mirror of https://github.com/AxioDL/metaforce.git
Work on character animation
This commit is contained in:
parent
d125b4769e
commit
670eb998d4
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@ -1083,10 +1083,25 @@ bool ANCS::Cook(const hecl::ProjectPath& outPath,
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Log.report(logvisor::Fatal, _S("'%s' not found as file"),
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yamlPath.getRelativePath().c_str());
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athena::io::FileReader yamlReader(yamlPath.getAbsolutePath());
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if (!BigYAML::ValidateFromYAMLFile<ANCS>(yamlReader))
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FILE* yamlFp = hecl::Fopen(yamlPath.getAbsolutePath().c_str(), _S("r"));
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if (!yamlFp)
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Log.report(logvisor::Fatal, _S("can't open '%s' for reading"),
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yamlPath.getRelativePath().c_str());
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if (!BigYAML::ValidateFromYAMLFile<ANCS>(yamlFp))
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{
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Log.report(logvisor::Fatal, _S("'%s' is not urde::DNAMP1::ANCS type"),
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yamlPath.getRelativePath().c_str());
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}
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athena::io::YAMLDocReader yamlReader;
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yaml_parser_set_input_file(yamlReader.getParser(), yamlFp);
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if (!yamlReader.parse())
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{
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Log.report(logvisor::Fatal, _S("unable to parse '%s'"),
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yamlPath.getRelativePath().c_str());
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}
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fclose(yamlFp);
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ANCS ancs;
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ancs.read(yamlReader);
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@ -26,7 +26,7 @@ namespace urde
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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#if 0
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#if 1
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SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
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SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
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SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
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@ -93,6 +93,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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if (m_vm.m_modelTest.IsLoaded())
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{
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#if 0
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CModelFlags flags;
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flags.m_extendedShaderIdx = 0;
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@ -131,6 +132,8 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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//g_Renderer->DoThermalBlendHot();
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//m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
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//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
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#endif
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}
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if (m_vm.m_partGen)
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{
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@ -167,6 +170,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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m_vm.m_moviePlayer->Update(1.f / 60.f);
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m_vm.m_moviePlayer->DrawFrame();
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}
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g_GameState->GetWorldTransitionManager()->Draw();
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}
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specter::View* ViewManager::BuildSpaceViews()
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@ -275,7 +275,7 @@ public:
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TUniqueId AllocateUniqueId();
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const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
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CRandom16& GetActiveRandom() {return x8fc_random;}
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CRandom16* GetActiveRandom() {return x900_activeRandom;}
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CRumbleManager& GetRumbleManager() {return *x88c_rumbleManager;}
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CCameraFilterPass& GetCameraFilterPass(int idx) {return xb84_camFilterPasses[idx];}
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@ -301,6 +301,9 @@ public:
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T* operator->() {return GetObj();}
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const T* operator->() const {return GetObj();}
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void Unlock() {TToken<T>::Unlock(); m_obj = nullptr;}
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TCachedToken& operator=(const TCachedToken& other) { CToken::operator=(other); m_obj = nullptr; return *this; }
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TCachedToken& operator=(const CToken& other) { CToken::operator=(other); m_obj = nullptr; return *this; }
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};
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template <class T>
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@ -309,9 +312,9 @@ class TLockedToken : public TCachedToken<T>
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public:
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TLockedToken() = default;
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TLockedToken(const TLockedToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
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TLockedToken& operator=(const TLockedToken& other) { CToken::operator=(other); CToken::Lock(); return *this; }
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TLockedToken& operator=(const TLockedToken& other) { TCachedToken<T>::operator=(other); CToken::Lock(); return *this; }
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TLockedToken(const CToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
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TLockedToken& operator=(const CToken& other) { CToken::operator=(other); CToken::Lock(); return *this; }
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TLockedToken& operator=(const CToken& other) { TCachedToken<T>::operator=(other); CToken::Lock(); return *this; }
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TLockedToken(CToken&& other) : TCachedToken<T>(std::move(other)) { CToken::Lock(); }
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};
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@ -78,7 +78,7 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
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it = x18_shakers.erase(it);
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continue;
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}
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x30_shakeOffset += it->GeneratePoint(dt, stateMgr.GetActiveRandom());
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x30_shakeOffset += it->GeneratePoint(dt, *stateMgr.GetActiveRandom());
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++it;
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}
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@ -15,6 +15,7 @@
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#include "CAnimTreeNode.hpp"
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#include "CAnimPerSegmentData.hpp"
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#include "CSegStatementSet.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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@ -83,7 +84,7 @@ static void AdvanceAnimationTree(std::weak_ptr<CAnimTreeNode>& anim, const CChar
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{
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}
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void CAnimData::AdvanceAdditiveAnims(float dt)
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SAdvancementDeltas CAnimData::AdvanceAdditiveAnims(float dt)
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{
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CCharAnimTime time(dt);
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@ -102,8 +103,11 @@ void CAnimData::AdvanceAdditiveAnims(float dt)
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}
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}
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void CAnimData::UpdateAdditiveAnims(float)
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SAdvancementDeltas CAnimData::UpdateAdditiveAnims(float dt)
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{
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return AdvanceAdditiveAnims(dt);
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}
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bool CAnimData::IsAdditiveAnimation(u32) const
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@ -228,16 +232,30 @@ void CAnimData::RenderAuxiliary(const CFrustumPlanes& frustum) const
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{
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}
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void CAnimData::Render(const CSkinnedModel& model, const CModelFlags& drawFlags,
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void CAnimData::Render(CSkinnedModel& model, const CModelFlags& drawFlags,
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const rstl::optional_object<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes) const
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const float* morphMagnitudes)
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{
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SetupRender(model, drawFlags, morphEffect, morphMagnitudes);
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DrawSkinnedModel(model, drawFlags);
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}
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void CAnimData::SetupRender(const CSkinnedModel& model,
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void CAnimData::SetupRender(CSkinnedModel& model,
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const CModelFlags& drawFlags,
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const rstl::optional_object<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes) const
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const float* morphMagnitudes)
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{
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if (!x220_30_poseBuilt)
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{
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x2fc_poseBuilder.BuildNoScale(x224_pose);
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x220_30_poseBuilt = true;
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}
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PoseSkinnedModel(model, x224_pose, drawFlags, morphEffect, morphMagnitudes);
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}
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void CAnimData::DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags)
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{
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model.Draw(flags);
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}
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void CAnimData::PreRender()
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@ -246,7 +264,7 @@ void CAnimData::PreRender()
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{
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RecalcPoseBuilder(nullptr);
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x220_31_poseCached = true;
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x220_30_ = false;
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x220_30_poseBuilt = false;
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}
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}
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@ -266,22 +284,164 @@ void CAnimData::SetAnimation(const CAnimPlaybackParms& parms, bool)
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{
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}
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void CAnimData::DoAdvance(float, bool&, CRandom16&, bool)
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SAdvancementDeltas CAnimData::DoAdvance(float dt, bool& b1, CRandom16& random, bool b2)
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{
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b1 = false;
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zeus::CVector3f offsetPre, offsetPost;
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zeus::CQuaternion quatPre, quatPost;
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ResetPOILists();
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float scaleDt = dt * x200_speedScale;
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if (x2fc_poseBuilder.HasRoot())
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{
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SAdvancementDeltas deltas = UpdateAdditiveAnims(scaleDt);
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offsetPre = deltas.x0_posDelta;
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quatPre = deltas.xc_rotDelta;
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}
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if (!x220_24_animating)
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{
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b1 = true;
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return {};
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}
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if (x220_29_)
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{
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x220_29_ = false;
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b1 = true;
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}
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if (b2)
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{
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SetRandomPlaybackRate(random);
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CCharAnimTime time(scaleDt);
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if (x220_25_loop)
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{
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while (time.GreaterThanZero() && !time.EpsilonZero())
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{
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x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
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x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
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x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0);
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x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0);
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AdvanceAnim(time, offsetPost, quatPost);
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}
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}
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else
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{
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CCharAnimTime remTime = x1f8_animRoot->VGetTimeRemaining();
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while (remTime.GreaterThanZero() && !remTime.EpsilonZero())
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{
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x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
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x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
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x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0);
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x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0);
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AdvanceAnim(time, offsetPost, quatPost);
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remTime = x1f8_animRoot->VGetTimeRemaining();
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time = std::max(0.f, std::min(float(remTime), float(time)));
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if (remTime.EpsilonZero())
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{
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x220_24_animating = false;
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x1dc_ = zeus::CVector3f::skZero;
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x220_28_ = false;
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x220_26_ = false;
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}
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}
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}
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x220_31_poseCached = false;
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x220_30_poseBuilt = false;
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}
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return {offsetPost + offsetPre, quatPost * quatPre};
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}
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SAdvancementDeltas CAnimData::Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, bool)
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SAdvancementDeltas CAnimData::Advance(float dt, const zeus::CVector3f& scale,
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CStateManager& stateMgr, TAreaId aid, bool b1)
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{
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return {};
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bool b2;
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return DoAdvance(dt, b2, *stateMgr.GetActiveRandom(), b1);
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if (b2)
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x120_particleDB.SuspendAllActiveEffects(stateMgr);
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for (CParticlePOINode& node : g_ParticlePOINodes)
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{
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if (node.GetCharIdx() == -1 || node.GetCharIdx() == x204_charIdx)
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{
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x120_particleDB.StartEffect(node.GetName(), node.GetFlags(), node.GetParticleData(),
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scale, stateMgr, aid, x21c_);
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}
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}
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}
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SAdvancementDeltas CAnimData::AdvanceIgnoreParticles(float, CRandom16&, bool)
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SAdvancementDeltas CAnimData::AdvanceIgnoreParticles(float dt, CRandom16& random, bool b1)
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{
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return {};
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bool b2;
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return DoAdvance(dt, b2, random, b1);
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}
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void CAnimData::AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&)
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void CAnimData::AdvanceAnim(CCharAnimTime& time, zeus::CVector3f& offset, zeus::CQuaternion& quat)
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{
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SAdvancementResults results;
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std::shared_ptr<IAnimReader> simplified;
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if (x104_)
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{
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results = x1f8_animRoot->VAdvanceView(time);
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simplified = x1f8_animRoot->VSimplified();
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}
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if (simplified)
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{
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if (simplified->IsCAnimTreeNode())
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{
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if (x1f8_animRoot != simplified)
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x1f8_animRoot = std::move(simplified);
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}
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else
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x1f8_animRoot.reset();
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}
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if ((x220_28_ || x220_27_) && x210_passedIntCount > 0)
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{
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for (CInt32POINode& node : g_Int32POINodes)
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{
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if (node.GetPoiType() == EPOIType::UserEvent)
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{
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switch (EUserEventType(node.GetValue()))
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{
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case EUserEventType::AlignTargetPosStart:
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{
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x220_26_ = true;
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break;
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}
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case EUserEventType::AlignTargetPos:
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{
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x1dc_ = zeus::CVector3f::skZero;
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x220_28_ = false;
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x220_26_ = false;
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break;
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}
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case EUserEventType::AlignTargetRot:
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{
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x1e8_ = zeus::CQuaternion::skNoRotation;
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x220_27_ = false;
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break;
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}
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default: break;
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}
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}
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}
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}
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offset += results.x8_deltas.x0_posDelta;
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if (x220_26_)
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offset += x1dc_ * time;
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zeus::CQuaternion rot = results.x8_deltas.xc_rotDelta * x1e8_;
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quat = quat * rot;
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x1dc_ = rot.transform(x1dc_);
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time = results.x0_remTime;
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}
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void CAnimData::SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules)
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@ -292,10 +452,12 @@ void CAnimData::SetInfraModel(const TLockedToken<CModel>& model, const TLockedTo
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{
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}
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void CAnimData::PoseSkinnedModel(const CSkinnedModel& model, const CPoseAsTransforms& pose,
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void CAnimData::PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
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const CModelFlags& drawFlags,
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const rstl::optional_object<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes) const
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const float* morphMagnitudes)
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{
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model.Calculate(pose, drawFlags, morphEffect, morphMagnitudes);
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}
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void CAnimData::AdvanceParticles(const zeus::CTransform& xf, float,
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@ -12,6 +12,41 @@
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enum class EUserEventType
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{
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Projectile,
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EggLay,
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LoopedSoundStop,
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AlignTargetPos,
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AlignTargetRot,
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ChangeMaterial,
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Delete,
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GenerateEnd,
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DamageOn,
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DamageOff,
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AlignTargetPosStart,
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DeGenerate,
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Landing,
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TakeOff,
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FadeIn,
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FadeOut,
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ScreenShake,
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BeginAction,
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EndAction,
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BecomeRagDoll,
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IkLock,
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IkRelease,
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BreakLockOn,
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BecomeShootThrough,
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RemoveCollision,
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ObjectPickUp,
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ObjectDrop,
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EventStart,
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EventStop,
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Activate,
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Deactivate,
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SoundPlay,
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SoundStop,
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EffectOn,
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EffectOff
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};
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namespace urde
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@ -41,6 +76,7 @@ class CBoolPOINode;
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class CInt32POINode;
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class CParticlePOINode;
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class CSoundPOINode;
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class IAnimReader;
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struct SAdvancementDeltas;
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class CAnimData
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@ -61,16 +97,17 @@ class CAnimData
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ResId x1d8_selfId;
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zeus::CVector3f x1dc_;
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zeus::CQuaternion x1e8_;
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std::shared_ptr<CAnimTreeNode> x1f8_animRoot;
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std::shared_ptr<IAnimReader> x1f8_animRoot;
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std::shared_ptr<CTransitionManager> x1fc_transMgr;
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float x200_ = 1.f;
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float x200_speedScale = 1.f;
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u32 x204_charIdx;
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u16 x208_defaultAnim;
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u32 x20c_passedBoolCount = 0;
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u32 x210_passedIntCount = 0;
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u32 x214_passedParticleCount = 0;
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u32 x218_passedSoundCount = 0;
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u32 x21c_ = 0;
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union
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{
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@ -83,7 +120,7 @@ class CAnimData
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bool x220_27_ : 1;
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bool x220_28_ : 1;
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bool x220_29_ : 1;
|
||||
bool x220_30_ : 1;
|
||||
bool x220_30_poseBuilt : 1;
|
||||
bool x220_31_poseCached : 1;
|
||||
};
|
||||
};
|
||||
|
@ -122,8 +159,8 @@ public:
|
|||
|
||||
ResId GetEventResourceIdForAnimResourceId(ResId) const;
|
||||
void AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet);
|
||||
void AdvanceAdditiveAnims(float);
|
||||
void UpdateAdditiveAnims(float);
|
||||
SAdvancementDeltas AdvanceAdditiveAnims(float);
|
||||
SAdvancementDeltas UpdateAdditiveAnims(float);
|
||||
bool IsAdditiveAnimation(u32) const;
|
||||
std::shared_ptr<CAnimTreeNode> GetAdditiveAnimationTree(u32) const;
|
||||
bool IsAdditiveAnimationActive(u32) const;
|
||||
|
@ -152,27 +189,30 @@ public:
|
|||
std::shared_ptr<CAnimationManager> GetAnimationManager() const;
|
||||
void RecalcPoseBuilder(const CCharAnimTime*);
|
||||
void RenderAuxiliary(const CFrustumPlanes& frustum) const;
|
||||
void Render(const CSkinnedModel& model, const CModelFlags& drawFlags,
|
||||
void Render(CSkinnedModel& model, const CModelFlags& drawFlags,
|
||||
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||
const float* morphMagnitudes) const;
|
||||
void SetupRender(const CSkinnedModel& model,
|
||||
const float* morphMagnitudes);
|
||||
void SetupRender(CSkinnedModel& model,
|
||||
const CModelFlags& drawFlags,
|
||||
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||
const float* morphMagnitudes) const;
|
||||
const float* morphMagnitudes);
|
||||
static void DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags);
|
||||
void PreRender();
|
||||
void BuildPose();
|
||||
void PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet, std::vector<CToken>& tokensOut);
|
||||
void GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const;
|
||||
void SetAnimation(const CAnimPlaybackParms& parms, bool);
|
||||
void DoAdvance(float, bool&, CRandom16&, bool);
|
||||
SAdvancementDeltas Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, bool);
|
||||
SAdvancementDeltas DoAdvance(float, bool&, CRandom16&, bool);
|
||||
SAdvancementDeltas Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, TAreaId aid, bool);
|
||||
SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool);
|
||||
void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&);
|
||||
void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
|
||||
void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
|
||||
|
||||
void PoseSkinnedModel(const CSkinnedModel& model, const CPoseAsTransforms& pose,
|
||||
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||
const float* morphMagnitudes) const;
|
||||
static void PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
|
||||
const CModelFlags& drawFlags,
|
||||
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||
const float* morphMagnitudes);
|
||||
void AdvanceParticles(const zeus::CTransform& xf, float dt,
|
||||
const zeus::CVector3f&, CStateManager& stateMgr);
|
||||
void GetAverageVelocity(int) const;
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace urde
|
|||
{
|
||||
|
||||
CBoolPOINode::CBoolPOINode()
|
||||
: CPOINode("root", 1, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
|
||||
: CPOINode("root", EPOIType::EmptyBool, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
|
||||
|
||||
CBoolPOINode::CBoolPOINode(CInputStream& in)
|
||||
: CPOINode(in), x38_val(in.readBool()) {}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "CCharAnimTime.hpp"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <float.h>
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -19,6 +21,11 @@ bool CCharAnimTime::EqualsZero() const
|
|||
return (m_time == 0.f);
|
||||
}
|
||||
|
||||
bool CCharAnimTime::EpsilonZero() const
|
||||
{
|
||||
return (std::fabs(m_time) < FLT_EPSILON);
|
||||
}
|
||||
|
||||
bool CCharAnimTime::GreaterThanZero() const
|
||||
{
|
||||
if (EqualsZero())
|
||||
|
|
|
@ -30,6 +30,7 @@ public:
|
|||
operator float() const {return m_time;}
|
||||
|
||||
bool EqualsZero() const;
|
||||
bool EpsilonZero() const;
|
||||
bool GreaterThanZero() const;
|
||||
bool operator ==(const CCharAnimTime& other) const;
|
||||
bool operator !=(const CCharAnimTime& other) const;
|
||||
|
|
|
@ -31,14 +31,14 @@ CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag,
|
|||
charInfo.GetModelId(),
|
||||
charInfo.GetSkinRulesId(),
|
||||
charInfo.GetCharLayoutInfoId(),
|
||||
CSkinnedModel::EDataOwnership::One));
|
||||
0));
|
||||
case 1:
|
||||
return TToken<CSkinnedModel>::GetIObjObjectFor(
|
||||
std::make_unique<CMorphableSkinnedModel>(*g_SimplePool,
|
||||
charInfo.GetIceModelId(),
|
||||
charInfo.GetIceSkinRulesId(),
|
||||
charInfo.GetCharLayoutInfoId(),
|
||||
CSkinnedModel::EDataOwnership::One));
|
||||
0));
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -43,6 +43,7 @@ class CHierarchyPoseBuilder
|
|||
public:
|
||||
CHierarchyPoseBuilder(const CLayoutDescription& layout);
|
||||
|
||||
bool HasRoot() const { return xcf0_hasRoot; }
|
||||
void BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const;
|
||||
void BuildNoScale(CPoseAsTransforms& pose);
|
||||
void Insert(const CSegId& boneId, const zeus::CQuaternion& quat);
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace urde
|
|||
{
|
||||
|
||||
CInt32POINode::CInt32POINode()
|
||||
: CPOINode("root", 2, CCharAnimTime(), -1, false, 1.f, -1, 0), x38_val(0), x3c_locatorName("root") {}
|
||||
: CPOINode("root", EPOIType::EmptyInt32, CCharAnimTime(), -1, false, 1.f, -1, 0), x38_val(0), x3c_locatorName("root") {}
|
||||
|
||||
CInt32POINode::CInt32POINode(CInputStream& in)
|
||||
: CPOINode(in), x38_val(in.readUint32Big()), x3c_locatorName(in.readString()) {}
|
||||
|
|
|
@ -240,10 +240,10 @@ SAdvancementDeltas CModelData::AdvanceAnimationIgnoreParticles(float dt, CRandom
|
|||
return {};
|
||||
}
|
||||
|
||||
SAdvancementDeltas CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, bool flag)
|
||||
SAdvancementDeltas CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool flag)
|
||||
{
|
||||
if (x10_animData)
|
||||
return x10_animData->Advance(dt, x0_particleScale, stateMgr, flag);
|
||||
return x10_animData->Advance(dt, x0_particleScale, stateMgr, aid, flag);
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
@ -292,13 +292,13 @@ void CModelData::RenderThermal(const zeus::CTransform& xf,
|
|||
|
||||
if (x10_animData)
|
||||
{
|
||||
const CSkinnedModel& model = PickAnimatedModel(EWhichModel::Thermal);
|
||||
x10_animData->SetupRender(model, {}, nullptr);
|
||||
CSkinnedModel& model = PickAnimatedModel(EWhichModel::Thermal);
|
||||
x10_animData->SetupRender(model, drawFlags, {}, nullptr);
|
||||
model.Draw(drawFlags);
|
||||
}
|
||||
else
|
||||
{
|
||||
const TLockedToken<CModel>& model = PickStaticModel(EWhichModel::Thermal);
|
||||
TLockedToken<CModel>& model = PickStaticModel(EWhichModel::Thermal);
|
||||
model->Draw(drawFlags);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -119,7 +119,7 @@ public:
|
|||
zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
|
||||
zeus::CTransform GetLocatorTransform(const std::string& name) const;
|
||||
SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool);
|
||||
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, bool);
|
||||
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool);
|
||||
bool IsAnimating() const;
|
||||
bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
|
||||
void RenderParticles(const CFrustumPlanes& frustum) const;
|
||||
|
|
|
@ -3,29 +3,29 @@
|
|||
namespace urde
|
||||
{
|
||||
|
||||
CPOINode::CPOINode(const std::string& name, u16 a, const CCharAnimTime& time,
|
||||
CPOINode::CPOINode(const std::string& name, EPOIType type, const CCharAnimTime& time,
|
||||
u32 index, bool c, float weight, u32 e, u32 f)
|
||||
: x4_(1),
|
||||
x8_name(name),
|
||||
x18_(a),
|
||||
x18_type(type),
|
||||
x1c_time(time),
|
||||
x24_index(index),
|
||||
x28_(c),
|
||||
x2c_weight(weight),
|
||||
x30_(e),
|
||||
x34_(f)
|
||||
x30_charIdx(e),
|
||||
x34_flags(f)
|
||||
{}
|
||||
|
||||
CPOINode::CPOINode(CInputStream& in)
|
||||
: x4_(in.readUint16Big()),
|
||||
x8_name(in.readString()),
|
||||
x18_(in.readUint16Big()),
|
||||
x18_type(EPOIType(in.readUint16Big())),
|
||||
x1c_time(in),
|
||||
x24_index(in.readUint32Big()),
|
||||
x28_(in.readBool()),
|
||||
x2c_weight(in.readFloatBig()),
|
||||
x30_(in.readUint32Big()),
|
||||
x34_(in.readUint32Big())
|
||||
x30_charIdx(in.readUint32Big()),
|
||||
x34_flags(in.readUint32Big())
|
||||
{}
|
||||
|
||||
}
|
||||
|
|
|
@ -7,27 +7,42 @@
|
|||
namespace urde
|
||||
{
|
||||
|
||||
enum class EPOIType : u16
|
||||
{
|
||||
Loop = 0,
|
||||
EmptyBool = 1,
|
||||
EmptyInt32 = 2,
|
||||
Particle = 5,
|
||||
UserEvent = 6,
|
||||
RandRate = 7,
|
||||
Sound = 8,
|
||||
};
|
||||
|
||||
class CPOINode
|
||||
{
|
||||
protected:
|
||||
u16 x4_ = 1;
|
||||
std::string x8_name;
|
||||
u16 x18_;
|
||||
EPOIType x18_type;
|
||||
CCharAnimTime x1c_time;
|
||||
u32 x24_index;
|
||||
bool x28_;
|
||||
float x2c_weight;
|
||||
u32 x30_;
|
||||
u32 x34_;
|
||||
u32 x30_charIdx = -1;
|
||||
u32 x34_flags;
|
||||
public:
|
||||
CPOINode(const std::string& name, u16, const CCharAnimTime& time, u32 index, bool, float weight, u32, u32);
|
||||
CPOINode(const std::string& name, EPOIType type, const CCharAnimTime& time,
|
||||
u32 index, bool, float weight, u32 charIdx, u32 flags);
|
||||
CPOINode(CInputStream& in);
|
||||
virtual ~CPOINode() = default;
|
||||
|
||||
const std::string& GetName() const {return x8_name;}
|
||||
const CCharAnimTime& GetTime() const {return x1c_time;}
|
||||
EPOIType GetPoiType() const { return x18_type; }
|
||||
u32 GetIndex() const {return x24_index;}
|
||||
float GetWeight() const { return x2c_weight; }
|
||||
u32 GetCharIdx() const { return x30_charIdx; }
|
||||
u32 GetFlags() const { return x34_flags; }
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -7,4 +7,17 @@ void CParticleDatabase::CacheParticleDesc(const CCharacterInfo::CParticleResData
|
|||
{
|
||||
}
|
||||
|
||||
void CParticleDatabase::SetModulationColorAllActiveEffects(const zeus::CColor& color)
|
||||
{
|
||||
}
|
||||
|
||||
void CParticleDatabase::SuspendAllActiveEffects(CStateManager& stateMgr)
|
||||
{
|
||||
}
|
||||
|
||||
void CParticleDatabase::StartEffect(const std::string& name, u32 flags, const CParticleData& data,
|
||||
const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, u32 unk1)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -14,6 +14,9 @@ class CParticleDatabase
|
|||
public:
|
||||
void CacheParticleDesc(const CCharacterInfo::CParticleResData& desc);
|
||||
void SetModulationColorAllActiveEffects(const zeus::CColor& color);
|
||||
void SuspendAllActiveEffects(CStateManager& stateMgr);
|
||||
void StartEffect(const std::string& name, u32 flags, const CParticleData& data,
|
||||
const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, u32 unk1);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace urde
|
|||
{
|
||||
|
||||
CParticlePOINode::CParticlePOINode()
|
||||
: CPOINode("root", 5, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
|
||||
: CPOINode("root", EPOIType::Particle, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
|
||||
|
||||
CParticlePOINode::CParticlePOINode(CInputStream& in)
|
||||
: CPOINode(in), x38_data(in) {}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "CSkinBank.hpp"
|
||||
#include "CPoseAsTransforms.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -11,4 +12,11 @@ CSkinBank::CSkinBank(CInputStream& in)
|
|||
x0_segments.emplace_back(in);
|
||||
}
|
||||
|
||||
void CSkinBank::GetBankTransforms(std::vector<const zeus::CTransform*>& out,
|
||||
const CPoseAsTransforms& pose) const
|
||||
{
|
||||
for (CSegId id : x0_segments)
|
||||
out.push_back(&pose.GetTransform(id));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,12 +6,15 @@
|
|||
|
||||
namespace urde
|
||||
{
|
||||
class CPoseAsTransforms;
|
||||
|
||||
class CSkinBank
|
||||
{
|
||||
std::vector<CSegId> x0_segments;
|
||||
public:
|
||||
CSkinBank(CInputStream& in);
|
||||
void GetBankTransforms(std::vector<const zeus::CTransform*>& out,
|
||||
const CPoseAsTransforms& pose) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
namespace urde
|
||||
{
|
||||
class CPoseAsTransforms;
|
||||
|
||||
class CSkinRules
|
||||
{
|
||||
|
@ -14,6 +15,11 @@ class CSkinRules
|
|||
public:
|
||||
CSkinRules(CInputStream& in);
|
||||
void BuildAccumulatedTransforms();
|
||||
void GetBankTransforms(std::vector<const zeus::CTransform*>& out,
|
||||
const CPoseAsTransforms& pose, int skinBankIdx) const
|
||||
{
|
||||
x0_skinBanks[skinBankIdx].GetBankTransforms(out, pose);
|
||||
}
|
||||
};
|
||||
|
||||
CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params);
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace urde
|
|||
{
|
||||
|
||||
CSoundPOINode::CSoundPOINode()
|
||||
: CPOINode("root", 8, CCharAnimTime(), -1, false, 1.f, -1, 0),
|
||||
: CPOINode("root", EPOIType::Sound, CCharAnimTime(), -1, false, 1.f, -1, 0),
|
||||
x38_sfxId(0),
|
||||
x3c_falloff(0.f),
|
||||
x40_maxDist(0.f)
|
||||
|
@ -18,7 +18,7 @@ CSoundPOINode::CSoundPOINode(CInputStream& in)
|
|||
x40_maxDist(in.readFloatBig())
|
||||
{}
|
||||
|
||||
CSoundPOINode::CSoundPOINode(const std::string& name, u16 a,
|
||||
CSoundPOINode::CSoundPOINode(const std::string& name, EPOIType a,
|
||||
const CCharAnimTime& time, u32 b, bool c,
|
||||
float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist)
|
||||
: CPOINode(name, a, time, b, c, d, e, f),
|
||||
|
|
|
@ -16,7 +16,7 @@ class CSoundPOINode : public CPOINode
|
|||
public:
|
||||
CSoundPOINode();
|
||||
CSoundPOINode(CInputStream& in);
|
||||
CSoundPOINode(const std::string& name, u16 a,
|
||||
CSoundPOINode(const std::string& name, EPOIType type,
|
||||
const CCharAnimTime& time, u32 b, bool c,
|
||||
float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist);
|
||||
|
||||
|
|
|
@ -615,7 +615,7 @@ void CBooRenderer::DrawXRayOutline(const zeus::CAABox& aabb)
|
|||
if (bitmap[c] & (1 << b))
|
||||
{
|
||||
CBooModel* model = item.x10_models[c * 32 + b];
|
||||
model->UpdateUniformData(flags);
|
||||
model->UpdateUniformData(flags, nullptr, nullptr);
|
||||
const CBooSurface* surf = model->x38_firstUnsortedSurface;
|
||||
while (surf)
|
||||
{
|
||||
|
|
|
@ -17,6 +17,8 @@ namespace urde
|
|||
class IObjectStore;
|
||||
class CTexture;
|
||||
class CLight;
|
||||
class CSkinRules;
|
||||
class CPoseAsTransforms;
|
||||
|
||||
struct CModelFlags
|
||||
{
|
||||
|
@ -62,6 +64,7 @@ class CBooModel
|
|||
friend class CModel;
|
||||
friend class CBooRenderer;
|
||||
friend class CMetroidModelInstance;
|
||||
friend class CSkinnedModel;
|
||||
public:
|
||||
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
|
||||
using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
|
||||
|
@ -125,10 +128,18 @@ public:
|
|||
void RemapMaterialData(SShader& shader);
|
||||
bool TryLockTextures() const;
|
||||
void UnlockTextures() const;
|
||||
void UpdateUniformData(const CModelFlags& flags) const;
|
||||
void DrawAlpha(const CModelFlags& flags) const;
|
||||
void DrawNormal(const CModelFlags& flags) const;
|
||||
void Draw(const CModelFlags& flags) const;
|
||||
void UpdateUniformData(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const;
|
||||
void DrawAlpha(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const;
|
||||
void DrawNormal(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const;
|
||||
void Draw(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const;
|
||||
|
||||
const MaterialSet::Material& GetMaterialByIndex(int idx) const
|
||||
{
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "boo/graphicsdev/Metal.hpp"
|
||||
#include "Shaders/CModelShaders.hpp"
|
||||
#include "Graphics/CBooRenderer.hpp"
|
||||
#include "Character/CSkinRules.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include <array>
|
||||
|
||||
|
@ -456,7 +457,9 @@ void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet
|
|||
}
|
||||
}
|
||||
|
||||
void CBooModel::UpdateUniformData(const CModelFlags& flags) const
|
||||
void CBooModel::UpdateUniformData(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const
|
||||
{
|
||||
u8* dataOut = reinterpret_cast<u8*>(m_uniformBuffer->map(m_uniformDataSize));
|
||||
u8* dataCur = dataOut;
|
||||
|
@ -464,19 +467,54 @@ void CBooModel::UpdateUniformData(const CModelFlags& flags) const
|
|||
if (m_skinBankCount)
|
||||
{
|
||||
/* Skinned */
|
||||
std::vector<const zeus::CTransform*> bankTransforms;
|
||||
bankTransforms.reserve(m_weightVecCount*4);
|
||||
for (size_t i=0 ; i<m_skinBankCount ; ++i)
|
||||
{
|
||||
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||
if (cskr && pose)
|
||||
{
|
||||
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||
mv = CGraphics::g_GXModelView.toMatrix4f();
|
||||
dataCur += sizeof(zeus::CMatrix4f);
|
||||
cskr->GetBankTransforms(bankTransforms, *pose, i);
|
||||
|
||||
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||
{
|
||||
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||
if (w >= bankTransforms.size())
|
||||
mv = CGraphics::g_GXModelView.toMatrix4f();
|
||||
else
|
||||
mv = (CGraphics::g_GXModelView * *bankTransforms[w]).toMatrix4f();
|
||||
dataCur += sizeof(zeus::CMatrix4f);
|
||||
}
|
||||
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||
{
|
||||
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||
if (w >= bankTransforms.size())
|
||||
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
||||
else
|
||||
{
|
||||
zeus::CTransform xf = (CGraphics::g_GXModelView * *bankTransforms[w]).inverse();
|
||||
xf.origin.zeroOut();
|
||||
xf.basis.transpose();
|
||||
mvinv = xf.toMatrix4f();
|
||||
}
|
||||
dataCur += sizeof(zeus::CMatrix4f);
|
||||
}
|
||||
|
||||
bankTransforms.clear();
|
||||
}
|
||||
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||
else
|
||||
{
|
||||
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
||||
dataCur += sizeof(zeus::CMatrix4f);
|
||||
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||
{
|
||||
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||
mv = CGraphics::g_GXModelView.toMatrix4f();
|
||||
dataCur += sizeof(zeus::CMatrix4f);
|
||||
}
|
||||
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||
{
|
||||
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
||||
dataCur += sizeof(zeus::CMatrix4f);
|
||||
}
|
||||
}
|
||||
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
||||
|
@ -524,29 +562,35 @@ void CBooModel::UpdateUniformData(const CModelFlags& flags) const
|
|||
m_uniformBuffer->unmap();
|
||||
}
|
||||
|
||||
void CBooModel::DrawAlpha(const CModelFlags& flags) const
|
||||
void CBooModel::DrawAlpha(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const
|
||||
{
|
||||
if (TryLockTextures())
|
||||
{
|
||||
UpdateUniformData(flags);
|
||||
UpdateUniformData(flags, cskr, pose);
|
||||
DrawAlphaSurfaces(flags);
|
||||
}
|
||||
}
|
||||
|
||||
void CBooModel::DrawNormal(const CModelFlags& flags) const
|
||||
void CBooModel::DrawNormal(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const
|
||||
{
|
||||
if (TryLockTextures())
|
||||
{
|
||||
UpdateUniformData(flags);
|
||||
UpdateUniformData(flags, cskr, pose);
|
||||
DrawNormalSurfaces(flags);
|
||||
}
|
||||
}
|
||||
|
||||
void CBooModel::Draw(const CModelFlags& flags) const
|
||||
void CBooModel::Draw(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const
|
||||
{
|
||||
if (TryLockTextures())
|
||||
{
|
||||
UpdateUniformData(flags);
|
||||
UpdateUniformData(flags, cskr, pose);
|
||||
DrawSurfaces(flags);
|
||||
}
|
||||
}
|
||||
|
@ -667,19 +711,19 @@ void CModel::VerifyCurrentShader(int shaderIdx) const
|
|||
void CModel::DrawSortedParts(const CModelFlags& flags) const
|
||||
{
|
||||
VerifyCurrentShader(flags.m_matSetIdx);
|
||||
x28_modelInst->DrawAlpha(flags);
|
||||
x28_modelInst->DrawAlpha(flags, nullptr, nullptr);
|
||||
}
|
||||
|
||||
void CModel::DrawUnsortedParts(const CModelFlags& flags) const
|
||||
{
|
||||
VerifyCurrentShader(flags.m_matSetIdx);
|
||||
x28_modelInst->DrawNormal(flags);
|
||||
x28_modelInst->DrawNormal(flags, nullptr, nullptr);
|
||||
}
|
||||
|
||||
void CModel::Draw(const CModelFlags& flags) const
|
||||
{
|
||||
VerifyCurrentShader(flags.m_matSetIdx);
|
||||
x28_modelInst->Draw(flags);
|
||||
x28_modelInst->Draw(flags, nullptr, nullptr);
|
||||
}
|
||||
|
||||
void CModel::Touch(int shaderIdx) const
|
||||
|
|
|
@ -3,29 +3,43 @@
|
|||
namespace urde
|
||||
{
|
||||
|
||||
CSkinnedModel::CSkinnedModel(const TLockedToken<CModel>& model,
|
||||
const TLockedToken<CSkinRules>& skinRules,
|
||||
const TLockedToken<CCharLayoutInfo>& layoutInfo)
|
||||
CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model,
|
||||
TLockedToken<CSkinRules> skinRules,
|
||||
TLockedToken<CCharLayoutInfo> layoutInfo,
|
||||
int shaderIdx)
|
||||
: x4_model(model), x10_skinRules(skinRules), x1c_layoutInfo(layoutInfo)
|
||||
{
|
||||
|
||||
m_modelInst = model->MakeNewInstance(shaderIdx);
|
||||
}
|
||||
|
||||
CSkinnedModel::CSkinnedModel(IObjectStore& store, ResId model,
|
||||
ResId skinRules, ResId layoutInfo,
|
||||
EDataOwnership ownership)
|
||||
int shaderIdx)
|
||||
: CSkinnedModel(store.GetObj(SObjectTag{FOURCC('CMDL'), model}),
|
||||
store.GetObj(SObjectTag{FOURCC('CSKR'), skinRules}),
|
||||
store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo}),
|
||||
shaderIdx)
|
||||
{
|
||||
}
|
||||
|
||||
void CSkinnedModel::Calculate(const CPoseAsTransforms& pose,
|
||||
const rstl::optional_object<CVertexMorphEffect>&)
|
||||
const CModelFlags& drawFlags,
|
||||
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
||||
const float* morphMagnitudes)
|
||||
{
|
||||
m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose);
|
||||
}
|
||||
|
||||
void CSkinnedModel::Draw(const CModelFlags& drawFlags) const
|
||||
{
|
||||
if (m_modelInst->TryLockTextures())
|
||||
m_modelInst->DrawSurfaces(drawFlags);
|
||||
}
|
||||
|
||||
CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, ResId model,
|
||||
ResId skinRules, ResId layoutInfo,
|
||||
EDataOwnership ownership)
|
||||
: CSkinnedModel(store, model, skinRules, layoutInfo, ownership)
|
||||
int shaderIdx)
|
||||
: CSkinnedModel(store, model, skinRules, layoutInfo, shaderIdx)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ class IObjectStore;
|
|||
|
||||
class CSkinnedModel
|
||||
{
|
||||
friend class CBooModel;
|
||||
std::unique_ptr<CBooModel> m_modelInst;
|
||||
TLockedToken<CModel> x4_model;
|
||||
TLockedToken<CSkinRules> x10_skinRules;
|
||||
|
@ -26,25 +27,29 @@ public:
|
|||
Zero,
|
||||
One
|
||||
};
|
||||
CSkinnedModel(const TLockedToken<CModel>& model,
|
||||
const TLockedToken<CSkinRules>& skinRules,
|
||||
const TLockedToken<CCharLayoutInfo>& layoutInfo);
|
||||
CSkinnedModel(TLockedToken<CModel> model,
|
||||
TLockedToken<CSkinRules> skinRules,
|
||||
TLockedToken<CCharLayoutInfo> layoutInfo,
|
||||
int shaderIdx);
|
||||
CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
|
||||
ResId layoutInfo, EDataOwnership ownership);
|
||||
ResId layoutInfo, int shaderIdx);
|
||||
|
||||
TLockedToken<CModel>& GetModel() {return x4_model;}
|
||||
TLockedToken<CSkinRules>& GetSkinRules() {return x10_skinRules;}
|
||||
TLockedToken<CCharLayoutInfo>& GetLayoutInfo() {return x1c_layoutInfo;}
|
||||
|
||||
void Calculate(const CPoseAsTransforms& pose, const std::experimental::optional<CVertexMorphEffect>&);
|
||||
void Draw(const CModelFlags& drawFlags) const {}
|
||||
void Calculate(const CPoseAsTransforms& pose,
|
||||
const CModelFlags& drawFlags,
|
||||
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||
const float* morphMagnitudes);
|
||||
void Draw(const CModelFlags& drawFlags) const;
|
||||
};
|
||||
|
||||
class CMorphableSkinnedModel : public CSkinnedModel
|
||||
{
|
||||
public:
|
||||
CMorphableSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
|
||||
ResId layoutInfo, EDataOwnership ownership);
|
||||
ResId layoutInfo, int shaderIdx);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ CCameraBlurFilter::CCameraBlurFilter()
|
|||
|
||||
void CCameraBlurFilter::draw(float amount)
|
||||
{
|
||||
if (amount == 0.f)
|
||||
if (amount <= 0.f)
|
||||
return;
|
||||
|
||||
SClipScreenRect clipRect = {};
|
||||
|
|
|
@ -197,6 +197,7 @@ void CWorldTransManager::DrawFirstPass()
|
|||
360.f + 180.f - 90.f));
|
||||
CGraphics::SetViewPointMatrix(rotateXf * translateXf);
|
||||
DrawAllModels();
|
||||
m_camblur.draw(x4_modelData->x1c8_blurResult);
|
||||
}
|
||||
|
||||
void CWorldTransManager::DrawSecondPass()
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Graphics/CLight.hpp"
|
||||
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
|
||||
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
|
||||
#include "Graphics/Shaders/CCameraBlurFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -83,6 +84,7 @@ private:
|
|||
CTexturedQuadFilter m_dissolve = { CCameraFilterPass::EFilterType::Blend,
|
||||
CGraphics::g_SpareTexture };
|
||||
CWideScreenFilter m_widescreen = { CCameraFilterPass::EFilterType::Blend };
|
||||
CCameraBlurFilter m_camblur;
|
||||
|
||||
static int GetSuitCharIdx();
|
||||
void DrawFirstPass();
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 53ae402b2b130e6d0e1742d0a9d864223149c8ac
|
||||
Subproject commit 667c476f2e78ac6aedef9faba4783ade01dfbd47
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit d8186d24b70a8ca885b4bd3e19e1f5402c076191
|
||||
Subproject commit 4260ea58f19648d6548b0c25488bfb8b47d0263b
|
Loading…
Reference in New Issue