metaforce/Runtime/Character/CMetaAnimPlay.cpp

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#include "CMetaAnimPlay.hpp"
namespace urde
{
CMetaAnimPlay::CMetaAnimPlay(CInputStream& in)
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: x4_primitive(in), x1c_(in.readFloatBig()), x20_(in.readUint32Big()) {}
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std::shared_ptr<CAnimTreeNode>
CMetaAnimPlay::GetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
}
void CMetaAnimPlay::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const
{
}
std::shared_ptr<CAnimTreeNode>
CMetaAnimPlay::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
}
}