metaforce/Runtime/CMainFlowBase.hpp

30 lines
611 B
C++

#pragma once
#include "CIOWin.hpp"
namespace urde
{
enum class EClientFlowStates
{
Unspecified = -1,
PreFrontEnd = 7,
FrontEnd = 8,
Game = 14,
GameExit = 15
};
class CMainFlowBase : public CIOWin
{
protected:
EClientFlowStates x14_gameState = EClientFlowStates::Unspecified;
public:
CMainFlowBase(const char* name) : CIOWin(name) {}
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
virtual void AdvanceGameState(CArchitectureQueue& queue)=0;
virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue)=0;
};
}