metaforce/Runtime/MP1/COptionsScreen.hpp

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#pragma once
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#include "CInGameGuiManager.hpp"
#include "CPauseScreenBase.hpp"
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#include "CGameCubeDoll.hpp"
#include "CQuitGameScreen.hpp"
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namespace urde::MP1 {
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class COptionsScreen : public CPauseScreenBase {
std::unique_ptr<CQuitGameScreen> x19c_quitGame;
std::unique_ptr<CGameCubeDoll> x1a0_gameCube;
CSfxHandle x1a4_sliderSfx;
CRumbleGenerator x1a8_rumble;
float x29c_optionAlpha = 0.f;
bool x2a0_24_inOptionBody : 1;
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void UpdateOptionView();
void ResetOptionWidgetVisibility();
void OnSliderChanged(CGuiSliderGroup* caller, float val);
void OnEnumChanged(CGuiTableGroup* caller, int oldSel);
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public:
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COptionsScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg);
~COptionsScreen();
bool InputDisabled() const;
void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue);
void Touch();
void ProcessControllerInput(const CFinalInput& input);
void Draw(float transInterp, float totalAlpha, float yOff);
bool VReady() const;
void VActivate();
void RightTableSelectionChanged(int oldSel, int newSel);
void ChangedMode(EMode oldMode);
void UpdateRightTable();
bool ShouldLeftTableAdvance() const;
bool ShouldRightTableAdvance() const;
u32 GetRightTableCount() const;
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};
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} // namespace urde::MP1