metaforce/Runtime/World/CScriptGunTurret.cpp

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#include "CScriptGunTurret.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElementGen.hpp"
#include "Weapon/CGameProjectile.hpp"
#include "World/CGameLight.hpp"
#include "Collision/CCollisionActorManager.hpp"
#include "Collision/CCollisionActor.hpp"
#include "CPlayer.hpp"
#include "Character/CPASAnimParmData.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp"
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namespace urde
{
static const CMaterialList skGunMaterialList = { EMaterialTypes::Solid, EMaterialTypes::Character,
EMaterialTypes::Orbit, EMaterialTypes::Target };
static const CMaterialList skTurretMaterialList = { EMaterialTypes::Character };
CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
: x0_(in.readFloatBig()),
x4_(in.readFloatBig()),
x8_(in.readFloatBig()),
xc_(in.readFloatBig()),
x10_(in.readFloatBig()),
x14_(in.readFloatBig()),
x1c_(zeus::degToRad(in.readFloatBig())),
x20_(zeus::degToRad(in.readFloatBig())),
x24_(zeus::degToRad(in.readFloatBig())),
x28_(zeus::degToRad(in.readFloatBig())),
x2c_(in.readFloatBig()),
x30_(in.readFloatBig()),
x34_(in.readFloatBig()),
x38_(in.readFloatBig()),
x3c_(propCount >= 48 ? in.readBool() : false),
x40_projectileRes(in),
x44_projectileDamage(in),
x60_(in.readUint32Big()),
x64_(in.readUint32Big()),
x68_(in.readUint32Big()),
x6c_(in.readUint32Big()),
x70_(in.readUint32Big()),
x74_(in.readUint32Big()),
x78_(propCount >= 44 ? in.readUint32Big() : -1),
x7c_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
x7e_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
x80_unfreezeSound(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
x82_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
x84_(CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF)),
x86_(propCount >= 45 ? CSfxManager::TranslateSFXID(in.readUint32Big() & 0xFFFF) : -1),
x88_(in.readUint32Big()),
x8c_(in.readUint32Big()),
x90_(in.readUint32Big()),
x94_(in.readUint32Big()),
x98_(in.readUint32Big()),
x9c_(propCount >= 47 ? in.readFloatBig() : 3.f),
xa0_(propCount >= 46 ? in.readBool() : false)
{
}
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const SBurst CScriptGunTurret::skBurst2InfoTemplate[] =
{
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{3, {1, 2, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{3, {7, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{4, {3, 5, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{60, {16, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {4, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skBurst3InfoTemplate[] =
{
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{30, {4, 5, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {2, 3, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {3, 4, 5, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{5, {16, 1, 2, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{5, {8, 7, 6, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skBurst4InfoTemplate[] =
{
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{5, {16, 1, 2, 3, 0, 0, 0, 0}, 0.150000, 0.050000},
{5, {9, 8, 7, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {2, 3, 4, 5, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {5, 4, 3, 2, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {10, 11, 4, 13, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {2, 4, 4, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skOOVBurst2InfoTemplate[] =
{
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{20, {16, 15, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {8, 9, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {13, 11, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {2, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {3, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skOOVBurst3InfoTemplate[] =
{
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{10, {14, 4, 10, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {15, 13, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {9, 11, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{35, {15, 13, 11, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{35, {9, 11, 13, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skOOVBurst4InfoTemplate[] =
{
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{10, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {1, 15, 13, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {16, 15, 14, 13, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {8, 9, 11, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {1, 15, 13, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {8, 9, 10, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst* CScriptGunTurret::skBursts[] =
{
skBurst2InfoTemplate,
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skBurst3InfoTemplate,
skBurst4InfoTemplate,
skOOVBurst2InfoTemplate,
skOOVBurst3InfoTemplate,
skOOVBurst4InfoTemplate,
nullptr
};
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CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParms, const CScriptGunTurretData& turretData)
: CPhysicsActor(uid, true, name, info, xf, std::move(mData),
comp == ETurretComponent::Base ? skTurretMaterialList : skGunMaterialList,
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aabb, SMoverData(1000.f), aParms, 0.3f, 0.1f)
, x258_type(comp)
, x264_healthInfo(hInfo)
, x26c_damageVuln(dVuln)
, x2d4_data(turretData)
, x37c_projectileInfo(turretData.GetProjectileRes(), turretData.GetProjectileDamage())
, x3a4_burstFire(skBursts, 1)
, x410_(g_SimplePool->GetObj({SBIG('PART'), turretData.x60_}))
, x41c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x64_}))
, x428_(g_SimplePool->GetObj({SBIG('PART'), turretData.x68_}))
, x434_(g_SimplePool->GetObj({SBIG('PART'), turretData.x6c_}))
, x440_(g_SimplePool->GetObj({SBIG('PART'), turretData.x70_}))
, x44c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x74_}))
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{
if (turretData.x78_.IsValid())
x458_ = g_SimplePool->GetObj({SBIG('PART'), turretData.x78_});
x468_.reset(new CElementGen(x410_));
x470_.reset(new CElementGen(x41c_));
x478_.reset(new CElementGen(x428_));
x480_.reset(new CElementGen(x434_));
x488_.reset(new CElementGen(x440_));
x490_.reset(new CElementGen(x44c_));
x4fc_ = xf.origin;
x514_ = xf.frontVector();
x544_ = xf.frontVector();
x550_ = xf.rightVector();
x560_24_ = false;
x560_25_ = false;
x560_26_ = false;
x560_27_ = false;
x560_28_ = false;
x560_29_ = false;
x560_30_ = true;
x560_31_ = false;
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if (comp == ETurretComponent::Base && HasModelData() && GetModelData()->HasAnimData())
ModelData()->EnableLooping(true);
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const_cast<TToken<CWeaponDescription>*>(&x37c_projectileInfo.Token())->Lock();
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}
void CScriptGunTurret::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CScriptGunTurret::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
CActor::AcceptScriptMsg(msg, uid, mgr);
switch(msg)
{
case EScriptObjectMessage::Activate:
if (x49c_collisionManager)
x49c_collisionManager->SetActive(mgr, true);
break;
case EScriptObjectMessage::Deactivate:
if (x49c_collisionManager)
x49c_collisionManager->SetActive(mgr, false);
break;
case EScriptObjectMessage::Registered:
if (x258_type == ETurretComponent::Gun)
{
if (x478_->SystemHasLight())
{
x498_lightId = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(x498_lightId, GetAreaIdAlways(), GetActive(),
std::string("ParticleLight_") + GetName().data(), GetTransform(),
GetUniqueId(), x478_->GetLight(), 0, 1, 0.f));
}
SetupCollisionManager(mgr);
}
else if (x258_type == ETurretComponent::Base)
{
zeus::CVector3f scale = GetModelData()->GetScale();
if (x2d4_data.x88_.IsValid())
{
CModelData mData(CStaticRes(x2d4_data.x88_, scale));
x4a4_.emplace(std::move(mData));
x4f4_ = x4a4_->GetBounds().max.z - x4a4_->GetBounds().min.z;
}
sub80219b18(5, mgr);
}
break;
case EScriptObjectMessage::Deleted:
{
if (x258_type == ETurretComponent::Gun)
{
if (x498_lightId != kInvalidUniqueId)
mgr.FreeScriptObject(x498_lightId);
}
if (x50c_)
CSfxManager::RemoveEmitter(x50c_);
if (x49c_collisionManager)
x49c_collisionManager->Destroy(mgr);
break;
}
case EScriptObjectMessage::Start:
if (x258_type == ETurretComponent::Base && x520_ == 5)
x560_29_ = true;
break;
case EScriptObjectMessage::Stop:
if (x258_type == ETurretComponent::Base && x520_ != 1 && x520_ != 2 && x520_ != 3)
sub80219b18((!x560_28_ ? 3 : 4), mgr);
break;
case EScriptObjectMessage::Action:
{
if (x258_type == ETurretComponent::Gun)
sub80217408(mgr);
else if (x258_type == ETurretComponent::Base)
sub802172b8(mgr);
break;
}
case EScriptObjectMessage::SetToMax:
{
x560_25_ = false;
SetMuted(false);
break;
}
case EScriptObjectMessage::SetToZero:
{
x560_25_ = true;
SetMuted(true);
break;
}
case EScriptObjectMessage::InitializedInArea:
{
if (x258_type == ETurretComponent::Base)
{
for (const SConnection& conn : x20_conns)
{
if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
if (TCastToConstPtr<CScriptGunTurret> gun = mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId)))
{
x25c_gunId = mgr.GetIdForScript(conn.x8_objId);
x260_ = gun->GetHealthInfo(mgr)->GetHP();
return;
}
}
}
break;
}
case EScriptObjectMessage::Damage:
{
if (x258_type == ETurretComponent::Gun && GetHealthInfo(mgr)->GetHP() > 0.f)
{
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid))
{
if ((proj->GetAttribField() & EProjectileAttrib::Wave) == EProjectileAttrib::Wave)
{
x520_ = 12;
RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(),
CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
x53c_ = 0.f;
}
}
}
break;
}
default:
break;
}
}
void CScriptGunTurret::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
if (x258_type == ETurretComponent::Base)
{
if (!x560_25_)
{
sub80219a00(dt, mgr);
sub802189c8();
sub80217f5c(dt, mgr);
zeus::CVector3f vec = sub80217e34(dt);
SAdvancementDeltas advancementDeltas = UpdateAnimation(dt, mgr, true);
SetTranslation(vec + advancementDeltas.x0_posDelta + GetTranslation());
RotateToOR(advancementDeltas.xc_rotDelta, dt);
} else
Stop();
sub80216288(dt);
}
else if (x258_type == ETurretComponent::Gun)
{
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UpdateGunParticles(dt, mgr);
SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, true);
MoveToOR(deltas.x0_posDelta, dt);
RotateToOR(deltas.xc_rotDelta, dt);
UpdateGunCollisionManager(dt, mgr);
GetUnFreezeSoundId(dt, mgr);
}
}
void CScriptGunTurret::Touch(CActor& act, CStateManager& mgr)
{
if (x258_type != ETurretComponent::Gun)
return;
if (TCastToPtr<CGameProjectile> proj = act)
{
const CPlayer& player = mgr.GetPlayer();
if (proj->GetOwnerId() == player.GetUniqueId())
{
const CDamageVulnerability* dVuln = GetDamageVulnerability();
if (!x560_24_ && x520_ != 12 && (proj->GetAttribField() & EProjectileAttrib::Ice) == EProjectileAttrib::Ice
&& dVuln->WeaponHits(CWeaponMode::Ice(), false))
{
x560_24_ = true;
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
x53c_ = mgr.GetActiveRandom()->Float() * x2d4_data.x38_ + x2d4_data.x34_;
SetMuted(true);
}
SendScriptMsgs(EScriptObjectState::Damage, mgr, EScriptObjectMessage::None);
}
}
}
std::experimental::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const
{
if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
return {GetBoundingBox()};
return {};
}
zeus::CVector3f CScriptGunTurret::GetOrbitPosition(const CStateManager& mgr) const
{
return GetAimPosition(mgr, 0.f);
}
zeus::CVector3f CScriptGunTurret::GetAimPosition(const CStateManager &, float) const
{
if (x258_type == ETurretComponent::Base)
return GetTranslation() + x34_transform.rotate(GetLocatorTransform("Gun_SDK"sv).origin);
return GetTranslation();
}
void CScriptGunTurret::SetupCollisionManager(CStateManager& mgr)
{
std::vector<CJointCollisionDescription> jointDescs;
jointDescs.reserve(2);
const CAnimData* animData = GetModelData()->GetAnimationData();
x508_gunSDKSeg = animData->GetLocatorSegId("Gun_SDK"sv);
CSegId blastLCTR = animData->GetLocatorSegId("Blast_LCTR"sv);
jointDescs.push_back(CJointCollisionDescription::SphereSubdivideCollision(x508_gunSDKSeg, blastLCTR, 0.6f, 1.f,
CJointCollisionDescription::EOrientationType::One,
"Gun_SDK"sv, 1000.f));
jointDescs.push_back(CJointCollisionDescription::SphereCollision(blastLCTR, 0.3f, "Blast_LCTR"sv, 1000.f));
x49c_collisionManager.reset(new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), jointDescs, true));
}
void CScriptGunTurret::sub80219b18(s32 w1, CStateManager& mgr)
{
if (w1 < 0 || w1 > 12)
return;
if (x520_ != -1)
sub8021998c(2, mgr, 0.f);
x520_ = w1;
x524_ = 0.f;
sub8021998c(0, mgr, 0.f);
}
void CScriptGunTurret::sub80217408(CStateManager&)
{
}
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void CScriptGunTurret::sub802172b8(CStateManager& mgr)
{
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auto pair = ModelData()->AnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(CPASAnimParmData(23),
*mgr.GetActiveRandom(),
-1);
if (pair.first > 0.f)
ModelData()->AnimationData()->AddAdditiveAnimation(pair.second, 1.f, false, true);
}
void CScriptGunTurret::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr)
{
CActor::AddToRenderer(frustum, mgr);
if (x258_type != ETurretComponent::Gun)
return;
if (!x560_25_)
{
if (x520_ == 6 || (x520_ >= 9 && x520_ <= 12))
{
g_Renderer->AddParticleGen(*x478_);
if (x520_ == 10 || x520_ == 12)
g_Renderer->AddParticleGen(*x488_);
}
else if (x520_ == 5)
{
g_Renderer->AddParticleGen(*x468_);
}
else if (x520_ >= 1)
{
g_Renderer->AddParticleGen(*x470_);
}
}
else
{
g_Renderer->AddParticleGen(*x480_);
}
}
void CScriptGunTurret::Render(const CStateManager& mgr) const
{
CPhysicsActor::Render(mgr);
if (x258_type == ETurretComponent::Gun)
{
if (!x560_25_)
{
if (x520_ == 6 || (x520_ >= 9 && x520_ <= 12))
{
x478_->Render(x90_actorLights.get());
if (x520_ == 10)
x488_->Render(x90_actorLights.get());
}
else if (x520_ == 5)
x468_->Render(x90_actorLights.get());
else if (x520_ >= 1)
x470_->Render(x90_actorLights.get());
}
}
else if (x258_type == ETurretComponent::Base)
{
if (x4a4_ && x4f8_ > 0.f)
{
zeus::CTransform xf = GetTransform();
xf.origin = x4fc_ + (x4f4_ * 0.5f * zeus::CVector3f::skDown);
CModelFlags flags;
flags.x2_flags = 3;
flags.x1_matSetIdx = 0;
flags.x4_color = zeus::CColor::skWhite;
x4a4_->Render(mgr, xf, x90_actorLights.get(), flags);
}
}
}
void CScriptGunTurret::UpdateGunCollisionManager(float dt, CStateManager& mgr)
{
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x4a0_))
colAct->SetActive(mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed);
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x49c_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
}
void CScriptGunTurret::GetUnFreezeSoundId(float dt, CStateManager& mgr)
{
if (x560_25_)
{
if (x53c_ <= 0.f)
{
SendScriptMsgs(EScriptObjectState::UnFrozen, mgr, EScriptObjectMessage::None);
CSfxManager::AddEmitter(x2d4_data.x80_unfreezeSound, GetTranslation(), zeus::CVector3f::skUp, false, false,
0x7f, GetAreaIdAlways());
SetMuted(false);
}
else if (x2d4_data.x3c_)
x53c_ -= dt;
}
else
x53c_ = 0.f;
}
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void CScriptGunTurret::UpdateGunParticles(float dt, CStateManager& mgr)
{
CGameLight* light = nullptr;
if (x498_lightId != kInvalidUniqueId)
light = TCastToPtr<CGameLight>(mgr.ObjectById(x498_lightId));
if (!x560_25_)
{
zeus::CTransform lightXf = GetLocatorTransform("light_LCTR"sv);
zeus::CVector3f pos = x34_transform.rotate(lightXf.origin);
pos += GetTranslation();
if (light)
light->SetActive(true);
if (x520_ == 6 || (x520_ >= 9 && x520_ <= 12))
{
bool doEmission = false;
if (x520_ != 10 && x520_ != 12)
doEmission = true;
x468_->SetParticleEmission(false);
x470_->SetParticleEmission(false);
x478_->SetParticleEmission(true);
x480_->SetParticleEmission(false);
x488_->SetParticleEmission(doEmission);
x478_->SetOrientation(GetTransform().getRotation());
x478_->SetGlobalTranslation(pos);
x478_->SetGlobalScale(GetModelData()->GetScale());
x478_->Update(dt);
if (x478_->SystemHasLight())
light->SetLight(x478_->GetLight());
else
light->SetActive(false);
if (doEmission)
{
zeus::CTransform blastXf = GetLocatorTransform("Blast_LCTR"sv);
zeus::CVector3f blastPos = GetTransform().rotate(blastXf.origin);
blastPos += GetTranslation();
x488_->SetOrientation(GetTransform().getRotation());
x488_->SetGlobalTranslation(blastPos);
x488_->SetGlobalScale(GetModelData()->GetScale());
x488_->Update(dt);
}
}
else if (x520_ == 5)
{
x468_->SetParticleEmission(true);
x470_->SetParticleEmission(false);
x478_->SetParticleEmission(false);
x480_->SetParticleEmission(false);
x488_->SetParticleEmission(false);
x490_->SetParticleEmission(false);
x468_->SetOrientation(GetTransform().getRotation());
x468_->SetGlobalTranslation(pos);
x468_->SetGlobalScale(GetModelData()->GetScale());
}
else if (x520_ > 0 && x520_ < 5)
{
x468_->SetParticleEmission(false);
x470_->SetParticleEmission(true);
x478_->SetParticleEmission(false);
x480_->SetParticleEmission(false);
x488_->SetParticleEmission(false);
x490_->SetParticleEmission(false);
x470_->SetOrientation(GetTransform().getRotation());
x470_->SetGlobalTranslation(pos);
x470_->SetGlobalScale(GetModelData()->GetScale());
x470_->Update(dt);
if (light && x470_->SystemHasLight())
light->SetLight(x470_->GetLight());
}
else
{
x468_->SetParticleEmission(false);
x470_->SetParticleEmission(false);
x478_->SetParticleEmission(false);
x480_->SetParticleEmission(false);
x488_->SetParticleEmission(false);
x490_->SetParticleEmission(false);
x480_->SetOrientation(GetTransform().getRotation());
x480_->SetGlobalTranslation(GetTranslation());
x480_->SetGlobalScale(GetModelData()->GetScale());
x480_->Update(dt);
if (light)
light->SetActive(false);
}
}
else
{
x468_->SetParticleEmission(false);
x470_->SetParticleEmission(false);
x478_->SetParticleEmission(false);
x480_->SetParticleEmission(false);
x488_->SetParticleEmission(false);
x490_->SetParticleEmission(false);
x480_->SetOrientation(GetTransform().getRotation());
x480_->SetGlobalTranslation(GetTranslation());
x480_->SetGlobalScale(GetModelData()->GetScale());
x480_->Update(dt);
if (light)
light->SetActive(false);
}
}
void CScriptGunTurret::sub80219a00(float dt, CStateManager& mgr)
{
sub80219b18(1, mgr);
x524_ += dt;
sub80217124(mgr);
if (x25c_gunId != kInvalidUniqueId)
{
if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId))
{
if (gunTurret->x520_ != 12)
gunTurret->x520_ = x520_;
else if (x520_ != 12)
{
sub80219b18(12, mgr);
gunTurret->RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(),
CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
}
}
}
}
void CScriptGunTurret::sub802189c8()
{
if (!HasModelData() || !GetModelData()->HasAnimData())
return;
if (x520_ > 12)
return;
static const u32 animIds[13] = {5, 7, 9, 0, 1, 0, 1, 2, 3, 1, 1, 1, 1};
CPASAnimParmData parmData = CPASAnimParmData(5, CPASAnimParm::FromEnum(0), CPASAnimParm::FromEnum(animIds[x520_]));
auto pair = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(parmData, -1);
if (pair.first > 0.f && pair.second != x540_)
{
ModelData()->AnimationData()->SetAnimation(CAnimPlaybackParms(pair.second, -1, 1.f, true), false);
ModelData()->AnimationData()->EnableLooping(true);
x540_ = pair.second;
}
}
void CScriptGunTurret::sub8021998c(s32 w1, CStateManager& mgr, float dt)
{
switch(x520_)
{
case 3:
case 4:
sub80219938(w1, mgr);
break;
case 5:
sub802196c4(w1, mgr, dt);
break;
case 6:
sub802195bc(w1, mgr, dt);
break;
case 7:
case 8:
sub8021942c(w1, mgr, dt);
break;
case 9:
case 10:
sub80218f50(w1, mgr, dt);
break;
case 11:
sub80218e34(w1, mgr);
break;
case 12:
sub80218bb4(w1, mgr, dt);
break;
default:
break;
}
}
void CScriptGunTurret::sub80219938(s32 w1, CStateManager& mgr)
{
if (w1 == 1)
{
float f1 = x524_;
float f0 = x2d4_data.x0_;
if (f1 >= f0 && x560_28_)
w1 = 2;
sub80219b18(w1, mgr);
}
}
void CScriptGunTurret::sub802196c4(s32 w1, CStateManager& mgr, float dt)
{
if (w1 == 0)
{
x528_ = 0.f;
x560_27_ = false;
if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId))
x260_ = gunTurret->HealthInfo(mgr)->GetHP();
}
else if (w1 == 1)
{
}
else if (w1 == 2)
{
x560_28_ = true;
x468_->SetParticleEmission(false);
if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId))
x260_ = gunTurret->GetHealthInfo(mgr)->GetHP();
}
}
void CScriptGunTurret::sub802195bc(s32 w1, CStateManager& mgr, float dt)
{
if (w1 == 0)
{
x52c_ = 0.f;
}
else if (w1 == 1)
{
x52c_ += dt;
if (x52c_ < x2d4_data.x10_)
return;
if (sub80217ad8(mgr) && sub802179a4(mgr))
{
sub80219b18(9, mgr);
CSfxManager::AddEmitter(x2d4_data.x7e_, GetTranslation(), zeus::CVector3f::skUp, false, false, 0x7f,
GetAreaIdAlways());
}
else
{
sub80219b18(7, mgr);
x530_ = 0.f;
}
}
}
void CScriptGunTurret::sub8021942c(s32 state, CStateManager& mgr, float dt)
{
if (state == 0)
{
x52c_ = 0.f;
}
else if (state == 1)
{
if (sub80217ad8(mgr) && sub802179a4(mgr))
{
sub80219b18(9, mgr);
CSfxManager::AddEmitter(x2d4_data.x7e_, GetTranslation(), zeus::CVector3f::skUp, false, false, 0x7f,
GetAreaIdAlways());
}
else
{
x52c_ += dt;
x530_ += dt;
if (x530_ >= x2d4_data.x18_ && !x4a4_ && !x2d4_data.xa0_)
sub80219b18(5, mgr);
else if (x52c_ >= x2d4_data.x14_)
sub80219b18(x520_ != 7 ? 7 : 8, mgr);
}
}
}
void CScriptGunTurret::sub80218f50(s32 state, CStateManager& mgr, float dt)
{
if (state == 0)
{
x52c_ = 0.f;
}
else if (state == 1)
{
if (!x560_26_)
{
if (sub802179a4(mgr))
{
sub80218830(dt, mgr);
if (x25c_gunId != kInvalidUniqueId)
{
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
{
zeus::CVector3f vec = x404_;
if (sub80217ad8(mgr))
{
zeus::CTransform blastXf = gun->GetLocatorTransform("Blast_LCTR"sv);
zeus::CVector3f rotatedBlastVec = GetTransform().rotate(blastXf.origin) + GetTranslation();
x404_ = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
vec = x37c_projectileInfo.PredictInterceptPos(rotatedBlastVec,
mgr.GetPlayer().GetAimPosition(mgr, dt),
mgr.GetPlayer(), false);
}
zeus::CVector3f compensated = x3a4_burstFire.GetDistanceCompensatedError(
(x404_ - gun->GetTranslation()).magnitude(), 20.f);
compensated = gun->GetTransform().rotate(compensated);
gun->x404_ = x404_ + (vec - x404_) + compensated;
}
}
zeus::CVector3f diffVec = x404_ - GetTranslation();
if (diffVec.canBeNormalized())
{
zeus::CVector3f normDiff = diffVec.normalized();
float angDif = zeus::CVector3f::getAngleDiff(normDiff, GetTransform().frontVector());
zeus::CQuaternion quat = zeus::CQuaternion::lookAt(GetTransform().frontVector(), normDiff,
std::min(angDif, (dt * x2d4_data.x28_)));
quat.setImaginary(GetTransform().transposeRotate(quat.getImaginary()));
RotateInOneFrameOR(quat, dt);
}
}
if (sub80217950(mgr))
{
SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
x560_26_ = true;
}
x52c_ = 0.f;
}
else
{
x52c_ += dt;
if (x52c_ >= 10.f)
sub80219b18(11, mgr);
}
}
else if (state == 2)
{
x560_30_ = true;
}
}
void CScriptGunTurret::sub80218e34(s32 state, CStateManager& mgr)
{
if (state != 1 || x25c_gunId == kInvalidUniqueId)
return;
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
{
zeus::CTransform gunXf = GetTransform() * GetLocatorTransform("Gun_SDK"sv);
if (zeus::CVector3f::getAngleDiff(gun->GetTransform().frontVector(), x544_) < zeus::degToRad(0.9f))
sub80219b18(6, mgr);
}
}
void CScriptGunTurret::sub80218bb4(s32 state, CStateManager& mgr, float dt)
{
if (state == 0)
{
x560_31_ = mgr.GetActiveRandom()->Float() < 0.f;
x534_ = 0.15f;
RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
} else if (state == 1)
{
if (x524_ >= x2d4_data.x9c_)
{
sub80219b18(0, mgr);
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
gun->x520_ = 0;
return;
}
zeus::CVector3f frontVec = GetTransform().frontVector();
if (x560_31_ && x550_.magSquared() < 0.f &&
zeus::CVector3f::getAngleDiff(x544_, frontVec) >= zeus::degToRad(45.f))
{
x560_31_ = false;
} else if (!x560_31_ && x550_.magSquared() < 0.f &&
zeus::CVector3f::getAngleDiff(x544_, frontVec) >= zeus::degToRad(45.f))
{
x560_31_ = true;
}
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
{
x534_ -= dt;
if (x534_ >= 0.f)
return;
x404_ = gun->GetTranslation() + (100.f * gun->GetTransform().frontVector());
SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
x534_ = 0.15f;
}
}
}
bool CScriptGunTurret::sub80217ad8(CStateManager& mgr)
{
zeus::CVector3f posDif = mgr.GetPlayer().GetTranslation() - GetTranslation();
zeus::CVector3f someVec(posDif.x, posDif.y, 0.f);
if (x550_.dot(posDif) >= 0.f)
return zeus::CVector3f::getAngleDiff(x544_, someVec) <= x2d4_data.x20_;
if (zeus::CVector3f::getAngleDiff(x544_, someVec) <= x2d4_data.x20_)
return true;
float biasedAngle = zeus::CVector3f::getAngleDiff(posDif, zeus::CVector3f::skUp) - zeus::degToRad(90.f);
return (biasedAngle >= zeus::degToRad(-20.f) && biasedAngle <= x2d4_data.x24_);
}
bool CScriptGunTurret::sub802179a4(CStateManager&)
{
return false;
}
zeus::CVector3f CScriptGunTurret::sub80217e34(float dt)
{
if (!x4a4_)
return {};
if (x520_ >= 7 && x520_ < 12)
x4f8_ = std::min(0.9f, x4f8_ + 1.5f * dt);
else if ((x520_ >= 0 && x520_ < 3) || x520_ == 5 || x520_ == 13)
x4f8_ = std::max(0.f, x4f8_ - 1.f * dt);
return (x4fc_ + (x2d4_data.x8c_ * x4f8_ * zeus::CVector3f::skDown)) - GetTranslation();
}
void CScriptGunTurret::sub80217f5c(float dt, CStateManager& mgr)
{
/* TODO: Finish */
if (x25c_gunId == kInvalidUniqueId)
return;
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
{
zeus::CTransform xf = GetLocatorTransform("Gun_SDK"sv);
xf = GetTransform() * xf;
switch(x520_)
{
case 11:
{
zeus::CVector3f frontVec = GetTransform().frontVector();
zeus::CVector3f gunFrontVec = gun->GetTransform().frontVector();
zeus::CQuaternion quat = zeus::CQuaternion::lookAt(gunFrontVec, frontVec, 0.3f * dt * x2d4_data.x28_);
zeus::CVector3f xposVec = gun->GetTransform().transposeRotate(quat.getImaginary());
quat.setImaginary(xposVec);
gun->RotateInOneFrameOR(quat, dt);
RotateInOneFrameOR(quat, dt);
break;
}
case 12:
break;
default:
gun->SetTransform(xf);
break;
}
}
}
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void CScriptGunTurret::sub80216288(float dt)
{
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x510_ += dt;
float angleDiff2D = zeus::CVector2f::getAngleDiff(x514_.toVec2f(), GetTransform().frontVector().toVec2f());
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if (x560_30_ && angleDiff2D < zeus::degToRad(20.f) && (x520_ == 9 || x520_ == 10))
{
if (!x560_25_)
CSfxManager::AddEmitter(x2d4_data.x82_, GetTranslation(), zeus::CVector3f::skUp, false, false, 127,
GetAreaIdAlways());
x560_30_ = false;
}
if (x510_ >= 0.5f && !x560_25_)
{
if (x520_ == 9 || x520_ == 10 || x520_ == 12)
{
bool res = sub80217c24(dt);
if (!res && !x50c_)
x50c_ = CSfxManager::AddEmitter(x2d4_data.x7c_, GetTranslation(), zeus::CVector3f::skUp, false, true,
127, GetAreaIdAlways());
else if (res && x50c_)
{
CSfxManager::RemoveEmitter(x50c_);
x50c_.reset();
x510_ = 0.f;
}
if (x50c_)
{
float bendScale = dt * x2d4_data.x28_;
CSfxManager::PitchBend(x50c_,
std::max(1.f, 8192.f * (bendScale > 0.f ? angleDiff2D / bendScale : 0.f)) +
8192);
}
}
}
else if (x560_25_ && x50c_)
{
CSfxManager::RemoveEmitter(x50c_);
x50c_.reset();
}
x514_ = GetTransform().frontVector();
}
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void CScriptGunTurret::sub80217124(CStateManager& mgr)
{
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if (x520_ == 10)
{
if (x55c_ != -1)
return;
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auto pair = ModelData()->AnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
CPASAnimParmData(24, CPASAnimParm::FromEnum(2)), *mgr.GetActiveRandom(), -1);
if (pair.first > 0.f)
{
x55c_ = pair.second;
ModelData()->AnimationData()->AddAdditiveAnimation(pair.second, 1.f, true, false);
}
}
else if (x55c_ != -1)
{
ModelData()->AnimationData()->DelAdditiveAnimation(x55c_);
x55c_ = -1;
}
}
void CScriptGunTurret::sub80218830(float dt, CStateManager& mgr)
{
if (mgr.GetCameraManager()->IsInCinematicCamera())
{
x534_ = mgr.GetActiveRandom()->Float() * x2d4_data.xc_ + x2d4_data.x8_;
x538_ = 0.5f * x534_;
}
if (x534_ > 0.f)
{
x534_ -= dt;
if (x534_ < x538_ && x520_ != 10)
{
CSfxManager::AddEmitter(x2d4_data.x84_, GetTranslation(), zeus::CVector3f::skUp, false, false, 0x7f, GetAreaIdAlways());
sub80219b18(10, mgr);
return;
}
if (x520_ != 9)
sub80219b18(9, mgr);
if (x2d4_data.x18_ == 0)
{
sub80216594(mgr);
x534_ = mgr.GetActiveRandom()->Float() * x2d4_data.xc_ + x2d4_data.x8_;
x538_ = 0.5f * x534_;
return;
}
x3a4_burstFire.Update(mgr, dt);
}
}
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void CScriptGunTurret::sub80216594(CStateManager& mgr)
{
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if (x560_27_)
{
u32 r0 = 1;
if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed)
{
zeus::CVector3f frontVec = GetTransform().frontVector();
zeus::CVector3f plFrontVec = mgr.GetPlayer().GetTransform().frontVector();
float dot = frontVec.dot(plFrontVec);
if (dot > 0.f)
r0 = 0;
}
bool r29 = r0 != 0;
u32 r3 = mgr.GetActiveRandom()->Range(0, 3);
r3 += 2;
if (r3 > 2 && x2d4_data.x98_ < 3)
r0 = 0;
else if (r3 > 5 || r3 > 3)
r0 = 2;
else
r0 = 1;
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x3a4_burstFire.SetBurstType(r0 + r29);
}
else
{
u32 r3 = x2d4_data.x90_ - 2;
x3a4_burstFire.SetBurstType(r3);
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x3a4_burstFire.SetFirstBurstIndex(x2d4_data.x94_);
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}
x3a4_burstFire.Start(mgr);
x560_26_ = false;
x560_27_ = true;
}
bool CScriptGunTurret::sub80217950(CStateManager& mgr)
{
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if (x520_ == 9 && x534_ <= 0.f && x3a4_burstFire.ShouldFire())
return sub80217ad8(mgr);
return false;
}
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bool CScriptGunTurret::sub80217c24(float)
{
return zeus::CVector2f::getAngleDiff(x514_.toVec2f(), GetTransform().frontVector().toVec2f()) < zeus::degToRad(20.f);
}
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}