metaforce/Runtime/Character/CParticlePOINode.cpp

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#include "CParticlePOINode.hpp"
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#include "CAnimSourceReader.hpp"
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namespace urde
{
CParticlePOINode::CParticlePOINode()
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: CPOINode("root", EPOIType::Particle, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
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CParticlePOINode::CParticlePOINode(CInputStream& in)
: CPOINode(in), x38_data(in) {}
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CParticlePOINode CParticlePOINode::CopyNodeMinusStartTime(const CParticlePOINode& node,
const CCharAnimTime& startTime)
{
CParticlePOINode ret = node;
ret.x1c_time -= startTime;
return ret;
}
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}