2016-04-24 04:03:30 +00:00
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set(CHARACTER_SOURCES
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2016-08-15 20:43:04 +00:00
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CharacterCommon.hpp
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2016-04-24 04:03:30 +00:00
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CAssetFactory.hpp CAssetFactory.cpp
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CCharacterFactory.hpp CCharacterFactory.cpp
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CModelData.hpp CModelData.cpp
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CAnimData.hpp CAnimData.cpp
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CCharAnimTime.hpp CCharAnimTime.cpp
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IMetaAnim.hpp IMetaAnim.cpp
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IMetaTrans.hpp
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2016-09-14 05:45:46 +00:00
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IVaryingAnimationTimeScale.hpp
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2016-04-24 04:03:30 +00:00
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CAnimationDatabase.hpp
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CAnimationDatabaseGame.hpp CAnimationDatabaseGame.cpp
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CTransitionDatabase.hpp
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CTransitionDatabaseGame.hpp CTransitionDatabaseGame.cpp
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CHierarchyPoseBuilder.hpp CHierarchyPoseBuilder.cpp
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CPoseAsTransforms.hpp CPoseAsTransforms.cpp
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CSkinBank.hpp CSkinBank.cpp
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CCharLayoutInfo.hpp CCharLayoutInfo.cpp
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CLayoutDescription.hpp
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CSegIdList.hpp CSegIdList.cpp
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CSegId.hpp CSegId.cpp
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TSegIdMap.hpp
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2017-01-08 03:36:24 +00:00
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CIkChain.hpp CIkChain.cpp
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2016-04-24 04:03:30 +00:00
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CSkinRules.hpp CSkinRules.cpp
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CAnimCharacterSet.hpp CAnimCharacterSet.cpp
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CAnimationSet.hpp CAnimationSet.cpp
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CCharacterSet.hpp CCharacterSet.cpp
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CCharacterInfo.hpp CCharacterInfo.cpp
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CPASDatabase.hpp CPASDatabase.cpp
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CPASAnimState.hpp CPASAnimState.cpp
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CPASParmInfo.hpp CPASParmInfo.cpp
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CPASAnimInfo.hpp CPASAnimInfo.cpp
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CPASAnimParm.hpp CPASAnimParm.cpp
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2016-04-27 19:59:38 +00:00
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CPASAnimParmData.hpp CPASAnimParmData.cpp
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2016-04-24 04:03:30 +00:00
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CEffectComponent.hpp CEffectComponent.cpp
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CAnimation.hpp CAnimation.cpp
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CAnimationManager.hpp CAnimationManager.cpp
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CTransition.hpp CTransition.cpp
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CTransitionManager.hpp CTransitionManager.cpp
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CMetaAnimFactory.hpp CMetaAnimFactory.cpp
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CMetaAnimPlay.hpp CMetaAnimPlay.cpp
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CMetaAnimBlend.hpp CMetaAnimBlend.cpp
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CMetaAnimPhaseBlend.hpp CMetaAnimPhaseBlend.cpp
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CMetaAnimRandom.hpp CMetaAnimRandom.cpp
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CMetaAnimSequence.hpp CMetaAnimSequence.cpp
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CMetaTransFactory.hpp CMetaTransFactory.cpp
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CMetaTransMetaAnim.hpp CMetaTransMetaAnim.cpp
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CMetaTransTrans.hpp CMetaTransTrans.cpp
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CMetaTransPhaseTrans.hpp CMetaTransPhaseTrans.cpp
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CMetaTransSnap.hpp CMetaTransSnap.cpp
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CAnimTreeLoopIn.hpp CAnimTreeLoopIn.cpp
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CAnimTreeSequence.hpp CAnimTreeSequence.cpp
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2016-08-27 21:16:44 +00:00
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CSequenceHelper.hpp CSequenceHelper.cpp
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2016-04-24 04:03:30 +00:00
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CAnimTreeAnimReaderContainer.hpp CAnimTreeAnimReaderContainer.cpp
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2016-09-04 02:27:35 +00:00
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CTreeUtils.hpp CTreeUtils.cpp
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2016-04-24 04:03:30 +00:00
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CAnimTreeBlend.hpp CAnimTreeBlend.cpp
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CAnimTreeNode.hpp CAnimTreeNode.cpp
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CAnimTreeTimeScale.hpp CAnimTreeTimeScale.cpp
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CAnimTreeTransition.hpp CAnimTreeTransition.cpp
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CAnimTreeTweenBase.hpp CAnimTreeTweenBase.cpp
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CAnimTreeSingleChild.hpp CAnimTreeSingleChild.cpp
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CAnimTreeDoubleChild.hpp CAnimTreeDoubleChild.cpp
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CAnimPlaybackParms.hpp
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IAnimReader.hpp IAnimReader.cpp
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CPrimitive.hpp CPrimitive.cpp
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CHalfTransition.hpp CHalfTransition.cpp
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CTimeScaleFunctions.hpp CTimeScaleFunctions.cpp
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CParticleData.hpp CParticleData.cpp
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CParticleDatabase.hpp CParticleDatabase.cpp
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CParticleGenInfo.hpp CParticleGenInfo.cpp
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CAnimPOIData.hpp CAnimPOIData.cpp
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CPOINode.hpp CPOINode.cpp
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CBoolPOINode.hpp CBoolPOINode.cpp
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CInt32POINode.hpp CInt32POINode.cpp
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CSoundPOINode.hpp CSoundPOINode.cpp
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CParticlePOINode.hpp CParticlePOINode.cpp
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CAnimSourceReader.hpp CAnimSourceReader.cpp
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CAnimSource.hpp CAnimSource.cpp
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2016-08-26 22:23:59 +00:00
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CFBStreamedAnimReader.hpp CFBStreamedAnimReader.cpp
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CFBStreamedCompression.hpp CFBStreamedCompression.cpp
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2016-04-24 04:03:30 +00:00
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CAllFormatsAnimSource.hpp CAllFormatsAnimSource.cpp
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CSegStatementSet.hpp CSegStatementSet.cpp
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CAnimPerSegmentData.hpp
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CAdditiveAnimPlayback.hpp CAdditiveAnimPlayback.cpp
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CActorLights.hpp CActorLights.cpp
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CAnimSysContext.hpp
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2016-08-15 20:43:04 +00:00
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CBodyState.hpp CBodyState.cpp
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2017-07-10 04:55:51 +00:00
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CAdditiveBodyState.hpp CAdditiveBodyState.cpp
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2016-08-15 20:43:04 +00:00
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CBodyStateCmdMgr.hpp CBodyStateCmdMgr.cpp
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2017-06-19 07:00:50 +00:00
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CBodyController.hpp CBodyController.cpp
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2017-07-05 18:34:12 +00:00
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CGroundMovement.hpp CGroundMovement.cpp
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2017-07-10 04:55:51 +00:00
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CSteeringBehaviors.hpp CSteeringBehaviors.cpp
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CBodyStateInfo.hpp CBodyStateInfo.cpp)
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2016-04-24 04:03:30 +00:00
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runtime_add_list(Character CHARACTER_SOURCES)
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