2016-04-17 02:50:45 +00:00
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#ifndef __URDE_CENVFXMANAGER_HPP__
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#define __URDE_CENVFXMANAGER_HPP__
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2016-10-02 03:06:20 +00:00
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "zeus/CAABox.hpp"
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2016-04-17 02:50:45 +00:00
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namespace urde
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{
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2016-08-15 01:19:04 +00:00
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class CStateManager;
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2016-10-02 03:06:20 +00:00
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class CTexture;
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2016-04-17 02:50:45 +00:00
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2016-04-23 18:04:49 +00:00
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enum class EEnvFxType
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{
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None,
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Rain,
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Snow
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};
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enum class EPhazonType
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{
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None,
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Blue,
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Orange
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};
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2016-04-17 02:50:45 +00:00
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class CEnvFxManager
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{
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2016-10-02 03:06:20 +00:00
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zeus::CAABox x0_ = zeus::CAABox(-63.5, 63.5);
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zeus::CVector3f x18_ = zeus::CVector3f::skZero;
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u8 x24_ = 0;
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float x28_ = 0.f;
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u32 x2c_ = -1;
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float x30_ = 0.f;
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float x34_fxDensity = 0.f;
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float x38_ = 0.f;
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u8 x3c = 0;
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void SetupSnowTevs();
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void SetupRainTevs();
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2016-08-15 01:19:04 +00:00
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public:
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2016-10-02 03:06:20 +00:00
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CEnvFxManager();
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2016-08-15 01:19:04 +00:00
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void AsyncLoadResources(CStateManager& mgr);
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2016-10-02 03:06:20 +00:00
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void Update(float, float, EEnvFxType, const CStateManager&);
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2017-03-06 06:33:51 +00:00
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void Render(const CStateManager& mgr);
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2016-10-02 03:06:20 +00:00
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void SetFxDensity(s32, float);
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void MoveWrapCells(s32, s32);
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void GetParticleBoundsToWorldScale() const;
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2016-04-17 02:50:45 +00:00
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};
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}
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#endif // __URDE_CENVFXMANAGER_HPP__
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