2018-10-07 03:42:33 +00:00
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#pragma once
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2015-08-27 00:23:46 +00:00
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#include "CIOWin.hpp"
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2016-03-04 23:04:53 +00:00
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namespace urde
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2015-08-27 00:23:46 +00:00
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{
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2015-11-21 01:16:07 +00:00
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enum class EClientFlowStates
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2015-08-27 00:23:46 +00:00
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{
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2015-11-21 01:16:07 +00:00
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Unspecified = -1,
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2017-01-17 01:23:19 +00:00
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PreFrontEnd = 7,
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FrontEnd = 8,
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Game = 14,
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GameExit = 15
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2015-08-27 00:23:46 +00:00
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};
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class CMainFlowBase : public CIOWin
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{
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protected:
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2016-09-16 20:18:03 +00:00
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EClientFlowStates x14_gameState = EClientFlowStates::Unspecified;
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2015-08-27 00:23:46 +00:00
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public:
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CMainFlowBase(const char* name) : CIOWin(name) {}
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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2015-08-27 00:27:32 +00:00
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virtual void AdvanceGameState(CArchitectureQueue& queue)=0;
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2015-08-27 00:23:46 +00:00
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virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue)=0;
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};
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}
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