metaforce/Runtime/MP1/CPreFrontEnd.cpp

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#include "Runtime/MP1/CPreFrontEnd.hpp"
#include "Runtime/CResLoader.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/MP1/MP1.hpp"
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namespace urde::MP1 {
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CPreFrontEnd::CPreFrontEnd() : CIOWin("Pre front-end window") {}
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CIOWin::EMessageReturn CPreFrontEnd::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue&) {
if (msg.GetType() != EArchMsgType::TimerTick)
return EMessageReturn::Normal;
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CMain* m = static_cast<CMain*>(g_Main);
if (CResLoader* loader = g_ResFactory->GetResLoader())
if (!loader->AreAllPaksLoaded())
return EMessageReturn::Exit;
if (!x14_resourceTweaksRegistered) {
m->RegisterResourceTweaks();
x14_resourceTweaksRegistered = true;
}
m->MemoryCardInitializePump();
if (!g_MemoryCardSys)
return EMessageReturn::Exit;
if (!m->LoadAudio())
return EMessageReturn::Exit;
return EMessageReturn::RemoveIOWinAndExit;
}
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} // namespace urde::MP1