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#ifndef SPECTER_ROOTVIEW_HPP
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#define SPECTER_ROOTVIEW_HPP
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#include "View.hpp"
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#include "MultiLineTextView.hpp"
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#include "FontCache.hpp"
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#include <boo/boo.hpp>
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namespace Specter
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{
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class ViewSystem;
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class RootView : public View, public boo::IWindowCallback
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{
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boo::IWindow* m_window = nullptr;
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boo::ITextureR* m_renderTex = nullptr;
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boo::SWindowRect m_rootRect;
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bool m_resizeRTDirty = false;
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bool m_destroyed = false;
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public:
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RootView(ViewSystem& system, boo::IWindow* window);
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void destroyed();
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bool isDestroyed() const {return m_destroyed;}
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void resized(const boo::SWindowRect& rect);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods);
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void mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods);
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void mouseMove(const boo::SWindowCoord& coord);
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void mouseEnter(const boo::SWindowCoord& coord);
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void mouseLeave(const boo::SWindowCoord& coord);
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void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
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void touchDown(const boo::STouchCoord& coord, uintptr_t tid);
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void touchUp(const boo::STouchCoord& coord, uintptr_t tid);
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void touchMove(const boo::STouchCoord& coord, uintptr_t tid);
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void charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat);
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void charKeyUp(unsigned long charCode, boo::EModifierKey mods);
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void specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat);
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void specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods);
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void modKeyDown(boo::EModifierKey mod, bool isRepeat);
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void modKeyUp(boo::EModifierKey mod);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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const boo::SWindowRect& rootRect() const {return m_rootRect;}
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boo::IWindow* window() const {return m_window;}
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class SplitView : public View
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{
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public:
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class System
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{
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friend class ViewSystem;
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friend class SplitView;
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boo::ITextureS* m_shadingTex;
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void init(boo::IGraphicsDataFactory* factory);
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};
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enum class Axis
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{
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Horizontal,
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Vertical
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};
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private:
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Axis m_axis;
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float m_slide = 0.5;
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bool m_dragging = false;
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void setSlide(float slide)
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{
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m_slide = std::min(std::max(slide, 0.0f), 1.0f);
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updateSize();
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}
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std::unique_ptr<View> m_views[2];
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VertexBlock m_splitBlock;
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boo::IGraphicsBufferD* m_splitBlockBuf;
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struct SplitVert
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{
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Zeus::CVector3f m_pos;
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Zeus::CVector2f m_uv;
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} m_splitVerts[4];
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void setHorizontalVerts(int width)
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{
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m_splitVerts[0].m_pos.assign(0, 1, 0);
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m_splitVerts[0].m_uv.assign(0, 0);
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m_splitVerts[1].m_pos.assign(0, -1, 0);
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m_splitVerts[1].m_uv.assign(1, 0);
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m_splitVerts[2].m_pos.assign(width, 1, 0);
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m_splitVerts[2].m_uv.assign(0, 0);
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m_splitVerts[3].m_pos.assign(width, -1, 0);
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m_splitVerts[3].m_uv.assign(1, 0);
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}
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void setVerticalVerts(int height)
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{
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m_splitVerts[0].m_pos.assign(-1, height, 0);
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m_splitVerts[0].m_uv.assign(0, 0);
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m_splitVerts[1].m_pos.assign(-1, 0, 0);
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m_splitVerts[1].m_uv.assign(0, 0);
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m_splitVerts[2].m_pos.assign(1, height, 0);
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m_splitVerts[2].m_uv.assign(1, 0);
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m_splitVerts[3].m_pos.assign(1, 0, 0);
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m_splitVerts[3].m_uv.assign(1, 0);
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}
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boo::IGraphicsBufferD* m_splitVertsBuf;
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boo::IVertexFormat* m_splitVtxFmt; /* OpenGL only */
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boo::IShaderDataBinding* m_splitShaderBinding;
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int m_splitValidSlots = 0;
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public:
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SplitView(ViewSystem& system, View& parentView, Axis axis);
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void setContentView(int slot, std::unique_ptr<View>&& view);
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std::unique_ptr<View> releaseContentView(int slot);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseMove(const boo::SWindowCoord&);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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private:
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std::unique_ptr<SplitView> m_splitView;
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};
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}
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#endif // SPECTER_ROOTVIEW_HPP
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