mirror of https://github.com/AxioDL/metaforce.git
Various imps and stubs
This commit is contained in:
parent
8b23c0538e
commit
c20eb76189
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@ -0,0 +1,33 @@
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#include "CAudioStateWin.hpp"
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#include "CSfxManager.hpp"
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#include "CArchitectureMessage.hpp"
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#include "CArchitectureQueue.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CGameState.hpp"
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namespace urde
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{
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CIOWin::EMessageReturn CAudioStateWin::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
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{
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#if 0
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const EArchMsgType msgType = msg.GetType();
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if (msgType == EArchMsgType::SetGameState)
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{
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CSfxManager::KillAll(CSfxManager::ESfxChannels::One);
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CSfxManager::TurnOnChannel(CSfxManager::ESfxChannels::One);
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}
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else if (msgType == EArchMsgType::QuitGameplay)
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{
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if (g_GameState->GetWorldTransitionManager()->GetTransitionType() == CWorldTransManager::ETransType::Disabled ||
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g_Main->x12c_ != 0)
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{
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CSfxManager::SetChannel(CSfxManager::ESfxChannels::Zero);
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CSfxManager::KillAll(CSfxManager::ESfxChannels::One);
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}
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}
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#endif
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return EMessageReturn::Normal;
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}
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}
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@ -5,15 +5,11 @@
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namespace urde
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{
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class CAudioStateWin : public CIOWin
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{
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public:
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CAudioStateWin() : CIOWin("CAudioStateWin") {}
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CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
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{
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return EMessageReturn::Normal;
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}
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CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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};
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}
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@ -38,12 +38,7 @@ CMapUniverse::CMapWorldData::CMapWorldData(CInputStream& in, u32 version)
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x60_ = zeus::CColor::lerp(zeus::CColor::skWhite, x5c_, 0.5f);
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for (const zeus::CTransform& xf : x44_areaData)
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{
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zeus::CMatrix4f mat = xf.toMatrix4f().transposed();
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x64_.x += mat.vec[1].x;
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x64_.y += mat.vec[2].y;
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x64_.z += mat.vec[3].z;
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}
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x64_ += xf.origin;
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x64_ *= 1.0f / float(x44_areaData.size());
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}
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@ -4,11 +4,11 @@
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namespace urde
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{
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CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId id2,
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float, float a, float b, float c, float d)
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CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId watchedObj,
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float, float fov, float nearz, float farz, float aspect)
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: CGameCamera(uid, true, "First Person Camera",
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CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
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xf, a, b, c, d, id2, 0, 0)
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xf, fov, nearz, farz, aspect, watchedObj, false, 0)
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{
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}
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@ -1,14 +1,114 @@
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#include "CGameCamera.hpp"
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#include "CStateManager.hpp"
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#include "Camera/CCameraManager.hpp"
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#include "World/CActorParameters.hpp"
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namespace urde
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{
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CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, float, float, float, float, TUniqueId, bool, u32)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(),
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CMaterialList(EMaterialTypes::Zero), CActorParameters::None(), kInvalidUniqueId)
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const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId uid2,
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bool b1, u32 w1)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Zero),
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_watchedObject(uid2)
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, x12c_(xf)
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, x15c_fov(fovy)
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, x160_znear(znear)
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, x164_zfar(zfar)
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, x168_aspect(aspect)
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, x16c_(w1)
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, x170_24_perspDirty(true)
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, x170_25_disablesInput(b1)
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, x180_(fovy)
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, x184_(fovy)
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{
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xe7_29_ = false;
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}
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void CGameCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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if (msg == EScriptObjectMessage::InternalMessage15)
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{
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mgr.GetCameraManager()->SetInsideFluid(true, uid);
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return;
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}
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else if (msg == EScriptObjectMessage::InternalMessage17)
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{
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mgr.GetCameraManager()->SetInsideFluid(false, kInvalidUniqueId);
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return;
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}
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CActor::AcceptScriptMsg(msg, uid, mgr);
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}
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void CGameCamera::SetActive(bool active)
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{
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CActor::SetActive(active);
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xe7_29_ = false;
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}
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zeus::CMatrix4f CGameCamera::GetPerspectiveMatrix() const
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{
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if (x170_24_perspDirty)
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{
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const_cast<CGameCamera*>(this)->xec_perspectiveMatrix =
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CGraphics::CalculatePerspectiveMatrix(x15c_fov, x168_aspect, x160_znear, x164_zfar, false);
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const_cast<CGameCamera*>(this)->x170_24_perspDirty = false;
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}
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return xec_perspectiveMatrix;
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}
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zeus::CVector3f CGameCamera::ConvertToScreenSpace(const zeus::CVector3f& v) const
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{
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zeus::CVector3f rVec = x34_transform.transposeRotate(v - x34_transform.origin);
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if (rVec.x == 0.f && rVec.y == 0.f && rVec.z == 0.f)
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return {-1.f, -1.f, 1.f};
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zeus::CMatrix4f mtx = GetPerspectiveMatrix();
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return mtx.multiplyOneOverW(rVec);
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}
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zeus::CTransform CGameCamera::ValidateCameraTransform(const zeus::CTransform& a, const zeus::CTransform& b)
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{
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zeus::CTransform xfCpy(a);
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constexpr double epsilon = FLT_EPSILON * 1000.f;
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if ((a.rightVector().magnitude() - 1.f) >= epsilon || (a.frontVector().magnitude() - 1.f) >= epsilon ||
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(a.upVector().magnitude() - 1.f) >= epsilon)
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xfCpy.orthonormalize();
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float f2 = zeus::kUpVec.x + a.upVector().x * a.upVector().y * a.upVector().z * zeus::kUpVec.y + zeus::kUpVec.z;
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if (std::fabs(f2) > 1.0f)
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f2 = (f2 >= -0.f ? -1.0f : 1.0f);
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if (std::fabs(f2) > 0.999f)
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xfCpy = b;
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if (xfCpy.upVector().z < -0.2f)
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xfCpy = zeus::CQuaternion::fromAxisAngle(xfCpy.frontVector(), M_PIF).toTransform() * xfCpy;
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if (std::fabs(xfCpy.rightVector().z - 0.f) >= 0.000009f && std::fabs(xfCpy.upVector().z - 0.f) > 0.000009f)
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{
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if (xfCpy.frontVector().canBeNormalized())
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xfCpy = zeus::lookAt(zeus::CUnitVector3f(xfCpy.frontVector(), true), zeus::CVector3f::skZero);
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else
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xfCpy = b;
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}
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xfCpy.origin = a.origin;
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return xfCpy;
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}
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float CGameCamera::GetNearClipDistance() const { return x160_znear; }
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float CGameCamera::GetFarClipDistance() const { return x164_zfar; }
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float CGameCamera::GetAspectRatio() const { return x168_aspect; }
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TUniqueId CGameCamera::GetWatchedObject() const { return xe8_watchedObject; }
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float CGameCamera::GetFov() const { return x15c_fov; }
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void CGameCamera::SetFov(float fov) { x15c_fov = fov; }
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}
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@ -10,16 +10,50 @@ class CFinalInput;
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class CGameCamera : public CActor
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{
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TUniqueId xe8_watchedObject;
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zeus::CMatrix4f xec_perspectiveMatrix;
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zeus::CTransform x12c_;
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float x15c_fov;
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float x160_znear;
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float x164_zfar;
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float x168_aspect;
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u32 x16c_;
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union {
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struct
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{
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bool x170_24_perspDirty : 1;
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bool x170_25_disablesInput : 1;
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};
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u32 _dummy = 0;
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};
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float x174_ = 0.f;
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float x178_ = 0.f;
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float x17c_ = 0.f;
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float x180_;
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float x184_;
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public:
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CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, float fov, float nearz, float farz, float aspect,
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TUniqueId, bool, u32);
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const zeus::CTransform& GetTransform() const {return x34_transform;}
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CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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float fov, float nearz, float farz, float aspect, TUniqueId, bool, u32);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void SetActive(bool active);
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virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
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virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0;
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const zeus::CTransform& GetTransform() const { return x34_transform; }
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zeus::CMatrix4f GetPerspectiveMatrix() const;
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f&) const;
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zeus::CTransform ValidateCameraTransform(const zeus::CTransform&, const zeus::CTransform&);
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float GetNearClipDistance() const;
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float GetFarClipDistance() const;
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float GetAspectRatio() const;
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TUniqueId GetWatchedObject() const;
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float GetFov() const;
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void SetFov(float);
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void GetControllerNumber() const;
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bool DisablesInput() const;
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virtual void ProcessInput(const CFinalInput&, CStateManager& mgr)=0;
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virtual void Reset(const zeus::CTransform&, CStateManager& mgr)=0;
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};
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}
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#endif // __URDE_CGAMECAMERA_HPP__
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@ -8,6 +8,18 @@ namespace urde
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class CAnimTreeDoubleChild : public CAnimTreeNode
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{
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public:
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class CDoubleChildAdvancementResult
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{
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CCharAnimTime x0_;
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SAdvancementDeltas x8_;
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SAdvancementDeltas x24_;
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public:
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CDoubleChildAdvancementResult(const CCharAnimTime&, const SAdvancementDeltas&, const SAdvancementDeltas);
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void GetLeftAdvancementDeltas() const;
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void GetRightAdvancementDeltas() const;
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void GetTrueAdvancement() const;
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};
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protected:
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std::shared_ptr<CAnimTreeNode> x14_a;
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std::shared_ptr<CAnimTreeNode> x18_b;
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std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
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void VGetWeightedReaders(std::vector<std::pair<float, std::weak_ptr<IAnimReader>>>& out, float w) const;
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virtual float VGetLeftChildWeight() const = 0;
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float GetLeftChildWeight() const { return VGetLeftChildWeight(); }
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//virtual float VGetTotalChildWeight(float) const = 0;
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//float GetTotalChildWeight(float f) const { return VGetTotalChildWeight(f); }
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virtual float VGetRightChildWeight() const = 0;
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float GetRightChildWeight() const { return VGetRightChildWeight(); }
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@ -1,13 +0,0 @@
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#ifndef __URDE_CANIMTREESCALE_HPP__
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#define __URDE_CANIMTREESCALE_HPP__
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namespace urde
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{
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class CAnimTreeScale
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{
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};
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}
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#endif // __URDE_CANIMTREESCALE_HPP__
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@ -5,6 +5,7 @@ namespace urde
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CAnimTreeSingleChild::CAnimTreeSingleChild(const std::weak_ptr<CAnimTreeNode>& node, const std::string& name)
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: CAnimTreeNode(name)
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, x14_child(node.lock())
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{
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}
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@ -0,0 +1,50 @@
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#include "CAnimTreeTimeScale.hpp"
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namespace urde
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{
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CAnimTreeTimeScale::CAnimTreeTimeScale(const std::weak_ptr<CAnimTreeNode>& node, float scale, const std::string& name)
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: CAnimTreeSingleChild(node, name)
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, x18_timeScale(new CConstantAnimationTimeScale(scale))
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{
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}
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std::string CAnimTreeTimeScale::CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>&, float, const CCharAnimTime&, float)
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{
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return {};
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}
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CCharAnimTime CAnimTreeTimeScale::GetRealLifeTime(const CCharAnimTime& time) const
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{
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CCharAnimTime timeRem = x14_child->VGetTimeRemaining();
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CCharAnimTime tmp = std::min(timeRem, time);
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if (x28_ > CCharAnimTime())
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{
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if (tmp < CCharAnimTime(x28_ * x20_))
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return x18_timeScale->TimeScaleIntegral(x20_, x20_ + tmp);
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else
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{
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CCharAnimTime integral = x18_timeScale->TimeScaleIntegral(x20_, x28_);
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if (integral > tmp)
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return x18_timeScale->FindUpperLimit(x20_, tmp) * x20_;
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else
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return integral + (integral * tmp);
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}
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}
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return tmp;
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}
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void CAnimTreeTimeScale::VSetPhase(float phase)
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{
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x14_child->VSetPhase(phase);
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}
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std::shared_ptr<IAnimReader> CAnimTreeTimeScale::VSimplified()
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{
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return {};
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}
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}
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@ -1,11 +1,25 @@
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#ifndef __URDE_CANIMTREETIMESCALE_HPP__
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#define __URDE_CANIMTREETIMESCALE_HPP__
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#include "CAnimTreeSingleChild.hpp"
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#include "CConstantAnimationTimeScale.hpp"
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namespace urde
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{
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class CAnimTreeTimeScale
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class CAnimTreeTimeScale : public CAnimTreeSingleChild
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{
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std::unique_ptr<CConstantAnimationTimeScale> x18_timeScale;
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CCharAnimTime x20_;
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CCharAnimTime x28_;
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public:
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CAnimTreeTimeScale(const std::weak_ptr<CAnimTreeNode>&, float, const std::string&);
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static std::string CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>&, float, const CCharAnimTime&, float);
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CCharAnimTime GetRealLifeTime(const CCharAnimTime&) const;
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void VSetPhase(float);
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std::shared_ptr<IAnimReader> VSimplified();
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};
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}
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@ -11,10 +11,11 @@ CAnimTreeTweenBase::CAnimTreeTweenBase(bool b1, const std::weak_ptr<CAnimTreeNod
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{
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}
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void CAnimTreeTweenBase::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const
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/*void CAnimTreeTweenBase::VGetTotalChildWeight(float t) const
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{
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}*/
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}
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void CAnimTreeTweenBase::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const {}
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void CAnimTreeTweenBase::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut,
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const CCharAnimTime& time) const
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@ -23,21 +24,30 @@ void CAnimTreeTweenBase::VGetSegStatementSet(const CSegIdList& list, CSegStateme
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bool CAnimTreeTweenBase::VHasOffset(const CSegId& seg) const
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{
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return false;
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return (x14_a->VHasOffset(seg) || x18_b->VHasOffset(seg));
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}
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zeus::CVector3f CAnimTreeTweenBase::VGetOffset(const CSegId& seg) const
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{
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return {};
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const float weight = GetBlendingWeight();
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if (weight >= 1.0f)
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return x18_b->VGetOffset(seg);
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const zeus::CVector3f oA = x14_a->VGetOffset(seg);
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const zeus::CVector3f oB = x18_b->VGetOffset(seg);
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return zeus::CVector3f::lerp(oA, oB, weight);
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}
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zeus::CQuaternion CAnimTreeTweenBase::VGetRotation(const CSegId& seg) const
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{
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return {};
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const float weight = GetBlendingWeight();
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if (weight >= 1.0f)
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return x18_b->VGetRotation(seg);
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const zeus::CQuaternion qA = x14_a->VGetRotation(seg);
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const zeus::CQuaternion qB = x18_b->VGetRotation(seg);
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return zeus::CQuaternion::slerp(qA, qB, weight);
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}
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std::shared_ptr<IAnimReader> CAnimTreeTweenBase::VSimplified()
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{
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return {};
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}
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std::shared_ptr<IAnimReader> CAnimTreeTweenBase::VSimplified() { return {}; }
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}
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|
|
@ -24,7 +24,7 @@ public:
|
|||
|
||||
float GetBlendingWeight() const { return VGetBlendingWeight(); }
|
||||
|
||||
float VGetLeftChildWeight() const { return 1.f - GetBlendingWeight(); }
|
||||
//void VGetTotalChildWeight(float) const;
|
||||
float VGetRightChildWeight() const { return GetBlendingWeight(); }
|
||||
|
||||
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
|
||||
|
|
|
@ -9,36 +9,36 @@ namespace urde
|
|||
CCharAnimTime CCharAnimTime::Infinity()
|
||||
{
|
||||
CCharAnimTime ret(1.f);
|
||||
ret.m_type = Type::Infinity;
|
||||
ret.x4_type = EType::Infinity;
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CCharAnimTime::EqualsZero() const
|
||||
{
|
||||
if (m_type == Type::ZeroIncreasing || m_type == Type::ZeroSteady || m_type == Type::ZeroDecreasing)
|
||||
if (x4_type == EType::ZeroIncreasing || x4_type == EType::ZeroSteady || x4_type == EType::ZeroDecreasing)
|
||||
return false;
|
||||
|
||||
return (m_time == 0.f);
|
||||
return (x0_time == 0.f);
|
||||
}
|
||||
|
||||
bool CCharAnimTime::EpsilonZero() const
|
||||
{
|
||||
return (std::fabs(m_time) < FLT_EPSILON);
|
||||
return (std::fabs(x0_time) < FLT_EPSILON);
|
||||
}
|
||||
|
||||
bool CCharAnimTime::GreaterThanZero() const
|
||||
{
|
||||
if (EqualsZero())
|
||||
return false;
|
||||
return (m_time > 0.f);
|
||||
return (x0_time > 0.f);
|
||||
}
|
||||
|
||||
bool CCharAnimTime::operator ==(const CCharAnimTime& other) const
|
||||
{
|
||||
if (m_type == Type::NonZero)
|
||||
if (x4_type == EType::NonZero)
|
||||
{
|
||||
if (other.m_type == Type::NonZero)
|
||||
return m_time == other.m_time;
|
||||
if (other.x4_type == EType::NonZero)
|
||||
return x0_time == other.x0_time;
|
||||
return !other.EqualsZero();
|
||||
}
|
||||
|
||||
|
@ -47,18 +47,18 @@ bool CCharAnimTime::operator ==(const CCharAnimTime& other) const
|
|||
if (other.EqualsZero())
|
||||
{
|
||||
int type = -1;
|
||||
if (m_type != Type::ZeroDecreasing)
|
||||
if (x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (m_type != Type::ZeroSteady)
|
||||
if (x4_type != EType::ZeroSteady)
|
||||
type = 1;
|
||||
else
|
||||
type = 0;
|
||||
}
|
||||
|
||||
int otherType = -1;
|
||||
if (other.m_type != Type::ZeroDecreasing)
|
||||
if (other.x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (other.m_type != Type::ZeroSteady)
|
||||
if (other.x4_type != EType::ZeroSteady)
|
||||
otherType = 1;
|
||||
else
|
||||
otherType = 0;
|
||||
|
@ -69,8 +69,8 @@ bool CCharAnimTime::operator ==(const CCharAnimTime& other) const
|
|||
return false;
|
||||
}
|
||||
|
||||
if (other.m_type == Type::Infinity)
|
||||
return m_time * other.m_time < 0.f;
|
||||
if (other.x4_type == EType::Infinity)
|
||||
return x0_time * other.x0_time < 0.f;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -103,14 +103,14 @@ bool CCharAnimTime::operator >(const CCharAnimTime& other) const
|
|||
|
||||
bool CCharAnimTime::operator <(const CCharAnimTime& other) const
|
||||
{
|
||||
if (m_type == Type::NonZero)
|
||||
if (x4_type == EType::NonZero)
|
||||
{
|
||||
if (other.m_type == Type::NonZero)
|
||||
return m_time < other.m_time;
|
||||
if (other.x4_type == EType::NonZero)
|
||||
return x0_time < other.x0_time;
|
||||
if (other.EqualsZero())
|
||||
return m_time < 0.f;
|
||||
return x0_time < 0.f;
|
||||
else
|
||||
return other.m_time > 0.f;
|
||||
return other.x0_time > 0.f;
|
||||
}
|
||||
|
||||
if (EqualsZero())
|
||||
|
@ -118,18 +118,18 @@ bool CCharAnimTime::operator <(const CCharAnimTime& other) const
|
|||
if (other.EqualsZero())
|
||||
{
|
||||
int type = -1;
|
||||
if (m_type != Type::ZeroDecreasing)
|
||||
if (x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (m_type != Type::ZeroSteady)
|
||||
if (x4_type != EType::ZeroSteady)
|
||||
type = 1;
|
||||
else
|
||||
type = 0;
|
||||
}
|
||||
|
||||
int otherType = -1;
|
||||
if (other.m_type != Type::ZeroDecreasing)
|
||||
if (other.x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (other.m_type != Type::ZeroSteady)
|
||||
if (other.x4_type != EType::ZeroSteady)
|
||||
otherType = 1;
|
||||
else
|
||||
otherType = 0;
|
||||
|
@ -138,15 +138,15 @@ bool CCharAnimTime::operator <(const CCharAnimTime& other) const
|
|||
return type < otherType;
|
||||
}
|
||||
|
||||
if (other.m_type == Type::NonZero)
|
||||
return other.m_time > 0.f;
|
||||
return other.m_time < 0.f;
|
||||
if (other.x4_type == EType::NonZero)
|
||||
return other.x0_time > 0.f;
|
||||
return other.x0_time < 0.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_type == Type::Infinity)
|
||||
return m_time < 0.f && other.m_time > 0.f;
|
||||
return m_time < other.m_time;
|
||||
if (x4_type == EType::Infinity)
|
||||
return x0_time < 0.f && other.x0_time > 0.f;
|
||||
return x0_time < other.x0_time;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -164,33 +164,33 @@ CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other)
|
|||
|
||||
CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other)
|
||||
{
|
||||
if (m_type == Type::Infinity && other.m_type == Type::Infinity)
|
||||
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity)
|
||||
{
|
||||
if (other.m_time != m_time)
|
||||
if (other.x0_time != x0_time)
|
||||
return CCharAnimTime();
|
||||
return *this;
|
||||
}
|
||||
else if (m_type == Type::Infinity)
|
||||
else if (x4_type == EType::Infinity)
|
||||
return *this;
|
||||
else if (other.m_type == Type::Infinity)
|
||||
else if (other.x4_type == EType::Infinity)
|
||||
return other;
|
||||
|
||||
if (!EqualsZero() || !other.EqualsZero())
|
||||
return CCharAnimTime(m_time + other.m_time);
|
||||
return CCharAnimTime(x0_time + other.x0_time);
|
||||
|
||||
int type = -1;
|
||||
if (m_type != Type::ZeroDecreasing)
|
||||
if (x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (m_type != Type::ZeroSteady)
|
||||
if (x4_type != EType::ZeroSteady)
|
||||
type = 1;
|
||||
else
|
||||
type = 0;
|
||||
}
|
||||
|
||||
int otherType = -1;
|
||||
if (other.m_type != Type::ZeroDecreasing)
|
||||
if (other.x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (other.m_type != Type::ZeroSteady)
|
||||
if (other.x4_type != EType::ZeroSteady)
|
||||
otherType = 1;
|
||||
else
|
||||
otherType = 0;
|
||||
|
@ -201,11 +201,11 @@ CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other)
|
|||
|
||||
CCharAnimTime ret;
|
||||
if (otherType == -1)
|
||||
ret.m_type = Type::ZeroDecreasing;
|
||||
ret.x4_type = EType::ZeroDecreasing;
|
||||
else if (otherType == 0)
|
||||
ret.m_type = Type::ZeroSteady;
|
||||
ret.x4_type = EType::ZeroSteady;
|
||||
else
|
||||
ret.m_type = Type::ZeroIncreasing;
|
||||
ret.x4_type = EType::ZeroIncreasing;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -218,37 +218,37 @@ CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other)
|
|||
|
||||
CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other)
|
||||
{
|
||||
if (m_type == Type::Infinity && other.m_type == Type::Infinity)
|
||||
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity)
|
||||
{
|
||||
if (other.m_time == m_time)
|
||||
if (other.x0_time == x0_time)
|
||||
return CCharAnimTime();
|
||||
return *this;
|
||||
}
|
||||
else if (m_type == Type::Infinity)
|
||||
else if (x4_type == EType::Infinity)
|
||||
return *this;
|
||||
else if (other.m_type == Type::Infinity)
|
||||
else if (other.x4_type == EType::Infinity)
|
||||
{
|
||||
CCharAnimTime ret(-other.m_time);
|
||||
ret.m_type = Type::Infinity;
|
||||
CCharAnimTime ret(-other.x0_time);
|
||||
ret.x4_type = EType::Infinity;
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (!EqualsZero() || !other.EqualsZero())
|
||||
return CCharAnimTime(m_time - other.m_time);
|
||||
return CCharAnimTime(x0_time - other.x0_time);
|
||||
|
||||
int type = -1;
|
||||
if (m_type != Type::ZeroDecreasing)
|
||||
if (x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (m_type != Type::ZeroSteady)
|
||||
if (x4_type != EType::ZeroSteady)
|
||||
type = 1;
|
||||
else
|
||||
type = 0;
|
||||
}
|
||||
|
||||
int otherType = -1;
|
||||
if (other.m_type != Type::ZeroDecreasing)
|
||||
if (other.x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (other.m_type != Type::ZeroSteady)
|
||||
if (other.x4_type != EType::ZeroSteady)
|
||||
otherType = 1;
|
||||
else
|
||||
otherType = 0;
|
||||
|
@ -257,44 +257,44 @@ CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other)
|
|||
CCharAnimTime ret;
|
||||
type -= otherType;
|
||||
if (type == -1)
|
||||
ret.m_type = Type::ZeroDecreasing;
|
||||
ret.x4_type = EType::ZeroDecreasing;
|
||||
else if (type == 0)
|
||||
ret.m_type = Type::ZeroSteady;
|
||||
ret.x4_type = EType::ZeroSteady;
|
||||
else
|
||||
ret.m_type = Type::ZeroIncreasing;
|
||||
ret.x4_type = EType::ZeroIncreasing;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other)
|
||||
{
|
||||
if (m_type == Type::Infinity && other.m_type == Type::Infinity)
|
||||
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity)
|
||||
{
|
||||
if (other.m_time != m_time)
|
||||
if (other.x0_time != x0_time)
|
||||
return CCharAnimTime();
|
||||
return *this;
|
||||
}
|
||||
else if (m_type == Type::Infinity)
|
||||
else if (x4_type == EType::Infinity)
|
||||
return *this;
|
||||
else if (other.m_type == Type::Infinity)
|
||||
else if (other.x4_type == EType::Infinity)
|
||||
return other;
|
||||
|
||||
if (!EqualsZero() || !other.EqualsZero())
|
||||
return CCharAnimTime(m_time * other.m_time);
|
||||
return CCharAnimTime(x0_time * other.x0_time);
|
||||
|
||||
int type = -1;
|
||||
if (m_type != Type::ZeroDecreasing)
|
||||
if (x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (m_type != Type::ZeroSteady)
|
||||
if (x4_type != EType::ZeroSteady)
|
||||
type = 1;
|
||||
else
|
||||
type = 0;
|
||||
}
|
||||
|
||||
int otherType = -1;
|
||||
if (other.m_type != Type::ZeroDecreasing)
|
||||
if (other.x4_type != EType::ZeroDecreasing)
|
||||
{
|
||||
if (other.m_type != Type::ZeroSteady)
|
||||
if (other.x4_type != EType::ZeroSteady)
|
||||
otherType = 1;
|
||||
else
|
||||
otherType = 0;
|
||||
|
@ -305,11 +305,11 @@ CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other)
|
|||
|
||||
CCharAnimTime ret;
|
||||
if (otherType == -1)
|
||||
ret.m_type = Type::ZeroDecreasing;
|
||||
ret.x4_type = EType::ZeroDecreasing;
|
||||
else if (otherType == 0)
|
||||
ret.m_type = Type::ZeroSteady;
|
||||
ret.x4_type = EType::ZeroSteady;
|
||||
else
|
||||
ret.m_type = Type::ZeroIncreasing;
|
||||
ret.x4_type = EType::ZeroIncreasing;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -320,14 +320,14 @@ CCharAnimTime CCharAnimTime::operator*(const float& other)
|
|||
return ret;
|
||||
|
||||
if (!EqualsZero())
|
||||
return CCharAnimTime(m_time * other);
|
||||
return CCharAnimTime(x0_time * other);
|
||||
|
||||
if (other > 0.f)
|
||||
return *this;
|
||||
else if (other == 0.f)
|
||||
return ret;
|
||||
|
||||
ret.m_type = m_type;
|
||||
ret.x4_type = x4_type;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -336,7 +336,7 @@ float CCharAnimTime::operator/(const CCharAnimTime& other)
|
|||
if (other.EqualsZero())
|
||||
return 0.f;
|
||||
|
||||
return m_time / other.m_time;
|
||||
return x0_time / other.x0_time;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,26 +8,35 @@ namespace urde
|
|||
|
||||
class CCharAnimTime
|
||||
{
|
||||
float m_time = 0.f;
|
||||
enum class Type
|
||||
public:
|
||||
enum class EType
|
||||
{
|
||||
NonZero,
|
||||
ZeroIncreasing,
|
||||
ZeroSteady,
|
||||
ZeroDecreasing,
|
||||
Infinity
|
||||
} m_type = Type::ZeroSteady;
|
||||
};
|
||||
private:
|
||||
float x0_time = 0.f;
|
||||
EType x4_type = EType::ZeroSteady;
|
||||
public:
|
||||
CCharAnimTime() = default;
|
||||
CCharAnimTime(CInputStream& in)
|
||||
: m_time(in.readFloatBig()),
|
||||
m_type(Type(in.readUint32Big())) {}
|
||||
: x0_time(in.readFloatBig()),
|
||||
x4_type(EType(in.readUint32Big())) {}
|
||||
CCharAnimTime(float time)
|
||||
: m_time(time),
|
||||
m_type(m_time != 0.f ? Type::NonZero : Type::ZeroSteady) {}
|
||||
: x0_time(time),
|
||||
x4_type(x0_time != 0.f ? EType::NonZero : EType::ZeroSteady) {}
|
||||
|
||||
CCharAnimTime(EType type, const float& t)
|
||||
: x0_time(t)
|
||||
, x4_type(type)
|
||||
{
|
||||
}
|
||||
|
||||
static CCharAnimTime Infinity();
|
||||
operator float() const {return m_time;}
|
||||
operator float() const {return x0_time;}
|
||||
|
||||
bool EqualsZero() const;
|
||||
bool EpsilonZero() const;
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
#include "CConstantAnimationTimeScale.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
float CConstantAnimationTimeScale::VTimeScaleIntegral(const float& a, const float& b) const { return (b - a) * x4_; }
|
||||
float CConstantAnimationTimeScale::VFindUpperLimit(const float& a, const float& b) const { return (b / x4_) + a; }
|
||||
|
||||
std::unique_ptr<IVaryingAnimationTimeScale> CConstantAnimationTimeScale::VClone() const
|
||||
{
|
||||
return std::make_unique<CConstantAnimationTimeScale>(x4_);
|
||||
}
|
||||
|
||||
std::unique_ptr<IVaryingAnimationTimeScale> CConstantAnimationTimeScale::VGetFunctionMirrored(const float&) const
|
||||
{
|
||||
return Clone();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
#ifndef __URDE_CONSTANTANIMATIONTIMESCALE_HPP__
|
||||
#define __URDE_CONSTANTANIMATIONTIMESCALE_HPP__
|
||||
|
||||
#include "IVaryingAnimationTimeScale.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CConstantAnimationTimeScale : public IVaryingAnimationTimeScale
|
||||
{
|
||||
private:
|
||||
float x4_;
|
||||
public:
|
||||
CConstantAnimationTimeScale(float f) : x4_(f) {}
|
||||
|
||||
u32 GetType() const { return 0; }
|
||||
float VTimeScaleIntegral(const float &, const float &) const;
|
||||
float VFindUpperLimit(const float &, const float &) const;
|
||||
std::unique_ptr<IVaryingAnimationTimeScale> VClone() const;
|
||||
std::unique_ptr<IVaryingAnimationTimeScale> VGetFunctionMirrored(const float &) const;
|
||||
};
|
||||
}
|
||||
#endif // __URDE_CONSTANTANIMATIONTIMESCALE_HPP__
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef __URDE_CLINEARANIMATIONTIMESCALE_HPP__
|
||||
#define __URDE_CLINEARANIMATIONTIMESCALE_HPP__
|
||||
|
||||
#include "IVaryingAnimationTimeScale.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CLinearAnimationTimeScale : public IVaryingAnimationTimeScale
|
||||
{
|
||||
public:
|
||||
class CFunctionDescription
|
||||
{
|
||||
public:
|
||||
CFunctionDescription(const float&, const float&, const float&);
|
||||
CFunctionDescription FunctionMirroredAround(const float&) const;
|
||||
};
|
||||
|
||||
private:
|
||||
public:
|
||||
CLinearAnimationTimeScale(const CCharAnimTime&, float, const CCharAnimTime&, float);
|
||||
u32 GetType() const { return 1; }
|
||||
float VTimeScaleIntegral(const float &, const float &) const { return 0.f; }
|
||||
float VFindUpperLimit(const float &, const float &) const { return 0.f; }
|
||||
std::unique_ptr<IVaryingAnimationTimeScale> VClone() { return {}; }
|
||||
std::unique_ptr<IVaryingAnimationTimeScale> VGetFunctionMirrored(const float &) const { return {}; }
|
||||
float TimeScaleIntegralWithSortedLimits(const CFunctionDescription&, const float&, const float&);
|
||||
float GetScale(const CFunctionDescription&, const float&);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // __URDE_CLINEARANIMATIONTIMESCALE_HPP__
|
|
@ -7,6 +7,9 @@ set(CHARACTER_SOURCES
|
|||
CCharAnimTime.hpp CCharAnimTime.cpp
|
||||
IMetaAnim.hpp IMetaAnim.cpp
|
||||
IMetaTrans.hpp
|
||||
IVaryingAnimationTimeScale.hpp
|
||||
CLinearAnimationTimeScale.hpp CLinearAnimationTimeScale.cpp
|
||||
CConstantAnimationTimeScale.hpp CConstantAnimationTimeScale.cpp
|
||||
CAnimationDatabase.hpp
|
||||
CAnimationDatabaseGame.hpp CAnimationDatabaseGame.cpp
|
||||
CTransitionDatabase.hpp
|
||||
|
@ -53,7 +56,6 @@ set(CHARACTER_SOURCES
|
|||
CTreeUtils.hpp CTreeUtils.cpp
|
||||
CAnimTreeBlend.hpp CAnimTreeBlend.cpp
|
||||
CAnimTreeNode.hpp CAnimTreeNode.cpp
|
||||
CAnimTreeScale.hpp CAnimTreeScale.cpp
|
||||
CAnimTreeTimeScale.hpp CAnimTreeTimeScale.cpp
|
||||
CAnimTreeTransition.hpp CAnimTreeTransition.cpp
|
||||
CAnimTreeTweenBase.hpp CAnimTreeTweenBase.cpp
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef __URDE_IVARYINGANIMATIONTIMESCALE_HPP__
|
||||
#define __URDE_IVARYINGANIMATIONTIMESCALE_HPP__
|
||||
|
||||
#include "CCharAnimTime.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class IVaryingAnimationTimeScale
|
||||
{
|
||||
public:
|
||||
virtual u32 GetType() const = 0;
|
||||
virtual float VTimeScaleIntegral(const float&, const float&) const = 0;
|
||||
virtual float VFindUpperLimit(const float&, const float&) const = 0;
|
||||
virtual std::unique_ptr<IVaryingAnimationTimeScale> VClone() const = 0;
|
||||
virtual std::unique_ptr<IVaryingAnimationTimeScale> VGetFunctionMirrored(const float&) const = 0;
|
||||
CCharAnimTime FindUpperLimit(const CCharAnimTime& a, const CCharAnimTime& b) const
|
||||
{
|
||||
return VFindUpperLimit(a, b);
|
||||
}
|
||||
|
||||
CCharAnimTime TimeScaleIntegral(const CCharAnimTime& a, const CCharAnimTime& b) const
|
||||
{
|
||||
return VTimeScaleIntegral(a, b);
|
||||
}
|
||||
|
||||
std::unique_ptr<IVaryingAnimationTimeScale> Clone() const { return VClone(); }
|
||||
};
|
||||
}
|
||||
#endif // __URDE_IVARYINGANIMATIONTIMESCALE_HPP__
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "zeus/CQuaternion.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
|
||||
namespace urde
|
||||
|
|
|
@ -286,21 +286,21 @@ bool CVEParticleLocation::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
|
|||
bool CVEParticleSystemOrientationFront::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
|
||||
{
|
||||
zeus::CMatrix4f trans = CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation().toMatrix4f().transposed();
|
||||
valOut.assign(trans.vec[0].y, trans.vec[1].z, trans.vec[3].x);
|
||||
valOut.assign(trans.vec[0].y, trans.vec[1].y, trans.vec[2].y);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CVEParticleSystemOrientationUp::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
|
||||
{
|
||||
zeus::CMatrix4f trans = CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation().toMatrix4f().transposed();
|
||||
valOut.assign(trans.vec[0].z, trans.vec[2].x, trans.vec[3].y);
|
||||
valOut.assign(trans.vec[0].z, trans.vec[1].z, trans.vec[2].z);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CVEParticleSystemOrientationRight::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
|
||||
{
|
||||
zeus::CMatrix4f trans = CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation().toMatrix4f().transposed();
|
||||
valOut.assign(trans.vec[0].x, trans.vec[1].y, trans.vec[2].z);
|
||||
valOut.assign(trans.vec[0].x, trans.vec[1].x, trans.vec[2].x);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -59,7 +59,6 @@ protected:
|
|||
bool xe4_28_ : 1;
|
||||
bool xe4_29_ : 1;
|
||||
bool xe4_30_ : 1;
|
||||
bool xe5_0_opaque : 1;
|
||||
bool xe5_26_muted : 1;
|
||||
bool xe5_27_useInSortedLists : 1;
|
||||
bool xe5_28_callTouch : 1;
|
||||
|
|
|
@ -118,6 +118,7 @@ public:
|
|||
bool IsTransitionEnabled() const { return x30_type != ETransType::Disabled; }
|
||||
void DisableTransition();
|
||||
void TouchModels();
|
||||
ETransType GetTransType() { return x30_type; }
|
||||
};
|
||||
|
||||
}
|
||||
|
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit 75248099540cc05b60beeac00fdebe47b80a1928
|
||||
Subproject commit 981cc9d0b3e7f99b314ebe1ef87b23a94e38e58e
|
Loading…
Reference in New Issue