metaforce/Runtime/Particle/CRealElement.cpp

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#include "Runtime/Particle/CRealElement.hpp"
#include "Runtime/CRandom16.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CParticleGlobals.hpp"
#include <zeus/Math.hpp>
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/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Real_Elements */
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namespace urde {
CREKeyframeEmitter::CREKeyframeEmitter(CInputStream& in) {
x4_percent = in.readUint32Big();
x8_unk1 = in.readUint32Big();
xc_loop = in.readBool();
xd_unk2 = in.readBool();
x10_loopEnd = in.readUint32Big();
x14_loopStart = in.readUint32Big();
u32 count = in.readUint32Big();
x18_keys.reserve(count);
for (u32 i = 0; i < count; ++i)
x18_keys.push_back(in.readFloatBig());
}
bool CREKeyframeEmitter::GetValue([[maybe_unused]] int frame, float& valOut) const {
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if (!x4_percent) {
int emitterTime = CParticleGlobals::instance()->m_EmitterTime;
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int calcKey = emitterTime;
if (xc_loop) {
if (emitterTime >= x10_loopEnd) {
int v1 = emitterTime - x14_loopStart;
int v2 = x10_loopEnd - x14_loopStart;
calcKey = v1 % v2;
calcKey += x14_loopStart;
}
} else {
int v1 = x10_loopEnd - 1;
if (v1 < emitterTime)
calcKey = v1;
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}
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valOut = x18_keys[calcKey];
} else {
int ltPerc = CParticleGlobals::instance()->m_ParticleLifetimePercentage;
float ltPercRem = CParticleGlobals::instance()->m_ParticleLifetimePercentageRemainder;
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if (ltPerc == 100)
valOut = x18_keys[100];
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else
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valOut = ltPercRem * x18_keys[ltPerc + 1] + (1.0f - ltPercRem) * x18_keys[ltPerc];
}
return false;
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}
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bool CRELifetimeTween::GetValue(int frame, float& valOut) const {
float ltFac = frame / CParticleGlobals::instance()->m_ParticleLifetimeReal;
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float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = b * ltFac + (1.0f - ltFac) * a;
return false;
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}
bool CREConstant::GetValue([[maybe_unused]] int frame, float& valOut) const {
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valOut = x4_val;
return false;
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}
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bool CRETimeChain::GetValue(int frame, float& valOut) const {
int v;
xc_swFrame->GetValue(frame, v);
if (frame >= v)
return x8_b->GetValue(frame, valOut);
else
return x4_a->GetValue(frame, valOut);
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}
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bool CREAdd::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = a + b;
return false;
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}
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bool CREClamp::GetValue(int frame, float& valOut) const {
float a, b;
x4_min->GetValue(frame, a);
x8_max->GetValue(frame, b);
xc_val->GetValue(frame, valOut);
if (valOut > b)
valOut = b;
if (valOut < a)
valOut = a;
return false;
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}
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bool CREInitialRandom::GetValue(int frame, float& valOut) const {
if (frame == 0) {
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float a, b;
x4_min->GetValue(frame, a);
x8_max->GetValue(frame, b);
float rand = CRandom16::GetRandomNumber()->Float();
valOut = b * rand + a * (1.0f - rand);
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}
return false;
}
bool CRERandom::GetValue(int frame, float& valOut) const {
float a, b;
x4_min->GetValue(frame, a);
x8_max->GetValue(frame, b);
float rand = CRandom16::GetRandomNumber()->Float();
valOut = b * rand + a * (1.0f - rand);
return false;
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}
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bool CREDotProduct::GetValue(int frame, float& valOut) const {
zeus::CVector3f a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = a.dot(b);
return false;
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}
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bool CREMultiply::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = a * b;
return false;
}
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bool CREPulse::GetValue(int frame, float& valOut) const {
int a, b;
x4_aDuration->GetValue(frame, a);
x8_bDuration->GetValue(frame, b);
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int cv = a + b + 1;
if (cv < 0) {
cv = 1;
}
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// CREPulse is an outlier here, the other
// IElement classes use <= instead of <.
if (b < 1 || frame % cv < a) {
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xc_valA->GetValue(frame, valOut);
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} else {
x10_valB->GetValue(frame, valOut);
}
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return false;
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}
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bool CRETimeScale::GetValue(int frame, float& valOut) const {
float a;
x4_a->GetValue(frame, a);
valOut = float(frame) * a;
return false;
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}
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bool CRELifetimePercent::GetValue(int frame, float& valOut) const {
float a;
x4_percentVal->GetValue(frame, a);
a = std::max(0.0f, a);
valOut = (a / 100.0f) * CParticleGlobals::instance()->m_ParticleLifetimeReal;
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return false;
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}
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bool CRESineWave::GetValue(int frame, float& valOut) const {
float a, b, c;
x4_frequency->GetValue(frame, a);
x8_amplitude->GetValue(frame, b);
xc_phase->GetValue(frame, c);
valOut = std::sin(zeus::degToRad(frame * a + c)) * b;
return false;
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}
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bool CREInitialSwitch::GetValue(int frame, float& valOut) const {
if (frame == 0)
x4_a->GetValue(frame, valOut);
else
x8_b->GetValue(frame, valOut);
return false;
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}
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bool CRECompareLessThan::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
if (a < b)
xc_c->GetValue(frame, valOut);
else
x10_d->GetValue(frame, valOut);
return false;
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}
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bool CRECompareEquals::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
if (std::fabs(a - b) < 0.00001f)
xc_c->GetValue(frame, valOut);
else
x10_d->GetValue(frame, valOut);
return false;
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}
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bool CREParticleAccessParam1::GetValue(int /*frame*/, float& valOut) const {
valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[0];
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return false;
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}
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bool CREParticleAccessParam2::GetValue(int /*frame*/, float& valOut) const {
valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[1];
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return false;
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}
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bool CREParticleAccessParam3::GetValue(int /*frame*/, float& valOut) const {
valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[2];
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return false;
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}
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bool CREParticleAccessParam4::GetValue(int /*frame*/, float& valOut) const {
valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[3];
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return false;
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}
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bool CREParticleAccessParam5::GetValue(int /*frame*/, float& valOut) const {
valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[4];
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return false;
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}
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bool CREParticleAccessParam6::GetValue(int /*frame*/, float& valOut) const {
valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[5];
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return false;
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}
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bool CREParticleAccessParam7::GetValue(int /*frame*/, float& valOut) const {
valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[6];
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return false;
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}
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bool CREParticleAccessParam8::GetValue(int /*frame*/, float& valOut) const {
valOut = (*CParticleGlobals::instance()->m_particleAccessParameters)[7];
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return false;
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}
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bool CREParticleSizeOrLineLength::GetValue(int /*frame*/, float& valOut) const {
valOut = CElementGen::g_currentParticle->x2c_lineLengthOrSize;
return false;
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}
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bool CREParticleRotationOrLineWidth::GetValue(int /*frame*/, float& valOut) const {
valOut = CElementGen::g_currentParticle->x30_lineWidthOrRota;
return false;
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}
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bool CRESubtract::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = a - b;
return false;
}
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bool CREVectorMagnitude::GetValue(int frame, float& valOut) const {
zeus::CVector3f a;
x4_a->GetValue(frame, a);
valOut = a.magnitude();
return false;
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}
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bool CREVectorXToReal::GetValue(int frame, float& valOut) const {
zeus::CVector3f a;
x4_a->GetValue(frame, a);
valOut = a[0];
return false;
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}
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bool CREVectorYToReal::GetValue(int frame, float& valOut) const {
zeus::CVector3f a;
x4_a->GetValue(frame, a);
valOut = a[1];
return false;
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}
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bool CREVectorZToReal::GetValue(int frame, float& valOut) const {
zeus::CVector3f a;
x4_a->GetValue(frame, a);
valOut = a[2];
return false;
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}
bool CREExternalVar::GetValue(int frame, float& valOut) const {
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int a;
x4_a->GetValue(frame, a);
int cv = std::max(0, a);
valOut = CParticleGlobals::instance()->m_currentParticleSystem->x4_system->GetExternalVar(cv & 0xf);
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return false;
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}
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bool CREIntTimesReal::GetValue(int frame, float& valOut) const {
int a;
x4_a->GetValue(frame, a);
float b;
x8_b->GetValue(frame, b);
valOut = float(a) * b;
return false;
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}
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bool CREConstantRange::GetValue(int frame, float& valOut) const {
float val, min, max;
x4_val->GetValue(frame, val);
x8_min->GetValue(frame, min);
xc_max->GetValue(frame, max);
if (val > min && val < max)
x10_inRange->GetValue(frame, valOut);
else
x14_outOfRange->GetValue(frame, valOut);
return false;
}
bool CREGetComponentRed::GetValue(int frame, float& valOut) const {
zeus::CColor a = zeus::skBlack;
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x4_a->GetValue(frame, a);
valOut = a.r();
return false;
}
bool CREGetComponentGreen::GetValue(int frame, float& valOut) const {
zeus::CColor a = zeus::skBlack;
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x4_a->GetValue(frame, a);
valOut = a.g();
return false;
}
bool CREGetComponentBlue::GetValue(int frame, float& valOut) const {
zeus::CColor a = zeus::skBlack;
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x4_a->GetValue(frame, a);
valOut = a.b();
return false;
}
bool CREGetComponentAlpha::GetValue(int frame, float& valOut) const {
zeus::CColor a = zeus::skBlack;
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x4_a->GetValue(frame, a);
valOut = a.a();
return false;
}
} // namespace urde