metaforce/Editor/SplashScreen/SplashScreen.cpp

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#include "SplashScreen.hpp"
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#include "version.h"
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namespace RUDE
{
#define SPLASH_WIDTH 555
#define SPLASH_HEIGHT 300
#define WIRE_START 0
#define WIRE_FRAMES 60
#define SOLID_START 40
#define SOLID_FRAMES 40
#define TEXT_START 80
#define TEXT_FRAMES 40
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#define LINE_WIDTH 2
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#define TEXT_MARGIN 10
void SplashScreen::setLineVerts(int width, int height, float pf, float t)
{
std::pair<int,int> margin = m_cornersOutline[0]->queryGlyphDimensions(0);
float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
float lineLeft = 0;
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float lineRight = pf*LINE_WIDTH;
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float lineTop = height-margin.second;
float lineBottom = margin.second;
m_verts.lineVerts[0].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[1].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t1);
m_verts.lineVerts[2].m_pos.assign(lineRight, lineTop, 0);
m_verts.lineVerts[3].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t1);
m_verts.lineVerts[4].m_pos = m_verts.lineVerts[3].m_pos;
lineLeft = margin.first;
lineRight = width-margin.first;
lineTop = height;
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lineBottom = height-pf*LINE_WIDTH;
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m_verts.lineVerts[5].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[6].m_pos = m_verts.lineVerts[5].m_pos;
m_verts.lineVerts[7].m_pos.assign(lineLeft, lineBottom, 0);
m_verts.lineVerts[8].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t1);
m_verts.lineVerts[9].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t1);
m_verts.lineVerts[10].m_pos = m_verts.lineVerts[9].m_pos;
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lineLeft = width-pf*LINE_WIDTH;
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lineRight = width;
lineTop = height-margin.second;
lineBottom = margin.second;
m_verts.lineVerts[11].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[12].m_pos = m_verts.lineVerts[11].m_pos;
m_verts.lineVerts[13].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t2);
m_verts.lineVerts[14].m_pos.assign(lineRight, lineTop, 0);
m_verts.lineVerts[15].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t2);
m_verts.lineVerts[16].m_pos = m_verts.lineVerts[15].m_pos;
lineLeft = margin.first;
lineRight = width-margin.first;
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lineTop = pf*LINE_WIDTH;
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lineBottom = 0;
m_verts.lineVerts[17].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[18].m_pos = m_verts.lineVerts[17].m_pos;
m_verts.lineVerts[19].m_pos.assign(lineLeft, lineBottom, 0);
m_verts.lineVerts[20].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t2);
m_verts.lineVerts[21].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t2);
}
void SplashScreen::setLineColors(float t)
{
float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
float t3 = Zeus::Math::clamp(0.f, t * 2.f - 2.f, 1.f);
Zeus::CColor c1 = Zeus::CColor::lerp(m_splash1, m_splash2, t1);
Zeus::CColor c2 = Zeus::CColor::lerp(m_splash1, m_splash2, t2);
Zeus::CColor c3 = Zeus::CColor::lerp(m_splash1, m_splash2, t3);
m_cornersOutline[0]->colorGlyphs(c1);
if (t < 0.5)
{
m_cornersOutline[1]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[2]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[3]->colorGlyphs(Zeus::CColor::skClear);
}
else if (t < 1.0)
{
m_cornersOutline[1]->colorGlyphs(c2);
m_cornersOutline[3]->colorGlyphs(c2);
}
else
{
m_cornersOutline[1]->colorGlyphs(c2);
m_cornersOutline[2]->colorGlyphs(c3);
m_cornersOutline[3]->colorGlyphs(c2);
}
m_verts.lineVerts[0].m_color = c1;
m_verts.lineVerts[1].m_color = c2;
m_verts.lineVerts[2].m_color = m_verts.lineVerts[0].m_color;
m_verts.lineVerts[3].m_color = m_verts.lineVerts[1].m_color;
m_verts.lineVerts[4].m_color = m_verts.lineVerts[3].m_color;
m_verts.lineVerts[5].m_color = c1;
m_verts.lineVerts[6].m_color = m_verts.lineVerts[5].m_color;
m_verts.lineVerts[7].m_color = m_verts.lineVerts[6].m_color;
m_verts.lineVerts[8].m_color = c2;
m_verts.lineVerts[9].m_color = m_verts.lineVerts[8].m_color;
m_verts.lineVerts[10].m_color = m_verts.lineVerts[9].m_color;
m_verts.lineVerts[11].m_color = c2;
m_verts.lineVerts[12].m_color = m_verts.lineVerts[11].m_color;
m_verts.lineVerts[13].m_color = c3;
m_verts.lineVerts[14].m_color = m_verts.lineVerts[12].m_color;
m_verts.lineVerts[15].m_color = m_verts.lineVerts[13].m_color;
m_verts.lineVerts[16].m_color = m_verts.lineVerts[15].m_color;
m_verts.lineVerts[17].m_color = c2;
m_verts.lineVerts[18].m_color = m_verts.lineVerts[17].m_color;
m_verts.lineVerts[19].m_color = m_verts.lineVerts[18].m_color;
m_verts.lineVerts[20].m_color = c3;
m_verts.lineVerts[21].m_color = m_verts.lineVerts[20].m_color;
}
void SplashScreen::setFillVerts(int width, int height, float pf)
{
std::pair<int,int> margin = m_cornersFilled[0]->queryGlyphDimensions(0);
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float fillLeft = pf*LINE_WIDTH;
float fillRight = width-pf*LINE_WIDTH;
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float fillTop = height-margin.second;
float fillBottom = margin.second;
m_verts.fillVerts[0].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[1].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[2].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[3].m_pos.assign(fillRight, fillBottom, 0);
m_verts.fillVerts[4].m_pos = m_verts.fillVerts[3].m_pos;
fillLeft = margin.first;
fillRight = width-margin.first;
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fillTop = height-pf*LINE_WIDTH;
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fillBottom = height-margin.second;
m_verts.fillVerts[5].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[6].m_pos = m_verts.fillVerts[5].m_pos;
m_verts.fillVerts[7].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[8].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[9].m_pos.assign(fillRight, fillBottom, 0);
m_verts.fillVerts[10].m_pos = m_verts.fillVerts[9].m_pos;
fillLeft = margin.first;
fillRight = width-margin.first;
fillTop = margin.second;
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fillBottom = pf*LINE_WIDTH;
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m_verts.fillVerts[11].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[12].m_pos = m_verts.fillVerts[11].m_pos;
m_verts.fillVerts[13].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[14].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[15].m_pos.assign(fillRight, fillBottom, 0);
}
void SplashScreen::setFillColors(float t)
{
t = Zeus::Math::clamp(0.f, t, 1.f);
Zeus::CColor color = Zeus::CColor::lerp(m_splashBgClear, m_splashBg, t);
for (int i=0 ; i<16 ; ++i)
m_verts.fillVerts[i].m_color = color;
for (int i=0 ; i<4 ; ++i)
m_cornersFilled[i]->colorGlyphs(color);
}
SplashScreen::SplashScreen(ViewManager& vm, Specter::ViewResources& res)
: View(res, vm.rootView()), m_vm(vm),
m_splashBg(res.themeData().splashBackground()),
m_splashBgClear(m_splashBg),
m_splash1(res.themeData().splash1()),
m_splash2(res.themeData().splash2()),
m_textColor(res.themeData().uiText()),
m_textColorClear(m_textColor)
{
m_splashBgClear[3] = 0.0;
m_textColorClear[3] = 0.0;
m_viewBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 38);
if (!res.m_viewRes.m_solidVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
};
m_vertsVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
m_vertsVtxFmt, m_vertsBuf, nullptr,
nullptr, 1, bufs, 0, nullptr);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
res.m_viewRes.m_solidVtxFmt,
m_vertsBuf, nullptr,
nullptr, 1, bufs, 0, nullptr);
}
commitResources(res);
for (int i=0 ; i<4 ; ++i)
{
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m_cornersOutline[i].reset(new Specter::TextView(res, *this, res.m_curveFont, Specter::TextView::Alignment::Left, 1));
m_cornersFilled[i].reset(new Specter::TextView(res, *this, res.m_curveFont, Specter::TextView::Alignment::Left, 1));
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}
m_cornersOutline[0]->typesetGlyphs(L"\xF4F0");
m_cornersFilled[0]->typesetGlyphs(L"\xF4F1", res.themeData().splashBackground());
m_cornersOutline[1]->typesetGlyphs(L"\xF4F2");
m_cornersFilled[1]->typesetGlyphs(L"\xF4F3", res.themeData().splashBackground());
m_cornersOutline[2]->typesetGlyphs(L"\xF4F4");
m_cornersFilled[2]->typesetGlyphs(L"\xF4F5", res.themeData().splashBackground());
m_cornersOutline[3]->typesetGlyphs(L"\xF4F6");
m_cornersFilled[3]->typesetGlyphs(L"\xF4F7", res.themeData().splashBackground());
float pf = res.pixelFactor();
setLineVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf, 0.0);
setFillVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf);
setLineColors(0.0);
setFillColors(0.0);
m_vertsBuf->load(&m_verts, sizeof(m_verts));
}
static float CubicEase(float t)
{
t *= 2.f;
if (t < 1) return 1.f/2.f*t*t*t;
t -= 2.f;
return 1.f/2.f*(t*t*t + 2.f);
}
void SplashScreen::think()
{
Specter::ViewResources& res = rootView().viewRes();
float pf = res.pixelFactor();
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if (!m_title && res.m_fcacheReady)
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{
m_title.reset(new Specter::TextView(res, *this, res.m_titleFont));
Zeus::CColor clearColor = res.themeData().uiText();
clearColor[3] = 0.0;
m_title->typesetGlyphs("RUDE", clearColor);
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m_buildInfo.reset(new Specter::MultiLineTextView(res, *this, res.m_mainFont, Specter::TextView::Alignment::Right));
m_buildInfo->typesetGlyphs(HECL::Format("Branch: %s\nCommit: %s\nDate: %s",
GIT_BRANCH, GIT_COMMIT_HASH, GIT_COMMIT_DATE),
clearColor);
m_newButt.m_button.reset(new Specter::Button(res, *this, &m_newProjBind, "New Project", Specter::Button::Style::Text));
m_openButt.m_button.reset(new Specter::Button(res, *this, &m_openProjBind, "Open Project", Specter::Button::Style::Text));
m_extractButt.m_button.reset(new Specter::Button(res, *this, &m_extractProjBind, "Extract Game", Specter::Button::Style::Text));
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updateSize();
}
bool loadVerts = false;
if (m_frame > WIRE_START)
{
float wt = (m_frame-WIRE_START) / float(WIRE_FRAMES);
wt = Zeus::Math::clamp(0.f, wt, 2.f);
setLineVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf, CubicEase(wt));
setLineColors(wt);
loadVerts = true;
}
if (m_frame > SOLID_START)
{
float ft = (m_frame-SOLID_START) / float(SOLID_FRAMES);
ft = Zeus::Math::clamp(0.f, ft, 2.f);
setFillColors(ft);
loadVerts = true;
}
if (m_title && m_frame > TEXT_START)
{
if (!m_textStartFrame)
m_textStartFrame = m_frame;
float tt = (m_frame-m_textStartFrame) / float(TEXT_FRAMES);
tt = Zeus::Math::clamp(0.f, tt, 1.f);
Zeus::CColor clearColor = res.themeData().uiText();
clearColor[3] = 0.0;
Zeus::CColor color = Zeus::CColor::lerp(clearColor, res.themeData().uiText(), tt);
m_title->colorGlyphs(color);
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m_buildInfo->colorGlyphs(color);
m_newButt.m_button->colorGlyphs(color);
m_openButt.m_button->colorGlyphs(color);
m_extractButt.m_button->colorGlyphs(color);
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}
if (loadVerts)
m_vertsBuf->load(&m_verts, sizeof(m_verts));
++m_frame;
}
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void SplashScreen::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
m_newButt.mouseDown(coord, button, mod);
m_openButt.mouseDown(coord, button, mod);
m_extractButt.mouseDown(coord, button, mod);
}
void SplashScreen::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
m_newButt.mouseUp(coord, button, mod);
m_openButt.mouseUp(coord, button, mod);
m_extractButt.mouseUp(coord, button, mod);
}
void SplashScreen::mouseMove(const boo::SWindowCoord& coord)
{
m_newButt.mouseMove(coord);
m_openButt.mouseMove(coord);
m_extractButt.mouseMove(coord);
}
void SplashScreen::mouseEnter(const boo::SWindowCoord& coord)
{
m_newButt.mouseEnter(coord);
m_openButt.mouseEnter(coord);
m_extractButt.mouseEnter(coord);
}
void SplashScreen::mouseLeave(const boo::SWindowCoord& coord)
{
m_newButt.mouseLeave(coord);
m_openButt.mouseLeave(coord);
m_extractButt.mouseLeave(coord);
}
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void SplashScreen::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
float pf = rootView().viewRes().pixelFactor();
boo::SWindowRect centerRect = sub;
centerRect.location[0] = root.size[0] / 2 - (SPLASH_WIDTH * pf / 2.0);
centerRect.location[1] = root.size[1] / 2 - (SPLASH_HEIGHT * pf / 2.0);
View::resized(root, centerRect);
m_viewBlock.setViewRect(root, centerRect);
m_viewBlockBuf->load(&m_viewBlock, sizeof(m_viewBlock));
boo::SWindowRect textRect = centerRect;
textRect.location[0] += TEXT_MARGIN * pf;
textRect.location[1] += (SPLASH_HEIGHT - 36) * pf;
if (m_title)
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{
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m_title->resized(root, textRect);
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textRect.location[0] = centerRect.location[0] + (SPLASH_WIDTH - TEXT_MARGIN) * pf;
textRect.location[1] -= 5 * pf;
m_buildInfo->resized(root, textRect);
textRect.size[0] = m_newButt.m_button->nominalWidth();
textRect.size[1] = m_newButt.m_button->nominalHeight();
textRect.location[1] = centerRect.location[1] + 20 * pf;
textRect.location[0] = centerRect.location[0] + SPLASH_WIDTH / 4 * pf - m_newButt.m_button->nominalWidth() / 2;
m_newButt.m_button->resized(root, textRect);
textRect.size[0] = m_openButt.m_button->nominalWidth();
textRect.size[1] = m_openButt.m_button->nominalHeight();
textRect.location[1] = centerRect.location[1] + 20 * pf;
textRect.location[0] = centerRect.location[0] + SPLASH_WIDTH * 2 / 4 * pf - m_openButt.m_button->nominalWidth() / 2;
m_openButt.m_button->resized(root, textRect);
textRect.size[0] = m_extractButt.m_button->nominalWidth();
textRect.size[1] = m_extractButt.m_button->nominalHeight();
textRect.location[1] = centerRect.location[1] + 20 * pf;
textRect.location[0] = centerRect.location[0] + SPLASH_WIDTH * 3 / 4 * pf - m_extractButt.m_button->nominalWidth() / 2;
m_extractButt.m_button->resized(root, textRect);
}
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boo::SWindowRect cornerRect = centerRect;
cornerRect.size[0] = cornerRect.size[1] = 8 * pf;
cornerRect.location[1] = centerRect.location[1] + (SPLASH_HEIGHT - 8) * pf;
m_cornersOutline[0]->resized(root, cornerRect);
m_cornersFilled[0]->resized(root, cornerRect);
cornerRect.location[0] = centerRect.location[0] + (SPLASH_WIDTH - 8) * pf;
m_cornersOutline[1]->resized(root, cornerRect);
m_cornersFilled[1]->resized(root, cornerRect);
cornerRect.location[1] = centerRect.location[1];
m_cornersOutline[2]->resized(root, cornerRect);
m_cornersFilled[2]->resized(root, cornerRect);
cornerRect.location[0] = centerRect.location[0];
m_cornersOutline[3]->resized(root, cornerRect);
m_cornersFilled[3]->resized(root, cornerRect);
}
void SplashScreen::draw(boo::IGraphicsCommandQueue* gfxQ)
{
gfxQ->setShaderDataBinding(m_vertsShaderBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
if (m_frame > WIRE_START)
gfxQ->draw(0, 22);
if (m_frame > SOLID_START)
gfxQ->draw(22, 16);
if (m_title && m_textStartFrame && m_frame > m_textStartFrame)
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{
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m_title->draw(gfxQ);
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m_buildInfo->draw(gfxQ);
m_newButt.m_button->draw(gfxQ);
m_openButt.m_button->draw(gfxQ);
m_extractButt.m_button->draw(gfxQ);
}
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m_cornersFilled[0]->draw(gfxQ);
m_cornersFilled[1]->draw(gfxQ);
m_cornersFilled[2]->draw(gfxQ);
m_cornersFilled[3]->draw(gfxQ);
m_cornersOutline[0]->draw(gfxQ);
m_cornersOutline[1]->draw(gfxQ);
m_cornersOutline[2]->draw(gfxQ);
m_cornersOutline[3]->draw(gfxQ);
}
}