metaforce/Runtime/Graphics/Shaders/CRadarPaintShader.cpp

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#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
#include <cstring>
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include <hecl/Pipeline.hpp>
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namespace urde {
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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void CRadarPaintShader::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CRadarPaintShader{}); }
void CRadarPaintShader::Shutdown() { s_Pipeline.reset(); }
void CRadarPaintShader::draw(const std::vector<Instance>& instances, const CTexture* tex) {
if (!instances.size())
return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CRadarPaintShader::draw", zeus::skMagenta);
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if (instances.size() > m_maxInsts) {
m_maxInsts = instances.size();
m_tex = tex;
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Instance), m_maxInsts);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CMatrix4f), 1);
const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
const std::array<boo::ObjToken<boo::ITexture>, 1> texs{m_tex->GetBooTexture()};
m_dataBind =
ctx.newShaderDataBinding(s_Pipeline, nullptr, m_vbo.get(), nullptr, bufs.size(), bufs.data(), stages.data(),
nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr);
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return true;
} BooTrace);
}
zeus::CMatrix4f uniMtx = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
m_uniBuf->load(&uniMtx, sizeof(zeus::CMatrix4f));
size_t mapSz = sizeof(Instance) * instances.size();
Instance* insts = reinterpret_cast<Instance*>(m_vbo->map(mapSz));
memmove(insts, instances.data(), mapSz);
m_vbo->unmap();
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawInstances(0, 4, instances.size());
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}
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} // namespace urde