metaforce/specter/include/Specter/RootView.hpp

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#ifndef SPECTER_ROOTVIEW_HPP
#define SPECTER_ROOTVIEW_HPP
#include "View.hpp"
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#include "MultiLineTextView.hpp"
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#include "FontCache.hpp"
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#include <boo/boo.hpp>
namespace Specter
{
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class ViewSystem;
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class RootView : public View, public boo::IWindowCallback
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{
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boo::IWindow* m_window = nullptr;
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boo::ITextureR* m_renderTex = nullptr;
boo::SWindowRect m_rootRect;
bool m_resizeRTDirty = false;
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bool m_destroyed = false;
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public:
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RootView(ViewSystem& system, boo::IWindow* window);
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void destroyed();
bool isDestroyed() const {return m_destroyed;}
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void resized(const boo::SWindowRect& rect);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods);
void mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods);
void mouseMove(const boo::SWindowCoord& coord);
void mouseEnter(const boo::SWindowCoord& coord);
void mouseLeave(const boo::SWindowCoord& coord);
void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
void touchDown(const boo::STouchCoord& coord, uintptr_t tid);
void touchUp(const boo::STouchCoord& coord, uintptr_t tid);
void touchMove(const boo::STouchCoord& coord, uintptr_t tid);
void charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat);
void charKeyUp(unsigned long charCode, boo::EModifierKey mods);
void specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat);
void specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods);
void modKeyDown(boo::EModifierKey mod, bool isRepeat);
void modKeyUp(boo::EModifierKey mod);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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const boo::SWindowRect& rootRect() const {return m_rootRect;}
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boo::IWindow* window() const {return m_window;}
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class SplitView : public View
{
public:
class System
{
friend class ViewSystem;
friend class SplitView;
boo::ITextureS* m_shadingTex;
void init(boo::IGraphicsDataFactory* factory);
};
enum class Axis
{
Horizontal,
Vertical
};
private:
Axis m_axis;
float m_slide = 0.5;
bool m_dragging = false;
void setSlide(float slide)
{
m_slide = std::min(std::max(slide, 0.0f), 1.0f);
updateSize();
}
std::unique_ptr<View> m_views[2];
VertexBlock m_splitBlock;
boo::IGraphicsBufferD* m_splitBlockBuf;
struct SplitVert
{
Zeus::CVector3f m_pos;
Zeus::CVector2f m_uv;
} m_splitVerts[4];
void setHorizontalVerts(int width)
{
m_splitVerts[0].m_pos.assign(0, 1, 0);
m_splitVerts[0].m_uv.assign(0, 0);
m_splitVerts[1].m_pos.assign(0, -1, 0);
m_splitVerts[1].m_uv.assign(1, 0);
m_splitVerts[2].m_pos.assign(width, 1, 0);
m_splitVerts[2].m_uv.assign(0, 0);
m_splitVerts[3].m_pos.assign(width, -1, 0);
m_splitVerts[3].m_uv.assign(1, 0);
}
void setVerticalVerts(int height)
{
m_splitVerts[0].m_pos.assign(-1, height, 0);
m_splitVerts[0].m_uv.assign(0, 0);
m_splitVerts[1].m_pos.assign(-1, 0, 0);
m_splitVerts[1].m_uv.assign(0, 0);
m_splitVerts[2].m_pos.assign(1, height, 0);
m_splitVerts[2].m_uv.assign(1, 0);
m_splitVerts[3].m_pos.assign(1, 0, 0);
m_splitVerts[3].m_uv.assign(1, 0);
}
boo::IGraphicsBufferD* m_splitVertsBuf;
boo::IVertexFormat* m_splitVtxFmt; /* OpenGL only */
boo::IShaderDataBinding* m_splitShaderBinding;
int m_splitValidSlots = 0;
public:
SplitView(ViewSystem& system, View& parentView, Axis axis);
void setContentView(int slot, std::unique_ptr<View>&& view);
std::unique_ptr<View> releaseContentView(int slot);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
private:
std::unique_ptr<SplitView> m_splitView;
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};
}
#endif // SPECTER_ROOTVIEW_HPP