metaforce/Runtime/CStateManager.cpp

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#include "CStateManager.hpp"
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#include "Camera/CCameraShakeData.hpp"
#include "CSortedLists.hpp"
#include "CWeaponMgr.hpp"
#include "CFluidPlaneManager.hpp"
#include "World/CEnvFxManager.hpp"
#include "World/CActorModelParticles.hpp"
#include "World/CTeamAiTypes.hpp"
#include "Input/CRumbleManager.hpp"
#include "World/CWorld.hpp"
#include "Graphics/CLight.hpp"
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#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CPlayerState.hpp"
#include "World/CPlayer.hpp"
#include "World/CMorphBall.hpp"
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#include <cmath>
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namespace urde
{
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CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>&,
const std::weak_ptr<CMapWorldInfo>&,
const std::weak_ptr<CPlayerState>&,
const std::weak_ptr<CWorldTransManager>&)
: x80c_allObjs(new CObjectList(EGameObjectList::All)),
x814_actorObjs(new CActorList()),
x81c_physActorObjs(new CPhysicsActorList()),
x824_cameraObjs(new CGameCameraList()),
x82c_lightObjs(new CGameLightList()),
x834_listenAiObjs(new CListeningAiList()),
x83c_aiWaypointObjs(new CAiWaypointList()),
x844_platformAndDoorObjs(new CPlatformAndDoorList()),
x870_cameraManager(new CCameraManager(kInvalidUniqueId)),
x874_sortedListManager(new CSortedListManager()),
x878_weaponManager(new CWeaponMgr()),
x87c_fluidPlaneManager(new CFluidPlaneManager()),
x880_envFxManager(new CEnvFxManager()),
x884_actorModelParticles(new CActorModelParticles()),
x888_teamAiTypes(new CTeamAiTypes()),
x88c_rumbleManager(new CRumbleManager())
{
x904_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor;
x904_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint;
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x904_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor;
x904_loaderFuncs[int(EScriptObjectType::Trigger)] = ScriptLoader::LoadTrigger;
x904_loaderFuncs[int(EScriptObjectType::Timer)] = ScriptLoader::LoadTimer;
x904_loaderFuncs[int(EScriptObjectType::Counter)] = ScriptLoader::LoadCounter;
x904_loaderFuncs[int(EScriptObjectType::Effect)] = ScriptLoader::LoadEffect;
x904_loaderFuncs[int(EScriptObjectType::Platform)] = ScriptLoader::LoadPlatform;
x904_loaderFuncs[int(EScriptObjectType::Sound)] = ScriptLoader::LoadSound;
x904_loaderFuncs[int(EScriptObjectType::Generator)] = ScriptLoader::LoadGenerator;
x904_loaderFuncs[int(EScriptObjectType::Camera)] = ScriptLoader::LoadCamera;
x904_loaderFuncs[int(EScriptObjectType::CameraWaypoint)] = ScriptLoader::LoadCameraWaypoint;
x904_loaderFuncs[int(EScriptObjectType::NewIntroBoss)] = ScriptLoader::LoadNewIntroBoss;
x904_loaderFuncs[int(EScriptObjectType::SpawnPoint)] = ScriptLoader::LoadSpawnPoint;
x904_loaderFuncs[int(EScriptObjectType::CameraHint)] = ScriptLoader::LoadCameraHint;
x904_loaderFuncs[int(EScriptObjectType::Pickup)] = ScriptLoader::LoadPickup;
x904_loaderFuncs[int(EScriptObjectType::MemoryRelay)] = ScriptLoader::LoadMemoryRelay;
x904_loaderFuncs[int(EScriptObjectType::RandomRelay)] = ScriptLoader::LoadRandomRelay;
x904_loaderFuncs[int(EScriptObjectType::Relay)] = ScriptLoader::LoadRelay;
x904_loaderFuncs[int(EScriptObjectType::Beetle)] = ScriptLoader::LoadBeetle;
x904_loaderFuncs[int(EScriptObjectType::HUDMemo)] = ScriptLoader::LoadHUDMemo;
x904_loaderFuncs[int(EScriptObjectType::CameraFilterKeyframe)] = ScriptLoader::LoadCameraFilterKeyframe;
x904_loaderFuncs[int(EScriptObjectType::CameraBlurKeyframe)] = ScriptLoader::LoadCameraBlurKeyframe;
x904_loaderFuncs[int(EScriptObjectType::DamageableTrigger)] = ScriptLoader::LoadDamageableTrigger;
x904_loaderFuncs[int(EScriptObjectType::Debris)] = ScriptLoader::LoadDebris;
x904_loaderFuncs[int(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker;
x904_loaderFuncs[int(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe;
x904_loaderFuncs[int(EScriptObjectType::Water)] = ScriptLoader::LoadWater;
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x904_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp;
x904_loaderFuncs[int(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate;
x904_loaderFuncs[int(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate;
x904_loaderFuncs[int(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate;
x904_loaderFuncs[int(EScriptObjectType::MetroidBeta)] = ScriptLoader::LoadMetroidBeta;
x904_loaderFuncs[int(EScriptObjectType::ChozoGhost)] = ScriptLoader::LoadChozoGhost;
x904_loaderFuncs[int(EScriptObjectType::CoverPoint)] = ScriptLoader::LoadCoverPoint;
x904_loaderFuncs[int(EScriptObjectType::SpiderBallWaypoint)] = ScriptLoader::LoadSpiderBallWaypoint;
x904_loaderFuncs[int(EScriptObjectType::BloodFlower)] = ScriptLoader::LoadBloodFlower;
x904_loaderFuncs[int(EScriptObjectType::FlickerBat)] = ScriptLoader::LoadFlickerBat;
x904_loaderFuncs[int(EScriptObjectType::PathCamera)] = ScriptLoader::LoadPathCamera;
x904_loaderFuncs[int(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint;
x904_loaderFuncs[int(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore;
x904_loaderFuncs[int(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint;
x904_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] = ScriptLoader::LoadSpiderBallAttractionSurface;
x904_loaderFuncs[int(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma;
x904_loaderFuncs[int(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog;
x904_loaderFuncs[int(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea;
x904_loaderFuncs[int(EScriptObjectType::MetareeAlpha)] = ScriptLoader::LoadMetareeAlpha;
x904_loaderFuncs[int(EScriptObjectType::DockAreaChange)] = ScriptLoader::LoadDockAreaChange;
x904_loaderFuncs[int(EScriptObjectType::ActorRotate)] = ScriptLoader::LoadActorRotate;
x904_loaderFuncs[int(EScriptObjectType::SpecialFunction)] = ScriptLoader::LoadSpecialFunction;
x904_loaderFuncs[int(EScriptObjectType::SpankWeed)] = ScriptLoader::LoadSpankWeed;
x904_loaderFuncs[int(EScriptObjectType::Parasite)] = ScriptLoader::LoadParasite;
x904_loaderFuncs[int(EScriptObjectType::PlayerHint)] = ScriptLoader::LoadPlayerHint;
x904_loaderFuncs[int(EScriptObjectType::Ripper)] = ScriptLoader::LoadRipper;
x904_loaderFuncs[int(EScriptObjectType::PickupGenerator)] = ScriptLoader::LoadPickupGenerator;
x904_loaderFuncs[int(EScriptObjectType::AIKeyframe)] = ScriptLoader::LoadAIKeyframe;
x904_loaderFuncs[int(EScriptObjectType::PointOfInterest)] = ScriptLoader::LoadPointOfInterest;
x904_loaderFuncs[int(EScriptObjectType::Drone)] = ScriptLoader::LoadDrone;
x904_loaderFuncs[int(EScriptObjectType::MetroidAlpha)] = ScriptLoader::LoadMetroidAlpha;
x904_loaderFuncs[int(EScriptObjectType::DebrisExtended)] = ScriptLoader::LoadDebrisExtended;
x904_loaderFuncs[int(EScriptObjectType::Steam)] = ScriptLoader::LoadSteam;
x904_loaderFuncs[int(EScriptObjectType::Ripple)] = ScriptLoader::LoadRipple;
x904_loaderFuncs[int(EScriptObjectType::BallTrigger)] = ScriptLoader::LoadBallTrigger;
x904_loaderFuncs[int(EScriptObjectType::TargetingPoint)] = ScriptLoader::LoadTargetingPoint;
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x904_loaderFuncs[int(EScriptObjectType::EMPulse)] = ScriptLoader::LoadEMPulse;
x904_loaderFuncs[int(EScriptObjectType::IceSheegoth)] = ScriptLoader::LoadIceSheegoth;
x904_loaderFuncs[int(EScriptObjectType::PlayerActor)] = ScriptLoader::LoadPlayerActor;
x904_loaderFuncs[int(EScriptObjectType::Flaahgra)] = ScriptLoader::LoadFlaahgra;
x904_loaderFuncs[int(EScriptObjectType::AreaAttributes)] = ScriptLoader::LoadAreaAttributes;
x904_loaderFuncs[int(EScriptObjectType::FishCloud)] = ScriptLoader::LoadFishCloud;
x904_loaderFuncs[int(EScriptObjectType::FishCloudModifier)] = ScriptLoader::LoadFishCloudModifier;
x904_loaderFuncs[int(EScriptObjectType::VisorFlare)] = ScriptLoader::LoadVisorFlare;
x904_loaderFuncs[int(EScriptObjectType::WorldTeleporter)] = ScriptLoader::LoadWorldTeleporter;
x904_loaderFuncs[int(EScriptObjectType::VisorGoo)] = ScriptLoader::LoadVisorGoo;
x904_loaderFuncs[int(EScriptObjectType::JellyZap)] = ScriptLoader::LoadJellyZap;
x904_loaderFuncs[int(EScriptObjectType::ControllerAction)] = ScriptLoader::LoadControllerAction;
x904_loaderFuncs[int(EScriptObjectType::Switch)] = ScriptLoader::LoadSwitch;
x904_loaderFuncs[int(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange;
x904_loaderFuncs[int(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus;
x904_loaderFuncs[int(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm;
x904_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAIJumpPoint;
x904_loaderFuncs[int(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle;
x904_loaderFuncs[int(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics;
x904_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate;
x904_loaderFuncs[int(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile;
x904_loaderFuncs[int(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi;
x904_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio;
x904_loaderFuncs[int(EScriptObjectType::WorldTeleporterToo)] = ScriptLoader::LoadWorldTeleporter;
x904_loaderFuncs[int(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor;
x904_loaderFuncs[int(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret;
x904_loaderFuncs[int(EScriptObjectType::FogVolume)] = ScriptLoader::LoadFogVolume;
x904_loaderFuncs[int(EScriptObjectType::Babygoth)] = ScriptLoader::LoadBabygoth;
x904_loaderFuncs[int(EScriptObjectType::Eyeball)] = ScriptLoader::LoadEyeball;
x904_loaderFuncs[int(EScriptObjectType::RadialDamage)] = ScriptLoader::LoadRadialDamage;
x904_loaderFuncs[int(EScriptObjectType::CameraPitchVolume)] = ScriptLoader::LoadCameraPitchVolume;
x904_loaderFuncs[int(EScriptObjectType::EnvFxDensityController)] = ScriptLoader::LoadEnvFxDensityController;
x904_loaderFuncs[int(EScriptObjectType::Magdolite)] = ScriptLoader::LoadMagdolite;
x904_loaderFuncs[int(EScriptObjectType::TeamAIMgr)] = ScriptLoader::LoadTeamAIMgr;
x904_loaderFuncs[int(EScriptObjectType::SnakeWeedSwarm)] = ScriptLoader::LoadSnakeWeedSwarm;
x904_loaderFuncs[int(EScriptObjectType::ActorContraption)] = ScriptLoader::LoadActorContraption;
x904_loaderFuncs[int(EScriptObjectType::Oculus)] = ScriptLoader::LoadOculus;
x904_loaderFuncs[int(EScriptObjectType::Geemer)] = ScriptLoader::LoadGeemer;
x904_loaderFuncs[int(EScriptObjectType::SpindleCamera)] = ScriptLoader::LoadSpindleCamera;
x904_loaderFuncs[int(EScriptObjectType::AtomicAlpha)] = ScriptLoader::LoadAtomicAlpha;
x904_loaderFuncs[int(EScriptObjectType::CameraHintTrigger)] = ScriptLoader::LoadCameraHintTrigger;
x904_loaderFuncs[int(EScriptObjectType::RumbleEffect)] = ScriptLoader::LoadRumbleEffect;
x904_loaderFuncs[int(EScriptObjectType::AmbientAI)] = ScriptLoader::LoadAmbientAI;
x904_loaderFuncs[int(EScriptObjectType::AtomicBeta)] = ScriptLoader::LoadAtomicBeta;
x904_loaderFuncs[int(EScriptObjectType::IceZoomer)] = ScriptLoader::LoadIceZoomer;
x904_loaderFuncs[int(EScriptObjectType::Puffer)] = ScriptLoader::LoadPuffer;
x904_loaderFuncs[int(EScriptObjectType::Tryclops)] = ScriptLoader::LoadTryclops;
x904_loaderFuncs[int(EScriptObjectType::Ridley)] = ScriptLoader::LoadRidley;
x904_loaderFuncs[int(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling;
x904_loaderFuncs[int(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader;
x904_loaderFuncs[int(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower;
x904_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadScriptBeam;
x904_loaderFuncs[int(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader;
x904_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2;
x904_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1;
x904_loaderFuncs[int(EScriptObjectType::MazeNode)] = ScriptLoader::LoadMazeNode;
x904_loaderFuncs[int(EScriptObjectType::OmegaPirate)] = ScriptLoader::LoadOmegaPirate;
x904_loaderFuncs[int(EScriptObjectType::PhazonPool)] = ScriptLoader::LoadPhazonPool;
x904_loaderFuncs[int(EScriptObjectType::PhazonHealingNodule)] = ScriptLoader::LoadPhazonHealingNodule;
x904_loaderFuncs[int(EScriptObjectType::NewCameraShaker)] = ScriptLoader::LoadNewCameraShaker;
x904_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector;
x904_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall;
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x8ec_shadowTex = g_SimplePool->GetObj("DefaultShadow");
}
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void CStateManager::UpdateThermalVisor()
{
xf28_thermColdScale2 = 0.f;
xf24_thermColdScale1 = 0.f;
CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this);
if (visor == CPlayerState::EPlayerVisor::Thermal && x8cc_nextAreaId != kInvalidAreaId)
{
std::unique_ptr<CGameArea>& area = x850_world->GetGameAreas()[x8cc_nextAreaId];
const zeus::CTransform& playerXf = x84c_player->GetTransform();
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zeus::CVector3f playerXYPos(playerXf.origin.x, playerXf.origin.y, 0.f);
CGameArea* lastArea = nullptr;
float closestDist = FLT_MAX;
for (const CGameArea::Dock& dock : area->GetDocks())
{
zeus::CVector3f dockCenter = (dock.GetPlaneVertices()[0] + dock.GetPlaneVertices()[1] +
dock.GetPlaneVertices()[2] + dock.GetPlaneVertices()[3]) * 0.25f;
dockCenter.z = 0.f;
float dist = (playerXYPos - dockCenter).magSquared();
if (dist < closestDist)
{
TAreaId connAreaId = dock.GetConnectedAreaId(0);
if (connAreaId != kInvalidAreaId)
{
std::unique_ptr<CGameArea>& connArea = x850_world->GetGameAreas()[x8cc_nextAreaId];
if (connArea->IsPostConstructed())
{
u32 something = connArea->GetPostConstructed()->x10dc_;
if (something == 1)
{
closestDist = dist;
lastArea = connArea.get();
}
}
}
}
}
if (lastArea != nullptr)
{
if (closestDist != 0.f)
closestDist /= std::sqrt(closestDist);
closestDist -= 2.f;
if (closestDist < 8.f)
{
if (closestDist > 0.f)
closestDist = (closestDist / 8.f) * 0.5f + 0.5f;
else
closestDist = 0.5f;
xf24_thermColdScale1 =
(1.f - closestDist) * lastArea->GetPostConstructed()->x111c_thermalCurrent +
closestDist * area->GetPostConstructed()->x111c_thermalCurrent;
return;
}
}
xf24_thermColdScale1 = area->GetPostConstructed()->x111c_thermalCurrent;
}
}
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void CStateManager::RenderLast(TUniqueId)
{
}
void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec,
const zeus::CAABox& aabb) const
{
}
void CStateManager::SpecialSkipCinematic()
{
}
void CStateManager::GetVisAreaId() const
{
}
void CStateManager::GetWeaponIdCount(TUniqueId, EWeaponType)
{
}
void CStateManager::RemoveWeaponId(TUniqueId, EWeaponType)
{
}
void CStateManager::AddWeaponId(TUniqueId, EWeaponType)
{
}
void CStateManager::UpdateEscapeSequenceTimer(float)
{
}
float CStateManager::GetEscapeSequenceTimer() const
{
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return 0.f;
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}
void CStateManager::ResetEscapeSequenceTimer(float)
{
}
void CStateManager::SetupParticleHook(const CActor& actor) const
{
}
void CStateManager::MurderScriptInstanceNames()
{
}
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const std::string* CStateManager::HashInstanceName(CInputStream& in)
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{
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return nullptr;
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}
void CStateManager::SetActorAreaId(CActor& actor, TAreaId)
{
}
void CStateManager::TouchSky() const
{
}
void CStateManager::DrawSpaceWarp(const zeus::CVector3f&, float) const
{
}
void CStateManager::DrawReflection(const zeus::CVector3f&)
{
}
void CStateManager::CacheReflection()
{
}
bool CStateManager::CanCreateProjectile(TUniqueId, EWeaponType, int) const
{
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return false;
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}
const CGameLightList* CStateManager::GetDynamicLightList() const
{
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return nullptr;
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}
void CStateManager::BuildDynamicLightListForWorld(std::vector<CLight>& listOut) const
{
}
void CStateManager::DrawDebugStuff() const
{
}
void CStateManager::RenderCamerasAndAreaLights() const
{
}
void CStateManager::DrawE3DeathEffect() const
{
}
void CStateManager::DrawAdditionalFilters() const
{
}
void CStateManager::DrawWorld() const
{
}
void CStateManager::SetupFogForArea(const CGameArea& area) const
{
}
void CStateManager::PreRender()
{
}
void CStateManager::GetVisSetForArea(TAreaId, TAreaId) const
{
}
void CStateManager::RecursiveDrawTree(TUniqueId) const
{
}
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void CStateManager::SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg)
{
CEntity* ent = ObjectById(dest);
if (ent)
{
ent->AcceptScriptMsg(msg, src, *this);
}
}
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void CStateManager::SendScriptMsg(TUniqueId uid, TEditorId eid,
EScriptObjectMessage msg, EScriptObjectState state)
{
}
void CStateManager::FreeScriptObjects(TAreaId)
{
}
void CStateManager::GetBuildForScript(TEditorId) const
{
}
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TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId) const
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{
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return 0;
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}
TUniqueId CStateManager::GetIdForScript(TEditorId) const
{
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return 0;
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}
void CStateManager::GetIdListForScript(TEditorId) const
{
}
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void CStateManager::LoadScriptObjects(TAreaId, CInputStream& in, std::vector<TEditorId>& idsOut)
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{
}
void CStateManager::LoadScriptObject(TAreaId, EScriptObjectType, u32,
CInputStream& in, EScriptPersistence)
{
}
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void CStateManager::InitScriptObjects(std::vector<TEditorId>& ids)
{
for (TEditorId id : ids)
{
if (id == kInvalidEditorId)
continue;
TUniqueId uid = GetIdForScript(id);
SendScriptMsg(uid, kInvalidUniqueId, EScriptObjectMessage::InternalMessage13);
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}
MurderScriptInstanceNames();
}
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void CStateManager::InformListeners(const zeus::CVector3f&, EListenNoiseType)
{
}
void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info,
const CDamageVulnerability&, const zeus::CVector3f&, float)
{
}
void CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&,
const CDamageInfo& info, const CMaterialFilter&)
{
}
void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&,
const CDamageInfo& info, const CMaterialFilter&)
{
}
void CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
const CDamageInfo& info)
{
}
void CStateManager::ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
const CWeaponMode&)
{
}
void CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
const CMaterialFilter&)
{
}
void CStateManager::UpdateAreaSounds()
{
}
void CStateManager::FrameEnd()
{
}
void CStateManager::ProcessPlayerInput()
{
}
void CStateManager::ProcessInput(const CFinalInput& input)
{
}
void CStateManager::Update(float dt)
{
}
void CStateManager::UpdateGameState()
{
}
void CStateManager::FrameBegin()
{
}
void CStateManager::InitializeState(u32, TAreaId, u32)
{
}
void CStateManager::CreateStandardGameObjects()
{
}
CObjectList* CStateManager::ObjectListById(EGameObjectList type)
{
std::unique_ptr<CObjectList>* lists = &x80c_allObjs;
return lists[int(type)].get();
}
const CObjectList* CStateManager::GetObjectListById(EGameObjectList type) const
{
const std::unique_ptr<CObjectList>* lists = &x80c_allObjs;
return lists[int(type)].get();
}
void CStateManager::RemoveObject(TUniqueId)
{
}
void CStateManager::UpdateRoomAcoustics(TAreaId)
{
}
void CStateManager::SetCurrentAreaId(TAreaId)
{
}
void CStateManager::ClearGraveyard()
{
}
void CStateManager::DeleteObjectRequest(TUniqueId)
{
}
CEntity* CStateManager::ObjectById(TUniqueId uid)
{
return x80c_allObjs->GetObjectById(uid);
}
const CEntity* CStateManager::GetObjectById(TUniqueId uid) const
{
return x80c_allObjs->GetObjectById(uid);
}
void CStateManager::AreaUnloaded(TAreaId)
{
}
void CStateManager::PrepareAreaUnload(TAreaId)
{
}
void CStateManager::AreaLoaded(TAreaId)
{
}
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
const zeus::CVector3f&, const zeus::CVector3f&, float,
const CMaterialFilter&, const CActor*) const
{
}
void CStateManager::BuildColliderList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
const CActor&, const zeus::CAABox&) const
{
}
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut,
const zeus::CAABox&, const CMaterialFilter&, const CActor*) const
{
}
void CStateManager::UpdateActorInSortedLists(CActor&)
{
}
void CStateManager::UpdateSortedLists()
{
}
zeus::CAABox CStateManager::CalculateObjectBounds(const CActor&)
{
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return {};
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}
void CStateManager::AddObject(CEntity&, EScriptPersistence)
{
}
void CStateManager::AddObject(CEntity*, EScriptPersistence)
{
}
bool CStateManager::RayStaticIntersection(const zeus::CVector3f&, const zeus::CVector3f&, float,
const CMaterialFilter&) const
{
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return false;
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}
bool CStateManager::RayWorldIntersection(TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&,
float, const CMaterialFilter&,
const rstl::reserved_vector<TUniqueId, 1024>& list) const
{
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return false;
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}
void CStateManager::UpdateObjectInLists(CEntity&)
{
}
TUniqueId CStateManager::AllocateUniqueId()
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{
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return 0;
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}
}