metaforce/Runtime/World/CEnvFxManager.hpp

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#ifndef __URDE_CENVFXMANAGER_HPP__
#define __URDE_CENVFXMANAGER_HPP__
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "zeus/CAABox.hpp"
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namespace urde
{
class CStateManager;
class CTexture;
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enum class EEnvFxType
{
None,
Rain,
Snow
};
enum class EPhazonType
{
None,
Blue,
Orange
};
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class CEnvFxManager
{
zeus::CAABox x0_ = zeus::CAABox(-63.5, 63.5);
zeus::CVector3f x18_ = zeus::CVector3f::skZero;
u8 x24_ = 0;
float x28_ = 0.f;
u32 x2c_ = -1;
float x30_ = 0.f;
float x34_fxDensity = 0.f;
float x38_ = 0.f;
u8 x3c = 0;
void SetupSnowTevs();
void SetupRainTevs();
public:
CEnvFxManager();
void AsyncLoadResources(CStateManager& mgr);
void Update(float, float, EEnvFxType, const CStateManager&);
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void Render(const CStateManager& mgr);
void SetFxDensity(s32, float);
void MoveWrapCells(s32, s32);
void GetParticleBoundsToWorldScale() const;
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};
}
#endif // __URDE_CENVFXMANAGER_HPP__