metaforce/Runtime/Collision/CCollidableAABox.cpp

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#include "CCollidableAABox.hpp"
#include "CollisionUtil.hpp"
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namespace urde
{
const CCollisionPrimitive::Type CCollidableAABox::sType(CCollidableAABox::SetStaticTableIndex, "CCollidableAABox");
u32 CCollidableAABox::sTableIndex = -1;
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CCollidableAABox::CCollidableAABox()
{
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}
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CCollidableAABox::CCollidableAABox(const zeus::CAABox& aabox, const CMaterialList& list)
: CCollisionPrimitive(list)
, x10_aabox(aabox)
{
}
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zeus::CAABox CCollidableAABox::Transform(const zeus::CTransform& xf) const
{
return {xf.origin + x10_aabox.min, xf.origin + x10_aabox.max};
}
u32 CCollidableAABox::GetTableIndex() const
{
return sTableIndex;
}
zeus::CAABox CCollidableAABox::CalculateAABox(const zeus::CTransform& xf) const
{
return Transform(xf);
}
zeus::CAABox CCollidableAABox::CalculateLocalAABox() const
{
return x10_aabox;
}
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FourCC CCollidableAABox::GetPrimType() const
{
return SBIG('AABX');
}
CRayCastResult CCollidableAABox::CastRayInternal(const CInternalRayCastStructure &) const
{
return {};
}
const CCollisionPrimitive::Type& CCollidableAABox::GetType()
{
return sType;
}
void CCollidableAABox::SetStaticTableIndex(u32 index)
{
sTableIndex = index;
}
bool CCollidableAABox::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
bool CCollidableAABox::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
namespace Collide
{
bool AABox_AABox(const CInternalCollisionStructure& collision, CCollisionInfoList& list)
{
const CCollidableAABox& box0 = static_cast<const CCollidableAABox&>(collision.GetLeft().GetPrim());
const CCollidableAABox& box1 = static_cast<const CCollidableAABox&>(collision.GetRight().GetPrim());
zeus::CAABox aabb0 = box0.Transform(collision.GetLeft().GetTransform());
zeus::CAABox aabb1 = box1.Transform(collision.GetRight().GetTransform());
return CollisionUtil::AABoxAABoxIntersection(aabb0, box0.GetMaterial(), aabb1, box1.GetMaterial(), list);
}
bool AABox_AABox_Bool(const CInternalCollisionStructure& collision)
{
const CCollidableAABox& box0 = static_cast<const CCollidableAABox&>(collision.GetLeft().GetPrim());
const CCollidableAABox& box1 = static_cast<const CCollidableAABox&>(collision.GetRight().GetPrim());
zeus::CAABox aabb0 = box0.Transform(collision.GetLeft().GetTransform());
zeus::CAABox aabb1 = box1.Transform(collision.GetRight().GetTransform());
return CollisionUtil::AABoxAABoxIntersection(aabb0, aabb1);
}
}
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}