendFactor::One, ERglLogicOp::Clear);
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}
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void SetBlendMode_Replace() override {
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::One, ERglBlendFactor::Zero, ERglLogicOp::Clear);
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}
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void SetBlendMode_AdditiveDestColor() override {
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcColor, ERglBlendFactor::One, ERglLogicOp::Clear);
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}
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void BeginScene() override;
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void EndScene() override;
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void SetDebugOption(EDebugOption, int) override;
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void BeginPrimitive(EPrimitiveType, int) override;
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void BeginLines(int) override;
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void BeginLineStrip(int) override;
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void BeginTriangles(int) override;
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void BeginTriangleStrip(int) override;
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void BeginTriangleFan(int) override;
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void PrimVertex(const zeus::CVector3f&) override;
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void PrimNormal(const zeus::CVector3f&) override;
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void PrimColor(float, float, float, float) override;
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void PrimColor(const zeus::CColor&) override;
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void EndPrimitive() override;
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void SetAmbientColor(const zeus::CColor& color) override;
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void DrawString(const char* string, int, int) override;
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u32 GetFPS() override;
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void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) override;
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void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) override;
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void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol,
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TVectorRef positions, TVectorRef normals, CModelFlags flags) override;
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void DrawModelDisintegrate(const CModel& model, const CTexture& tex, const zeus::CColor& color, TVectorRef positions,
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TVectorRef normals) override;
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void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) override;
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void SetWireframeFlags(int flags) override;
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void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) override;
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void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
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const CSkinnedModel* sModel) override;
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void SetThermal(bool thermal, float level, const zeus::CColor& color) override;
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void SetThermalColdScale(float scale) override;
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void DoThermalBlendCold() override;
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void DoThermalBlendHot() override;
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u32 GetStaticWorldDataSize() override;
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void SetGXRegister1Color(const zeus::CColor& color) override;
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void SetWorldLightFadeLevel(float level) override;
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void SetWorldLightMultiplyColor(const zeus::CColor& color) override;
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void PrepareDynamicLights(const std::vector<CLight>& lights) override;
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// Non-virtual functions
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void AllocatePhazonSuitMaskTexture();
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void DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken<CTexture>& indTex,
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const zeus::CColor& indirectMod, float blurRadius, float scale, float offX,
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float offY);
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void DrawXRayOutline(const zeus::CAABox& aabb);
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void FindOverlappingWorldModels(std::vector<u32>& modelBits, const zeus::CAABox& aabb) const;
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int DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb);
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void DrawOverlappingWorldModelShadows(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb,
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float alpha);
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2022-02-26 07:05:59 +00:00
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// Getters
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[[nodiscard]] bool IsInAreaDraw() const { return x318_30_inAreaDraw; }
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[[nodiscard]] bool IsReflectionDirty() const { return x318_24_refectionDirty; }
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void SetReflectionDirty(bool v) { x318_24_refectionDirty = v; }
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[[nodiscard]] bool IsThermalVisorActive() const { return x318_29_thermalVisor; }
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2022-02-25 07:45:25 +00:00
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};
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} // namespace metaforce
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